void UIGraphicsScrollArea::makeSureRectIsVisible(const QRectF &rect)
{
    /* Make sure rect size is bound by the scroll-area size: */
    QRectF actualRect = rect;
    QSizeF actualRectSize = actualRect.size();
    actualRectSize = actualRectSize.boundedTo(size());
    actualRect.setSize(actualRectSize);

    /* Acquire scroll-area scene position: */
    const QPointF saPos = mapToScene(QPointF(0, 0));

    switch (m_enmOrientation)
    {
        /* Scroll viewport horizontally: */
        case Qt::Horizontal:
        {
            /* If rectangle is at least partially right of visible area: */
            if (actualRect.x() + actualRect.width() - saPos.x() > size().width())
                m_pScrollBar->setValue(m_pScrollBar->value() + actualRect.x() + actualRect.width() - saPos.x() - size().width());
            /* If rectangle is at least partially left of visible area: */
            else if (actualRect.x() - saPos.x() < 0)
                m_pScrollBar->setValue(m_pScrollBar->value() + actualRect.x() - saPos.x());
            break;
        }
        /* Scroll viewport vertically: */
        case Qt::Vertical:
        {
            /* If rectangle is at least partially under visible area: */
            if (actualRect.y() + actualRect.height() - saPos.y() > size().height())
                m_pScrollBar->setValue(m_pScrollBar->value() + actualRect.y() + actualRect.height() - saPos.y() - size().height());
            /* If rectangle is at least partially above visible area: */
            else if (actualRect.y() - saPos.y() < 0)
                m_pScrollBar->setValue(m_pScrollBar->value() + actualRect.y() - saPos.y());
            break;
        }
    }
}