QT_BEGIN_NAMESPACE QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format) { QGLFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); retFormat.setSamples(format.sampleBuffers()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; }
QVector<int> qglx_buildSpec(const QPlatformWindowFormat &format, int drawableBit) { QVector<int> spec(48); int i = 0; spec[i++] = GLX_LEVEL; spec[i++] = 0; spec[i++] = GLX_DRAWABLE_TYPE; spec[i++] = drawableBit; if (format.rgba()) { spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_RGBA_BIT; spec[i++] = GLX_RED_SIZE; spec[i++] = (format.redBufferSize() == -1) ? 1 : format.redBufferSize(); spec[i++] = GLX_GREEN_SIZE; spec[i++] = (format.greenBufferSize() == -1) ? 1 : format.greenBufferSize(); spec[i++] = GLX_BLUE_SIZE; spec[i++] = (format.blueBufferSize() == -1) ? 1 : format.blueBufferSize(); if (format.alpha()) { spec[i++] = GLX_ALPHA_SIZE; spec[i++] = (format.alphaBufferSize() == -1) ? 1 : format.alphaBufferSize(); } if (format.accum()) { spec[i++] = GLX_ACCUM_RED_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize(); spec[i++] = GLX_ACCUM_GREEN_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize(); spec[i++] = GLX_ACCUM_BLUE_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize(); if (format.alpha()) { spec[i++] = GLX_ACCUM_ALPHA_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize(); } } } else { spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_COLOR_INDEX_BIT; //I'm really not sure if this works.... spec[i++] = GLX_BUFFER_SIZE; spec[i++] = 8; } spec[i++] = GLX_DOUBLEBUFFER; spec[i++] = format.doubleBuffer() ? True : False; spec[i++] = GLX_STEREO; spec[i++] = format.stereo() ? True : False; if (format.depth()) { spec[i++] = GLX_DEPTH_SIZE; spec[i++] = (format.depthBufferSize() == -1) ? 1 : format.depthBufferSize(); } if (format.stencil()) { spec[i++] = GLX_STENCIL_SIZE; spec[i++] = (format.stencilBufferSize() == -1) ? 1 : format.stencilBufferSize(); } if (format.sampleBuffers()) { spec[i++] = GLX_SAMPLE_BUFFERS_ARB; spec[i++] = 1; spec[i++] = GLX_SAMPLES_ARB; spec[i++] = format.samples() == -1 ? 4 : format.samples(); } spec[i++] = XNone; return spec; }