bool QDeclarativeMouseArea::sendMouseEvent(QGraphicsSceneMouseEvent *event) { Q_D(QDeclarativeMouseArea); QGraphicsSceneMouseEvent mouseEvent(event->type()); QRectF myRect = mapToScene(QRectF(0, 0, width(), height())).boundingRect(); QGraphicsScene *s = scene(); QDeclarativeItem *grabber = s ? qobject_cast<QDeclarativeItem*>(s->mouseGrabberItem()) : 0; bool stealThisEvent = d->stealMouse; if ((stealThisEvent || myRect.contains(event->scenePos().toPoint())) && (!grabber || !grabber->keepMouseGrab())) { mouseEvent.setAccepted(false); for (int i = 0x1; i <= 0x10; i <<= 1) { if (event->buttons() & i) { Qt::MouseButton button = Qt::MouseButton(i); mouseEvent.setButtonDownPos(button, mapFromScene(event->buttonDownPos(button))); } } mouseEvent.setScenePos(event->scenePos()); mouseEvent.setLastScenePos(event->lastScenePos()); mouseEvent.setPos(mapFromScene(event->scenePos())); mouseEvent.setLastPos(mapFromScene(event->lastScenePos())); switch(mouseEvent.type()) { case QEvent::GraphicsSceneMouseMove: mouseMoveEvent(&mouseEvent); break; case QEvent::GraphicsSceneMousePress: mousePressEvent(&mouseEvent); break; case QEvent::GraphicsSceneMouseRelease: mouseReleaseEvent(&mouseEvent); break; default: break; } grabber = qobject_cast<QDeclarativeItem*>(s->mouseGrabberItem()); if (grabber && stealThisEvent && !grabber->keepMouseGrab() && grabber != this) grabMouse(); return stealThisEvent; } if (mouseEvent.type() == QEvent::GraphicsSceneMouseRelease) { if (d->pressed) { d->pressed = false; d->stealMouse = false; if (s && s->mouseGrabberItem() == this) ungrabMouse(); emit canceled(); emit pressedChanged(); if (d->hovered) { d->hovered = false; emit hoveredChanged(); } } } return false; }
bool QuarterWidget::viewportEvent(QEvent* event) { // Disable the old implementation of this method as it show // problems with panning and rotations when a widget item is // added to the scene. #if 0 if (event->type() == QEvent::Paint || event->type() == QEvent::Resize) { return QGraphicsView::viewportEvent(event); } else if (event->type() == QEvent::MouseMove || event->type() == QEvent::Wheel || event->type() == QEvent::MouseButtonDblClick || event->type() == QEvent::MouseButtonRelease || event->type() == QEvent::MouseButtonPress) { QMouseEvent* mouse = static_cast<QMouseEvent*>(event); QGraphicsItem *item = itemAt(mouse->pos()); if (!item) { return false; } return QGraphicsView::viewportEvent(event); } //if we return false the events get processed normally, this means they get passed to the quarter //event filters for processing in the scene graph. If we return true event processing stops here. return false; #else // If no item is selected still let the graphics scene handle it but // additionally handle it by this viewer. This is e.g. needed when // resizing a widget item because the cursor may already be outside // this widget. if (event->type() == QEvent::Wheel || event->type() == QEvent::MouseButtonDblClick || event->type() == QEvent::MouseButtonPress) { QMouseEvent* mouse = static_cast<QMouseEvent*>(event); QGraphicsItem *item = itemAt(mouse->pos()); if (!item) { QGraphicsView::viewportEvent(event); return false; } } else if (event->type() == QEvent::MouseMove || event->type() == QEvent::MouseButtonRelease) { QGraphicsScene* glScene = this->scene(); if (!(glScene && glScene->mouseGrabberItem())) { QGraphicsView::viewportEvent(event); return false; } } return QGraphicsView::viewportEvent(event); #endif }
void QDeclarativePinchArea::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Q_D(QDeclarativePinchArea); d->stealMouse = false; if (!d->absorb) { QDeclarativeItem::mouseReleaseEvent(event); } else { QGraphicsScene *s = scene(); if (s && s->mouseGrabberItem() == this) ungrabMouse(); setKeepMouseGrab(false); } }
void QDeclarativeMouseArea::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Q_D(QDeclarativeMouseArea); d->stealMouse = false; if (!d->absorb) { QDeclarativeItem::mouseReleaseEvent(event); } else { d->saveEvent(event); setPressed(false); if (d->drag) d->drag->setActive(false); // If we don't accept hover, we need to reset containsMouse. if (!acceptHoverEvents()) setHovered(false); QGraphicsScene *s = scene(); if (s && s->mouseGrabberItem() == this) ungrabMouse(); setKeepMouseGrab(false); } }
void QDeclarativePinchArea::updatePinch() { Q_D(QDeclarativePinchArea); if (d->touchPoints.count() == 0) { if (d->inPinch) { d->stealMouse = false; setKeepMouseGrab(false); d->inPinch = false; QPointF pinchCenter = mapFromScene(d->sceneLastCenter); QDeclarativePinchEvent pe(pinchCenter, d->pinchLastScale, d->pinchLastAngle, d->pinchRotation); pe.setStartCenter(d->pinchStartCenter); pe.setPreviousCenter(pinchCenter); pe.setPreviousAngle(d->pinchLastAngle); pe.setPreviousScale(d->pinchLastScale); pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); pe.setPoint1(mapFromScene(d->lastPoint1)); pe.setPoint2(mapFromScene(d->lastPoint2)); emit pinchFinished(&pe); d->pinchStartDist = 0; d->pinchActivated = false; if (d->pinch && d->pinch->target()) d->pinch->setActive(false); } return; } QTouchEvent::TouchPoint touchPoint1 = d->touchPoints.at(0); QTouchEvent::TouchPoint touchPoint2 = d->touchPoints.at(d->touchPoints. count() >= 2 ? 1 : 0); if (d->touchPoints.count() == 2 && (touchPoint1.state() & Qt::TouchPointPressed || touchPoint2.state() & Qt::TouchPointPressed)) { d->id1 = touchPoint1.id(); d->sceneStartPoint1 = touchPoint1.scenePos(); d->sceneStartPoint2 = touchPoint2.scenePos(); d->inPinch = false; d->pinchRejected = false; d->pinchActivated = true; } else if (d->pinchActivated && !d->pinchRejected) { const int dragThreshold = QApplication::startDragDistance(); QPointF p1 = touchPoint1.scenePos(); QPointF p2 = touchPoint2.scenePos(); qreal dx = p1.x() - p2.x(); qreal dy = p1.y() - p2.y(); qreal dist = sqrt(dx*dx + dy*dy); QPointF sceneCenter = (p1 + p2)/2; qreal angle = QLineF(p1, p2).angle(); if (d->touchPoints.count() == 1) { // If we only have one point then just move the center if (d->id1 == touchPoint1.id()) sceneCenter = d->sceneLastCenter + touchPoint1.scenePos() - d->lastPoint1; else sceneCenter = d->sceneLastCenter + touchPoint2.scenePos() - d->lastPoint2; angle = d->pinchLastAngle; } d->id1 = touchPoint1.id(); if (angle > 180) angle -= 360; if (!d->inPinch) { if (d->touchPoints.count() >= 2 && (qAbs(p1.x()-d->sceneStartPoint1.x()) > dragThreshold || qAbs(p1.y()-d->sceneStartPoint1.y()) > dragThreshold || qAbs(p2.x()-d->sceneStartPoint2.x()) > dragThreshold || qAbs(p2.y()-d->sceneStartPoint2.y()) > dragThreshold)) { d->sceneStartCenter = sceneCenter; d->sceneLastCenter = sceneCenter; d->pinchStartCenter = mapFromScene(sceneCenter); d->pinchStartDist = dist; d->pinchStartAngle = angle; d->pinchLastScale = 1.0; d->pinchLastAngle = angle; d->pinchRotation = 0.0; d->lastPoint1 = p1; d->lastPoint2 = p2; QDeclarativePinchEvent pe(d->pinchStartCenter, 1.0, angle, 0.0); pe.setStartCenter(d->pinchStartCenter); pe.setPreviousCenter(d->pinchStartCenter); pe.setPreviousAngle(d->pinchLastAngle); pe.setPreviousScale(d->pinchLastScale); pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); pe.setPoint1(mapFromScene(d->lastPoint1)); pe.setPoint2(mapFromScene(d->lastPoint2)); pe.setPointCount(d->touchPoints.count()); emit pinchStarted(&pe); if (pe.accepted()) { d->inPinch = true; d->stealMouse = true; QGraphicsScene *s = scene(); if (s && s->mouseGrabberItem() != this) grabMouse(); setKeepMouseGrab(true); if (d->pinch && d->pinch->target()) { d->pinchStartPos = pinch()->target()->pos(); d->pinchStartScale = d->pinch->target()->scale(); d->pinchStartRotation = d->pinch->target()->rotation(); d->pinch->setActive(true); } } else { d->pinchRejected = true; } } } else if (d->pinchStartDist > 0) { qreal scale = dist ? dist / d->pinchStartDist : d->pinchLastScale; qreal da = d->pinchLastAngle - angle; if (da > 180) da -= 360; else if (da < -180) da += 360; d->pinchRotation += da; QPointF pinchCenter = mapFromScene(sceneCenter); QDeclarativePinchEvent pe(pinchCenter, scale, angle, d->pinchRotation); pe.setStartCenter(d->pinchStartCenter); pe.setPreviousCenter(mapFromScene(d->sceneLastCenter)); pe.setPreviousAngle(d->pinchLastAngle); pe.setPreviousScale(d->pinchLastScale); pe.setStartPoint1(mapFromScene(d->sceneStartPoint1)); pe.setStartPoint2(mapFromScene(d->sceneStartPoint2)); pe.setPoint1(touchPoint1.pos()); pe.setPoint2(touchPoint2.pos()); pe.setPointCount(d->touchPoints.count()); d->pinchLastScale = scale; d->sceneLastCenter = sceneCenter; d->pinchLastAngle = angle; d->lastPoint1 = touchPoint1.scenePos(); d->lastPoint2 = touchPoint2.scenePos(); emit pinchUpdated(&pe); if (d->pinch && d->pinch->target()) { qreal s = d->pinchStartScale * scale; s = qMin(qMax(pinch()->minimumScale(),s), pinch()->maximumScale()); pinch()->target()->setScale(s); QPointF pos = sceneCenter - d->sceneStartCenter + d->pinchStartPos; if (pinch()->axis() & QDeclarativePinch::XAxis) { qreal x = pos.x(); if (x < pinch()->xmin()) x = pinch()->xmin(); else if (x > pinch()->xmax()) x = pinch()->xmax(); pinch()->target()->setX(x); } if (pinch()->axis() & QDeclarativePinch::YAxis) { qreal y = pos.y(); if (y < pinch()->ymin()) y = pinch()->ymin(); else if (y > pinch()->ymax()) y = pinch()->ymax(); pinch()->target()->setY(y); } if (d->pinchStartRotation >= pinch()->minimumRotation() && d->pinchStartRotation <= pinch()->maximumRotation()) { qreal r = d->pinchRotation + d->pinchStartRotation; r = qMin(qMax(pinch()->minimumRotation(),r), pinch()->maximumRotation()); pinch()->target()->setRotation(r); } } } } }