Пример #1
0
QLCFixtureMode *Fixture::genericDimmerMode(QLCFixtureDef *def, int channels)
{
    Q_ASSERT(def != NULL);
    QLCFixtureMode *mode = new QLCFixtureMode(def);

    mode->setName(QString("%1 Channel").arg(channels));
    QList<QLCChannel *>chList = def->channels();
    for (int i = 0; i < chList.count(); i++)
    {
        QLCChannel *ch = chList.at(i);
        mode->insertChannel(ch, i);
        QLCFixtureHead head;
        head.addChannel(i);
        mode->insertHead(-1, head);
    }

    QLCPhysical physical;
    physical.setWidth(300 * channels);
    physical.setHeight(300);
    physical.setDepth(300);

    mode->setPhysical(physical);
    def->addMode(mode);

    return mode;
}
Пример #2
0
void EditMode::accept()
{
	QLCPhysical physical = m_mode->physical();

	physical.setBulbType(m_bulbTypeCombo->currentText());
	physical.setBulbLumens(m_bulbLumensSpin->value());
	physical.setBulbColourTemperature(m_bulbTempCombo->currentText().toInt());
	physical.setWeight(m_weightSpin->value());
	physical.setWidth(m_widthSpin->value());
	physical.setHeight(m_heightSpin->value());
	physical.setDepth(m_depthSpin->value());
	physical.setLensName(m_lensNameCombo->currentText());
	physical.setLensDegreesMin(m_lensDegreesMinSpin->value());
	physical.setLensDegreesMax(m_lensDegreesMaxSpin->value());
	physical.setFocusType(m_focusTypeCombo->currentText());
	physical.setFocusPanMax(m_panMaxSpin->value());
	physical.setFocusTiltMax(m_tiltMaxSpin->value());
	physical.setPowerConsumption(m_powerConsumptionSpin->value());
	physical.setDmxConnector(m_dmxConnectorCombo->currentText());

	m_mode->setPhysical(physical);
	m_mode->setName(m_modeNameEdit->text());

	QDialog::accept();
}
Пример #3
0
QLCFixtureMode *Fixture::genericRGBPanelMode(QLCFixtureDef *def, Components components, quint32 width, quint32 height)
{
    Q_ASSERT(def != NULL);
    QLCFixtureMode *mode = new QLCFixtureMode(def);
    int compNum = 3;
    if (components == BGR)
    {
        mode->setName("BGR");
    }
    else if (components == RGBW)
    {
        mode->setName("RGBW");
        compNum = 4;
    }
    else if (components == RGBWW)
    {
        mode->setName("RGBWW");
        compNum = 5;
    }
    else
        mode->setName("RGB");

    QList<QLCChannel *>channels = def->channels();
    for (int i = 0; i < channels.count(); i++)
    {
        QLCChannel *ch = channels.at(i);
        mode->insertChannel(ch, i);
        if (i%compNum == 0)
        {
            QLCFixtureHead head;
            head.addChannel(i);
            head.addChannel(i+1);
            head.addChannel(i+2);
            if (components == RGBW)
                head.addChannel(i+3);
            else if (components == RGBWW)
            {
                head.addChannel(i+3);
                head.addChannel(i+4);
            }
            mode->insertHead(-1, head);
        }
    }
    QLCPhysical physical;
    physical.setWidth(width);
    physical.setHeight(height);
    physical.setDepth(height);

    mode->setPhysical(physical);

    return mode;
}
Пример #4
0
void EditMode::slotDepthChanged(int depth)
{
	QLCPhysical physical = m_mode->physical();
	physical.setDepth(depth);
	m_mode->setPhysical(physical);
}