Пример #1
0
bool QSingleShotTimer::event( QEvent * )
{
    qKillTimer( timerId );			// no more timeouts
    signal.activate();				// emit the signal
    signal.disconnect( 0, 0 );
    timerId = 0;                                // mark as inactive
    return TRUE;
}
Пример #2
0
bool QSingleShotTimer::event( QEvent * )
{
    qKillTimer( timerId );			// no more timeouts
    signal.activate();				// emit the signal
    signal.disconnect( 0, 0 );
    sst_list->insert( 0, this );		// store in free list
    return TRUE;
}
Пример #3
0
bool QSingleShotTimer::start( int msec, QObject *r, const char *m )
{
    timerId = 0;
    if ( signal.connect(r, m) )
	timerId = qStartTimer( msec, (QObject *)this );
    return timerId != 0;
}
Пример #4
0
void Dispatcher::reparseConfiguration( const QCString & instanceName )
{
    kdDebug( 701 ) << k_funcinfo << instanceName << endl;
    // check if the instanceName is valid:
    if( ! m_instanceInfo.contains( instanceName ) )
        return;
    // first we reparse the config of the instance so that the KConfig object
    // will be up to date
    m_instanceInfo[ instanceName ].instance->config()->reparseConfiguration();
    QSignal * sig = m_instanceInfo[ instanceName ].signal;
    if( sig )
    {
        kdDebug( 701 ) << "emit signal to instance" << endl;
        sig->activate();
    }
}
Пример #5
0
void Dispatcher::registerInstance( KInstance * instance, QObject * recv, const char * slot )
{
    assert( instance != 0 );
    // keep the KInstance around and call
    // instance->config()->reparseConfiguration when the app should reparse
    QCString instanceName = instance->instanceName();
    kdDebug( 701 ) << k_funcinfo << instanceName << endl;
    m_instanceName[ recv ] = instanceName;
    QSignal * sig;
    if( m_instanceInfo.contains( instanceName ) )
    {
        sig = m_instanceInfo[ instanceName ].signal;
    }
    else
    {
        sig = new QSignal( this, "signal dispatcher" );
        m_instanceInfo[ instanceName ].signal = sig;
        m_instanceInfo[ instanceName ].instance = instance;
    }
    sig->connect( recv, slot );

    ++m_instanceInfo[ instanceName ].count;
    connect( recv, SIGNAL( destroyed( QObject * ) ), this, SLOT( unregisterInstance( QObject * ) ) );
}