Пример #1
0
//--------------------------------------------------------------------------
// return a thumbnail that respects the orientation flag
// only if it seems sane
//--------------------------------------------------------------------------
QImage ExifData::getThumbnail() {
    if (!isThumbnailSane()) return NULL;
    if (!Orientation || Orientation == 1) return Thumbnail;

    // now fix orientation
    QWMatrix M;
    QWMatrix flip= QWMatrix(-1,0,0,1,0,0);
    switch (Orientation) {  // notice intentional fallthroughs
    case 2:
        M = flip;
        break;
    case 4:
        M = flip;
    case 3:
        M.rotate(180);
        break;
    case 5:
        M = flip;
    case 6:
        M.rotate(90);
        break;
    case 7:
        M = flip;
    case 8:
        M.rotate(270);
        break;
    default:
        break; // should never happen
    }
    return Thumbnail.xForm(M);
}
Пример #2
0
void KoChild::updateMatrix()
{
  QWMatrix r;
  r.rotate( - d->m_rotation );
  QPoint p = r.map( QPoint( d->m_rotationPoint.x(),
			    d->m_rotationPoint.y() ) );

  QWMatrix m;
  m.rotate( d->m_rotation );
  m.translate( -d->m_rotationPoint.x() + d->m_geometry.x(), -d->m_rotationPoint.y() + d->m_geometry.y() );
  m.translate( p.x(), p.y() );
  m.shear( d->m_shearX, d->m_shearY );

  d->m_matrix = m;
}
Пример #3
0
void rotate()
{
    int i;
    const int w = 64;
    const int h = 64;
    QImage image( w, h, 8, 128 );		// create image
    for ( i=0; i<128; i++ )			// build color table
	image.setColor( i, qRgb(i,0,0) );
    for ( int y=0; y<h; y++ ) {			// set image pixels
	uchar *p = image.scanLine(y);
	for ( int x=0; x<w; x++ )
	    *p++ = (x+y)%128;
    }

    QPixmap pm;
    pm = image;					// convert image to pixmap
    pm.optimize( TRUE );		// rotation will be faster

    QWidget *d = QApplication::desktop();	// w = desktop widget

    for ( i=0; i<=360; i += 2 ) {
	QWMatrix m;
	m.rotate( i );				// rotate coordinate system
	QPixmap rpm = pm.xForm( m );		// rpm = rotated pixmap
	d->setBackgroundPixmap( rpm );		// set desktop pixmap
	d->update();				// repaint desktop
    }
}
Пример #4
0
void ImageLabel::applyTransformations(bool useSmoothScale)
{
    pixmap = realpixmap;
    if (doRotate)
    {
        // KDE and QT seem to miss a high quality image rotation
        QWMatrix rotMat;
        rotMat.rotate(rot_angle);
        pixmap = pixmap.xForm(rotMat);
    }
    if (doScale)
    {
        if (m_karamba -> useSmoothTransforms() || useSmoothScale)
        {
            pixmap.convertFromImage(
              pixmap.convertToImage().smoothScale(scale_w, scale_h));
        }
        else
        {
            double widthFactor = ((double)scale_w) / ((double)pixmap.width());
            double heightFactor = ((double)scale_h) / ((double)pixmap.height());
            QWMatrix scaleMat;
            scaleMat.scale(widthFactor, heightFactor);
            pixmap = pixmap.xForm(scaleMat);
        }
    }
    if (imageEffect != 0)
    {
        pixmap = imageEffect -> apply(pixmap);
    }
    setWidth(pixmap.width());
    setHeight(pixmap.height());
}
Пример #5
0
void drawColorWheel( QPainter *p )
{
    QFont f( "times", 18, QFont::Bold );
    p->setFont( f );
    p->setPen( Qt::black );
    p->setWindow( 0, 0, 500, 500 );		// defines coordinate system

    for ( int i=0; i<36; i++ ) {		// draws 36 rotated rectangles

        QWMatrix matrix;
        matrix.translate( 250.0F, 250.0F );	// move to center
        matrix.shear( 0.0F, 0.3F );		// twist it
        matrix.rotate( (float)i*10 );		// rotate 0,10,20,.. degrees
        p->setWorldMatrix( matrix );		// use this world matrix

        QColor c;
        c.setHsv( i*10, 255, 255 );		// rainbow effect
        p->setBrush( c );			// solid fill with color c
        p->drawRect( 70, -10, 80, 10 );		// draw the rectangle

        QString n;
        n.sprintf( "H=%d", i*10 );
        p->drawText( 80+70+5, 0, n );		// draw the hue number
    }
}
Пример #6
0
void MechanicsItemOverlay::slotUpdateResizeHandles()
{
	const PositionInfo absPos = p_mechanicsItem->absolutePosition();
	const QRect sizeRect = p_mechanicsItem->sizeRect();
	
	QPointArray pa(9);
	pa[0] = sizeRect.topLeft();
	pa[2] = sizeRect.topRight();
	pa[1] = (pa[0]+pa[2])/2;
	pa[4] = sizeRect.bottomRight();
	pa[3] = (pa[2]+pa[4])/2;
	pa[6] = sizeRect.bottomLeft();
	pa[5] = (pa[4]+pa[6])/2;
	pa[7] = (pa[6]+pa[0])/2;
	pa[8] = QPoint(0,0);
	
	QWMatrix m;
	m.rotate(absPos.angle() * DPR);
	
	pa = m.map(pa);
	
	m_tl->move( absPos.x()+pa[0].x(), absPos.y()+pa[0].y() );
	m_tm->move( absPos.x()+pa[1].x(), absPos.y()+pa[1].y() );
	m_tr->move( absPos.x()+pa[2].x(), absPos.y()+pa[2].y() );
	m_mr->move( absPos.x()+pa[3].x(), absPos.y()+pa[3].y() );
	m_br->move( absPos.x()+pa[4].x(), absPos.y()+pa[4].y() );
	m_bm->move( absPos.x()+pa[5].x(), absPos.y()+pa[5].y() );
	m_bl->move( absPos.x()+pa[6].x(), absPos.y()+pa[6].y() );
	m_ml->move( absPos.x()+pa[7].x(), absPos.y()+pa[7].y() );
	m_mm->move( absPos.x()+pa[8].x(), absPos.y()+pa[8].y() );
}
Пример #7
0
void ArrowLine::drawShape(QPainter &p)
{
    p.setPen(darkGray);
    QCanvasLine::drawShape(p);

    double angle = computeAngle(startPoint().x(),
                                startPoint().y(),
                                endPoint().x(),
                                endPoint().y());
    QPointArray pts(3);

    QWMatrix m;
    int x, y;
    m.rotate(angle);
    m.map(-5, -2, &x, &y);
    pts.setPoint(0, x, y);
    m.map(-5, 2, &x, &y);
    pts.setPoint(1, x, y);
    m.map(0, 0, &x, &y);
    pts.setPoint(2, x, y);

    pts.translate(endPoint().x(), endPoint().y());

    p.setBrush(QColor(darkGray));
    p.drawPolygon(pts);
}
Пример #8
0
void Node::initPoints() {
	// Bounding rectangle, facing right
	QPointArray pa(QRect(0, -8, m_length, 16));

	QWMatrix m;
	m.rotate(m_dir);
	pa = m.map(pa);
	setPoints(pa);
}
Пример #9
0
void KivioStencil::rotatePainter(KivioIntraStencilData *pData)
{
  if(m_rotation != 0) {
    QWMatrix m;
    m.translate(pData->zoomHandler->zoomItX(m_pinPoint.x()), pData->zoomHandler->zoomItY(m_pinPoint.y()));
    m.rotate(m_rotation);
    m.translate(pData->zoomHandler->zoomItX(-m_pinPoint.x()), pData->zoomHandler->zoomItY(-m_pinPoint.y()));
    pData->painter->setWorldMatrix(m, true);
  }
}
Пример #10
0
void PinNode::initPoints()
{
	int l = - m_length;

	// Bounding rectangle, facing right
	Q3PointArray pa( QRect( 0, -8, l, 16 ) );

	QWMatrix m;
	m.rotate( m_dir );
	pa = m.map(pa);
	setPoints(pa);
}
void KMultiTabBarTab::setIcon(const QPixmap& icon)
{

	if ((m_position==KMultiTabBar::Left) || (m_position==KMultiTabBar::Right)) {
	        QWMatrix rotateMatrix;
		if (m_position==KMultiTabBar::Left)
	        	rotateMatrix.rotate(90);
		else
			rotateMatrix.rotate(-90);
		QPixmap pic=icon.xForm(rotateMatrix);
#if 0
        	if(m_position==KMultiTabBar::Left) {
			QWMatrix flipMatrix;
	                flipMatrix.setMatrix(1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F);
			pic=pic.xForm(flipMatrix);
	        }
#endif
		d->pix=pic;
	        setIconSet(pic);
	} else setIconSet(icon);

}
void KMultiTabBarTab::setTabsPosition(KMultiTabBar::KMultiTabBarPosition pos)
{
	if ((pos!=m_position) && ((pos==KMultiTabBar::Left) || (pos==KMultiTabBar::Right))) {
		if (!d->pix.isNull()) {
			QWMatrix temp;// (1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F);
			temp.rotate(180);
			d->pix=d->pix.xForm(temp);
			setIconSet(d->pix);
		}
	}

	setPosition(pos);
//	repaint();
}
Пример #13
0
void AnalogClock::paintEvent( QPaintEvent * )	// paint clock
{
    if ( !isVisible() )				// is is invisible
	return;
    time = QTime::currentTime();		// save current time

    QPointArray pts;
    QPainter paint( this );
    paint.setBrush( foregroundColor() );	// fill with foreground color

    QPoint cp = rect().center();		// widget center point
    int d = QMIN(width(),height());		// we want a circular clock

    QWMatrix matrix;				// setup transformation matrix
    matrix.translate( cp.x(), cp.y() );		// origin at widget center
    matrix.scale( d/1000.0F, d/1000.0F );	// scale coordinate system

    float h_angle = 30*(time.hour()%12-3) + time.minute()/2;
    matrix.rotate( h_angle );			// rotate to draw hour hand
    paint.setWorldMatrix( matrix );
    pts.setPoints( 4, -20,0,  0,-20, 300,0, 0,20 );
    paint.drawPolygon( pts );			// draw hour hand
    matrix.rotate( -h_angle );			// rotate back to zero

    float m_angle = (time.minute()-15)*6;
    matrix.rotate( m_angle );			// rotate to draw minute hand
    paint.setWorldMatrix( matrix );
    pts.setPoints( 4, -10,0, 0,-10, 400,0, 0,10 );
    paint.drawPolygon( pts );			// draw minute hand
    matrix.rotate( -m_angle );			// rotate back to zero

    for ( int i=0; i<12; i++ ) {		// draw hour lines
	paint.setWorldMatrix( matrix );
	paint.drawLine( 450,0, 500,0 );
	matrix.rotate( 30 );
    }
}
Пример #14
0
QRect GuiPart::drawRect()
{
	QRect dr = rect();
	if ( m_angleDegrees%180 != 0 )
	{
		QWMatrix m;
		m.translate( int(x()+(width()/2)), int(y()+(height()/2)) );
	
		if ( (m_angleDegrees%180) != 0 )
			m.rotate(-m_angleDegrees);
		
		m.translate( -int(x()+(width()/2)), -int(y()+(height()/2)) );
		
		dr = m.mapRect(dr);
	}
	return dr;
}
Пример #15
0
void FLCodBar::readPixmapStdout() {
  if ( writingStdout ) {
    qApp->processEvents();
    return ;
  }

  p.loadFromData( proc->readStdout(), "PNG" );

  if ( !p.isNull() ) {
    QWMatrix m;
    m.rotate(( double ) barcode.rotation );
    p.xForm( m );
    barcode.valid = true;
  }

  readingStdout = false;
}
Пример #16
0
void drawPathText( QPainter *p )
{
    QPointArray a( 4 );
    a.setPoint( 0, 100,200 );
    a.setPoint( 1, 150,75 );
    a.setPoint( 2, 250,75 );
    a.setPoint( 3, 300,200 );
    a = a.quadBezier();				// calculate Bezier curve

    p->setPen( lightGray );			// set light gray pen
    p->drawPolyline( a );			// draw Bezier point array

    p->setFont( QFont("Times",24) );		// set fast font
    p->setPen( black );				// set black pen

    const char *text = "Troll Tech AS";

    int len = strlen(text);
    if ( len == 0 )
	return;
    int ipos = a.size()/len;
    int cpos = ipos;

    for ( int i=0; i<len; i++ ) {		// for each char in text...
	QPoint p1 = a.point( cpos-1 );
	QPoint p2 = a.point( cpos+1 );
	QPoint pt = a.point(cpos);
	float dx = (float)(p2.x() - p1.x());
	float dy = (float)(p2.y() - p1.y());
	float angle = (float)atan(dy/dx);	// way too simple
	angle *= 180.0F/3.14F;
	QWMatrix m;				// setup world matrix
	m.translate( (float)pt.x(), (float)pt.y() );
	m.rotate( angle );
	p->setWorldMatrix( m );
	p->drawText( 0,0, &text[i], 1 );
	cpos += ipos;
    }

}
Пример #17
0
void PictButton::paintEvent(QPaintEvent *e)
{
    if (icon)
        CToolButton::paintEvent(e);
    QPainter p(this);
    QRect rc(4, 4, width() - 4, height() - 4);
    if (icon){
        const QPixmap &pict = Pict(icon);
        QToolBar *bar = static_cast<QToolBar*>(parent());
        if (bar->orientation() == Vertical){
            p.drawPixmap((width() - pict.width()) / 2, 4, pict);
            QWMatrix m;
            m.rotate(90);
            p.setWorldMatrix(m);
            rc = QRect(8 + pict.height(), -4, height() - 4, 4 - width());
        }else{
            p.drawPixmap(4, (height()  - pict.height()) / 2, pict);
            rc = QRect(8 + pict.width(), 4, width() - 4, height() - 4);
        }
    }
    p.drawText(rc, AlignLeft | AlignVCenter, text);
}
Пример #18
0
void ZLQtViewWidget::ZLQtViewWidgetInternal::paintEvent(QPaintEvent*) {
	const int w = width();
	const int h = height() + myHolder.myApplicationWindow.verticalAdjustment();
	switch (myHolder.rotation()) {
		default:
			((ZLQtPaintContext&)myHolder.view()->context()).setSize(w, h);
			break;
		case DEGREES90:
		case DEGREES270:
			((ZLQtPaintContext&)myHolder.view()->context()).setSize(h, w);
			break;
	}
	myHolder.view()->paint();

	int angle = 0;
	switch (myHolder.rotation()) {
		default:
			break;
		case DEGREES90:
			angle = 270;
			break;
		case DEGREES180:
			angle = 180;
			break;
		case DEGREES270:
			angle = 90;
			break;
	}
	const QPixmap &pixmap = ((ZLQtPaintContext&)myHolder.view()->context()).pixmap();
	QPainter painter(this);
	if (angle == 0) {
		painter.drawPixmap(0, 0, pixmap);
	} else {
		QWMatrix matrix;
		matrix.rotate(angle);
		painter.drawPixmap(0, 0, pixmap.xForm(matrix));
	}
}
Пример #19
0
void TaskBarExtension::setBackgroundTheme()
{
    if (KickerSettings::transparent())
    {
        if (!m_rootPixmap)
        {
            m_rootPixmap = new KRootPixmap(this);
            m_rootPixmap->setCustomPainting(true);
            connect(m_rootPixmap, SIGNAL(backgroundUpdated(const QPixmap&)),
                    SLOT(updateBackground(const QPixmap&)));
        }
        else
        {
            m_rootPixmap->repaint(true);
        }

        double tint = double(KickerSettings::tintValue()) / 100;
        m_rootPixmap->setFadeEffect(tint, KickerSettings::tintColor());
        m_rootPixmap->start();
        return;
    }
    else if (m_rootPixmap)
    {
        delete m_rootPixmap;
        m_rootPixmap = 0;
    }

    unsetPalette();
    m_container->unsetPalette();

    if (KickerSettings::useBackgroundTheme())
    {
        QString bgFilename = locate("appdata", KickerSettings::backgroundTheme());

        if (m_bgFilename != bgFilename)
        {
            m_bgFilename = bgFilename;
            m_bgImage.load(m_bgFilename);
        }

        if (!m_bgImage.isNull())
        {
            QImage bgImage = m_bgImage;

            if (orientation() == Vertical)
            {
                if (KickerSettings::rotateBackground())
                {
                    QWMatrix matrix;
                    matrix.rotate(position() == KPanelExtension::Left ? 90: 270);
                    bgImage = bgImage.xForm(matrix);
                }

                bgImage = bgImage.scaleWidth(size().width());
            }
            else
            {
                if (position() == KPanelExtension::Top &&
                    KickerSettings::rotateBackground())
                {
                    QWMatrix matrix;
                    matrix.rotate(180);
                    bgImage = bgImage.xForm(matrix);
                }

                bgImage = bgImage.scaleHeight(size().height());
            }

            if (KickerSettings::colorizeBackground())
            {
                KickerLib::colorize(bgImage);
            }
            setPaletteBackgroundPixmap(bgImage);
            m_container->setPaletteBackgroundPixmap(bgImage);
        }
    }
}
Пример #20
0
void KdmClock::paintEvent( QPaintEvent * )
{
	if (!isVisible())
		return;

	QPainter p( this );
	drawFrame( &p );

	QPixmap pm( contentsRect().size() );
	QPainter paint;
	paint.begin( &pm );
	paint.fillRect( contentsRect(), mBackgroundBrush );

	// get current time
	QTime time = QTime::currentTime();

/*
	if (mDigital) {
		QString buf;
		if (mSecond)
			buf.sprintf( "%02d:%02d:%02d", time.hour(), time.minute(),
			             time.second() );
		else
			buf.sprintf( "%02d:%02d", time.hour(), time.minute() );
		mFont.setPointSize( QMIN( (int)(width()/buf.length()*1.5),height() ) );
		paint.setFont( mFont );
		paint.setPen( backgroundColor() );
		paint.drawText( contentsRect(),AlignHCenter|AlignVCenter, buf,-1,0,0 );
	} else {
*/
		QPointArray pts;
		QPoint cp = contentsRect().center() - QPoint( 2,2 );
		int d = QMIN( contentsRect().width()-15,contentsRect().height()-15 );
		paint.setPen( foregroundColor() );
		paint.setBrush( foregroundColor() );

		QWMatrix matrix;
		matrix.translate( cp.x(), cp.y() );
		matrix.scale( d/1000.0F, d/1000.0F );

		// Hour
		float h_angle = 30*(time.hour()%12-3) + time.minute()/2;
		matrix.rotate( h_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4, -20,0,  0,-20, 300,0, 0,20 );
		paint.drawPolygon( pts );
		matrix.rotate( -h_angle );

		// Minute
		float m_angle = (time.minute()-15)*6;
		matrix.rotate( m_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4, -10,0, 0,-10, 400,0, 0,10 );
		paint.drawPolygon( pts );
		matrix.rotate( -m_angle );

		// Second
		float s_angle = (time.second()-15)*6;
		matrix.rotate( s_angle );
		paint.setWorldMatrix( matrix );
		pts.setPoints( 4,0,0,0,0,400,0,0,0 );
		if (mSecond)
			paint.drawPolygon( pts );
		matrix.rotate( -s_angle );

		// quadrante
		for (int i=0 ; i < 60 ; i++) {
			paint.setWorldMatrix( matrix );
			if ((i % 5) == 0)
				paint.drawLine( 450,0, 500,0 ); // draw hour lines
			else
				paint.drawPoint( 480,0 ); // draw second lines
			matrix.rotate( 6 );
		}

//	} // if (mDigital)
	paint.end();

	// flicker free code by Remi Guyomarch <*****@*****.**>
	bitBlt( this, contentsRect().topLeft(), &pm );
}
Пример #21
0
// motif arrows look the same whether they are used or not
// is this correct?
static void qDrawMotifArrow( QPainter *p, Qt::ArrowType type, bool down,
			     int x, int y, int w, int h,
			     const QColorGroup &g, bool )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix	matrix;				// xform matrix
#endif
    bool vertical = type == Qt::UpArrow || type == Qt::DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    if ( dim > 3 ) {
	if ( dim > 6 )
	    bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( (dim/2)*2 );
	bBot.resize( dim & 1 ? dim + 1 : dim );
	bLeft.resize( dim > 4 ? 4 : 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	if ( dim > 4 )
	    bLeft.putPoints( 2, 2, 1,2, 1,dim-3 );
	bTop.putPoints( 0, 4, 1,0, 1,1, 2,1, 3,1 );
	bBot.putPoints( 0, 4, 1,dim-1, 1,dim-2, 2,dim-2, 3,dim-2 );

	for( int i=0; i<dim/2-2 ; i++ ) {
	    bTop.putPoints( i*2+4, 2, 2+i*2,2+i, 5+i*2, 2+i );
	    bBot.putPoints( i*2+4, 2, 2+i*2,dim-3-i, 5+i*2,dim-3-i );
	}
	if ( dim & 1 )				// odd number size: extra line
	    bBot.putPoints( dim-1, 2, dim-3,dim/2, dim-1,dim/2 );
	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-3, 1,2 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 3, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-4,dim/2-1, dim-4,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == Qt::UpArrow || type == Qt::LeftArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == Qt::DownArrow || type == Qt::RightArrow ) {
#ifndef QT_NO_TRANSFORMATIONS	// #### fix me!
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
#endif
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    cols[0] = 0;
    cols[1] = (QColor *)&g.button();
    cols[2] = (QColor *)&g.mid();
    cols[3] = (QColor *)&g.light();
    cols[4] = (QColor *)&g.dark();
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
#ifndef QT_NO_TRANSFORMATIONS
    QWMatrix wxm = p->worldMatrix();
#endif
    QPen     pen( Qt::NoPen );
    const QBrush &brush = g.brush( QColorGroup::Button );

    p->setPen( pen );
    p->setBrush( brush );
#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
#endif
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( Qt::NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );

#ifndef QT_NO_TRANSFORMATIONS
    p->setWorldMatrix( wxm );
#endif
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT
}
Пример #22
0
void KSPlanetBase::scaleRotateImage( int scale, double imAngle ) {
	ImageAngle = imAngle;
	QWMatrix m;
	m.rotate( ImageAngle );
	Image = Image0.xForm( m ).smoothScale( scale, scale );
}
Пример #23
0
void KSPlanetBase::rotateImage( double imAngle ) {
	ImageAngle = imAngle;
	QWMatrix m;
	m.rotate( ImageAngle );
	Image = Image0.xForm( m );
}
Пример #24
0
/**
 * Tests if a point is over a stencils
 */
int SelectTool::isOverResizeHandle( KivioStencil *pStencil, const double x, const double y )
{
  double three_pixels = 4.0;

  int available;

  QWMatrix m;
  double w = pStencil->w();
  double h = pStencil->h();
  double w2 = pStencil->w() / 2.0;
  double h2 = pStencil->h() / 2.0;
  m.translate(pStencil->x(), pStencil->y());
  m.translate(w2, h2);
  m.rotate(pStencil->rotation());
  m.translate(-w2, -h2);

  // FIXME: this needs to be optimized!!!!
  KoPoint tl(0 * m.m11() + 0 * m.m21() + m.dx(), 0 * m.m12() + 0 * m.m22() + m.dy());
  KoPoint t(w2 * m.m11() + 0 * m.m21() + m.dx(), w2 * m.m12() + 0 * m.m22() + m.dy());
  KoPoint tr(w * m.m11() + 0 * m.m21() + m.dx(), w * m.m12() + 0 * m.m22() + m.dy());
  KoPoint r(w * m.m11() + h2 * m.m21() + m.dx(), w * m.m12() + h2 * m.m22() + m.dy());
  KoPoint br(w * m.m11() + h * m.m21() + m.dx(), w * m.m12() + h * m.m22() + m.dy());
  KoPoint b(w2 * m.m11() + h * m.m21() + m.dx(), w2 * m.m12() + h * m.m22() + m.dy());
  KoPoint bl(0 * m.m11() + h * m.m21() + m.dx(), 0 * m.m12() + h * m.m22() + m.dy());
  KoPoint l(0 * m.m11() + h2 * m.m21() + m.dx(), 0 * m.m12() + h2 * m.m22() + m.dy());

  available = pStencil->resizeHandlePositions();

  // Quick reject
  if( !available )
    return 0;


  // Top left
  if( available & krhpNW &&
    RESIZE_BOX_TEST( x, y, tl.x(), tl.y() ) )
    return 1;

  // Top
  if( available & krhpN &&
    RESIZE_BOX_TEST( x, y, t.x(), t.y() ) )
    return 2;

  // Top right
  if( available & krhpNE &&
    RESIZE_BOX_TEST( x, y, tr.x(), tr.y()  ) )
    return 3;

  // Right
  if( available & krhpE &&
    RESIZE_BOX_TEST( x, y, r.x(), r.y() ) )
    return 4;

  // Bottom right
  if( available & krhpSE &&
    RESIZE_BOX_TEST( x, y, br.x(), br.y() ) )
    return 5;

  // Bottom
  if( available & krhpS &&
    RESIZE_BOX_TEST( x, y, b.x(), b.y() ) )
    return 6;

  // Bottom left
  if( available & krhpSW &&
    RESIZE_BOX_TEST( x, y, bl.x(), bl.y() ) )
    return 7;

  // Left
  if( available & krhpW &&
    RESIZE_BOX_TEST( x, y, l.x(), l.y() ) )
    return 8;

  // Nothing found
  return 0;
}
Пример #25
0
void Main::rotateCounterClockwise()
{
    QWMatrix m = editor->worldMatrix();
    m.rotate( -22.5 );
    editor->setWorldMatrix( m );
}
Пример #26
0
void QCDEStyle::drawArrow( QPainter *p, ArrowType type, bool down,
		 int x, int y, int w, int h,
		 const QColorGroup &g, bool enabled, const QBrush * /* fill */ )
{
    QPointArray bFill;				// fill polygon
    QPointArray bTop;				// top shadow.
    QPointArray bBot;				// bottom shadow.
    QPointArray bLeft;				// left shadow.
    QWMatrix	matrix;				// xform matrix
    bool vertical = type == UpArrow || type == DownArrow;
    bool horizontal = !vertical;
    int	 dim = w < h ? w : h;
    int	 colspec = 0x0000;			// color specification array

    if ( dim < 2 )				// too small arrow
	return;

    // adjust size and center (to fix rotation below)
    if ( w >  dim ) {
	x += (w-dim)/2;
	w = dim;
    }
    if ( h > dim ) {
	y += (h-dim)/2;
	h = dim;
    }

    if ( dim > 3 ) {
	bFill.resize( dim & 1 ? 3 : 4 );
	bTop.resize( 2 );
	bBot.resize( 2 );
	bLeft.resize( 2 );
	bLeft.putPoints( 0, 2, 0,0, 0,dim-1 );
	bTop.putPoints( 0, 2, 1,0, dim-1, dim/2);
	bBot.putPoints( 0, 2, 1,dim-1, dim-1, dim/2);

	if ( dim > 6 ) {			// dim>6: must fill interior
	    bFill.putPoints( 0, 2, 1,dim-1, 1,1 );
	    if ( dim & 1 )			// if size is an odd number
		bFill.setPoint( 2, dim - 2, dim / 2 );
	    else
		bFill.putPoints( 2, 2, dim-2,dim/2-1, dim-2,dim/2 );
	}
    }
    else {
	if ( dim == 3 ) {			// 3x3 arrow pattern
	    bLeft.setPoints( 4, 0,0, 0,2, 1,1, 1,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,2, 2,1 );
	}
	else {					// 2x2 arrow pattern
	    bLeft.setPoints( 2, 0,0, 0,1 );
	    bTop .setPoints( 2, 1,0, 1,0 );
	    bBot .setPoints( 2, 1,1, 1,1 );
	}
    }

    if ( type == UpArrow || type == LeftArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( 0, h - 1 );
	    matrix.rotate( -90 );
	} else {
	    matrix.translate( w - 1, h - 1 );
	    matrix.rotate( 180 );
	}
	if ( down )
	    colspec = horizontal ? 0x2334 : 0x2343;
	else
	    colspec = horizontal ? 0x1443 : 0x1434;
    }
    else if ( type == DownArrow || type == RightArrow ) {
	matrix.translate( x, y );
	if ( vertical ) {
	    matrix.translate( w-1, 0 );
	    matrix.rotate( 90 );
	}
	if ( down )
	    colspec = horizontal ? 0x2443 : 0x2434;
	else
	    colspec = horizontal ? 0x1334 : 0x1343;
    }

    QColor *cols[5];
    if ( enabled ) {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.mid();
	cols[3] = (QColor *)&g.light();
	cols[4] = (QColor *)&g.dark();
    } else {
	cols[0] = 0;
	cols[1] = (QColor *)&g.button();
	cols[2] = (QColor *)&g.button();
	cols[3] = (QColor *)&g.button();
	cols[4] = (QColor *)&g.button();
    }
#define CMID	*cols[ (colspec>>12) & 0xf ]
#define CLEFT	*cols[ (colspec>>8) & 0xf ]
#define CTOP	*cols[ (colspec>>4) & 0xf ]
#define CBOT	*cols[ colspec & 0xf ]

    QPen     savePen   = p->pen();		// save current pen
    QBrush   saveBrush = p->brush();		// save current brush
    QWMatrix wxm = p->worldMatrix();
    QPen     pen( NoPen );
    QBrush brush = g.brush( enabled?QColorGroup::Button:QColorGroup::Mid );

    p->setPen( pen );
    p->setBrush( brush );
    p->setWorldMatrix( matrix, TRUE );		// set transformation matrix
    p->drawPolygon( bFill );			// fill arrow
    p->setBrush( NoBrush );			// don't fill

    p->setPen( CLEFT );
    p->drawLineSegments( bLeft );
    p->setPen( CBOT );
    p->drawLineSegments( bBot );
    p->setPen( CTOP );
    p->drawLineSegments( bTop );

    p->setWorldMatrix( wxm );
    p->setBrush( saveBrush );			// restore brush
    p->setPen( savePen );			// restore pen

#undef CMID
#undef CLEFT
#undef CTOP
#undef CBOT

}