Пример #1
0
void QQuickMultiPointTouchArea::addTouchPoint(const QMouseEvent *e)
{
    QQuickTouchPoint *dtp = 0;
    for (QQuickTouchPoint *tp : qAsConst(_touchPrototypes))
        if (!tp->inUse()) {
            tp->setInUse(true);
            dtp = tp;
            break;
        }

    if (dtp == 0)
        dtp = new QQuickTouchPoint(false);
    updateTouchPoint(dtp, e);
    dtp->setPressed(true);
    _touchPoints.insert(-1, dtp);
    _pressedTouchPoints.append(dtp);
    _mouseTouchPoint = dtp;
}
Пример #2
0
void QQuickMultiPointTouchArea::addTouchPoint(const QTouchEvent::TouchPoint *p)
{
    QQuickTouchPoint *dtp = 0;
    for (QQuickTouchPoint* tp : qAsConst(_touchPrototypes)) {
        if (!tp->inUse()) {
            tp->setInUse(true);
            dtp = tp;
            break;
        }
    }

    if (dtp == 0)
        dtp = new QQuickTouchPoint(false);
    dtp->setPointId(p->id());
    updateTouchPoint(dtp,p);
    dtp->setPressed(true);
    _touchPoints.insert(p->id(),dtp);
    _pressedTouchPoints.append(dtp);
}
Пример #3
0
void QQuickMultiPointTouchArea::updateTouchData(QEvent *event)
{
    bool ended = false;
    bool moved = false;
    bool started = false;
    bool isMouseEvent = false;

    clearTouchLists();
    QList<QTouchEvent::TouchPoint> touchPoints;

    switch (event->type()) {
    case QEvent::TouchBegin:
    case QEvent::TouchUpdate:
    case QEvent::TouchEnd:
        touchPoints = static_cast<QTouchEvent*>(event)->touchPoints();
        break;
    case QEvent::MouseButtonPress:
    case QEvent::MouseMove:
    case QEvent::MouseButtonRelease: {
        QMouseEvent *me = static_cast<QMouseEvent*>(event);
        _mouseQpaTouchPoint.setPos(me->localPos());
        _mouseQpaTouchPoint.setScenePos(me->windowPos());
        _mouseQpaTouchPoint.setScreenPos(me->screenPos());
        if (event->type() == QEvent::MouseMove)
            _mouseQpaTouchPoint.setState(Qt::TouchPointMoved);
        else if (event->type() == QEvent::MouseButtonRelease)
            _mouseQpaTouchPoint.setState(Qt::TouchPointReleased);
        else { // QEvent::MouseButtonPress
            addTouchPoint(me);
            started = true;
            _mouseQpaTouchPoint.setState(Qt::TouchPointPressed);
        }
        touchPoints << _mouseQpaTouchPoint;
        isMouseEvent = true;
        break;
    }
    default:
        qWarning("updateTouchData: unhandled event type %d", event->type());
        break;
    }

    if (!isMouseEvent && _mouseTouchPoint) {
        QQuickWindow *c = window();
        if (c && c->mouseGrabberItem() == this)
            touchPoints << _mouseQpaTouchPoint;
    }
    int numTouchPoints = touchPoints.count();
    //always remove released touches, and make sure we handle all releases before adds.
    for (const QTouchEvent::TouchPoint &p : qAsConst(touchPoints)) {
        Qt::TouchPointState touchPointState = p.state();
        int id = p.id();
        if (touchPointState & Qt::TouchPointReleased) {
            QQuickTouchPoint* dtp = static_cast<QQuickTouchPoint*>(_touchPoints.value(id));
            if (!dtp)
                continue;
            updateTouchPoint(dtp, &p);
            dtp->setPressed(false);
            _releasedTouchPoints.append(dtp);
            _touchPoints.remove(id);
            ended = true;
        }
    }
    if (numTouchPoints >= _minimumTouchPoints && numTouchPoints <= _maximumTouchPoints) {
        for (const QTouchEvent::TouchPoint &p : qAsConst(touchPoints)) {
            Qt::TouchPointState touchPointState = p.state();
            int id = p.id();
            if (touchPointState & Qt::TouchPointReleased) {
                //handled above
            } else if (!_touchPoints.contains(id)) { //could be pressed, moved, or stationary
                // (we may have just obtained enough points to start tracking them -- in that case moved or stationary count as newly pressed)
                addTouchPoint(&p);
                started = true;
            } else if (touchPointState & Qt::TouchPointMoved) {
                QQuickTouchPoint* dtp = static_cast<QQuickTouchPoint*>(_touchPoints.value(id));
                Q_ASSERT(dtp);
                _movedTouchPoints.append(dtp);
                updateTouchPoint(dtp,&p);
                moved = true;
            } else {
                QQuickTouchPoint* dtp = static_cast<QQuickTouchPoint*>(_touchPoints.value(id));
                Q_ASSERT(dtp);
                updateTouchPoint(dtp,&p);
            }
        }

        //see if we should be grabbing the gesture
        if (!_stealMouse /* !ignoring gesture*/) {
            bool offerGrab = false;
            const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
            for (const QTouchEvent::TouchPoint &p : qAsConst(touchPoints)) {
                if (p.state() == Qt::TouchPointReleased)
                    continue;
                const QPointF &currentPos = p.scenePos();
                const QPointF &startPos = p.startScenePos();
                if (qAbs(currentPos.x() - startPos.x()) > dragThreshold)
                    offerGrab = true;
                else if (qAbs(currentPos.y() - startPos.y()) > dragThreshold)
                    offerGrab = true;
                if (offerGrab)
                    break;
            }

            if (offerGrab) {
                QQuickGrabGestureEvent event;
                event._touchPoints = _touchPoints.values();
                emit gestureStarted(&event);
                if (event.wantsGrab())
                    grabGesture();
            }
        }

        if (ended)
            emit released(_releasedTouchPoints);
        if (moved)
            emit updated(_movedTouchPoints);
        if (started)
            emit pressed(_pressedTouchPoints);
        if (ended || moved || started) emit touchUpdated(_touchPoints.values());
    }
}