Пример #1
0
// this function is called by KResolverManager::releaseData above
void KResolverManager::handleFinished()
{
    bool redo = false;
    QPtrQueue< RequestData > doneRequests;

    mutex.lock();

    // loop over all items on the currently running list
    // we loop from the last to the first so that we catch requests with "requestors" before
    // we catch the requestor itself.
    RequestData *curr = currentRequests.last();
    while(curr)
    {
        if(curr->worker->th == 0L)
        {
            if(handleFinishedItem(curr))
            {
                doneRequests.enqueue(currentRequests.take());
                if(curr->requestor && curr->requestor->nRequests == 0 && curr->requestor->worker->m_finished)
                    // there's a requestor that is now finished
                    redo = true;
            }
        }

        curr = currentRequests.prev();
    }

    // qDebug("KResolverManager::handleFinished(%u): %d requests to notify", pid, doneRequests.count());
    while(RequestData *d = doneRequests.dequeue())
        doNotifying(d);

    mutex.unlock();

    if(redo)
    {
        // qDebug("KResolverManager::handleFinished(%u): restarting processing to catch requestor",
        //     pid);
        handleFinished();
    }
}
Пример #2
0
void Spells::loadSpells(const QString& spellsFileName)
{
    // unload any previously loaded spells
    unloadSpells();

    // create a QFile on the past in spell file
    QFile spellsFile(spellsFileName);

    // open the spell file if possible
    if (spellsFile.open(IO_ReadOnly))
    {
        // QPtrQueue to temporarily store our Spells until we know the maxSpell
        QPtrQueue<Spell> spellQueue;
        spellQueue.setAutoDelete(false);

        // allocate memory in a QCString to hold the entire file contents
        QCString textData(spellsFile.size() + 1);

        // read the file as one big chunk
        spellsFile.readBlock(textData.data(), textData.size());

        // construct a regex to deal with either style line termination
        QRegExp lineTerm("[\r\n]{1,2}");

        uint16_t unicodeIndicator = *(uint16_t*)textData.data();
        QString text;

        if ((unicodeIndicator != 0xfffe) && (unicodeIndicator != 0xfeff))
            text = textData;
        else
        {
#if (QT_VERSION > 0x030100)
            text = QString::fromUcs2((uint16_t*)textData.data());
#else
            if (sizeof(QChar) == 2)
                text.setUnicode(QChar*(textData.data()), textData.size() / 2);
            else
            {
                seqWarn("Spells::loadSpells(): Upgrade your version of Qt to at least 3.1 to properly handle UTF-16 encoded files!");
                text = textData;
            }
#endif
        }

        // split the file into at the line termination
        QStringList lines = QStringList::split(lineTerm,
                                               text, false);

        Spell* newSpell;

        // iterate over the lines and process the spell entries therein.
        for (QStringList::Iterator it = lines.begin(); it != lines.end(); ++it)
        {
            newSpell = new Spell(*it);

            // calculate the maximum spell ID
            if (newSpell->spell() > m_maxSpell)
                m_maxSpell = newSpell->spell();

            // enqueue the new spell entry for later insertion
            spellQueue.enqueue(newSpell);
        }

        seqInfo("Loaded %d spells from '%s' maxSpell=%#.04x",
                spellQueue.count(), spellsFileName.latin1(), m_maxSpell);

        // allocate the spell array
        // Notes:  Yeah, it is slightly sparse, but as of this writing there are
        // only 126 empty entries, so allocating this way for fastest access
        m_spells = new Spell*[m_maxSpell + 1];

        memset((void*)m_spells, 0, sizeof(Spell*) * (m_maxSpell+1));

        // iterate over the queue, removing spells from it and inserting them into
        // the spells table
        while (!spellQueue.isEmpty())
        {
            // remove from queue
            newSpell = spellQueue.dequeue();

            // insert into table
            m_spells[newSpell->spell()] = newSpell;
        }
    }
    else
        seqWarn("Spells::Spells(): Failed to open: '%s'",
                spellsFileName.latin1());
}