void matrices2quats( int n ){
    glBegin   ( GL_POINTS   );
    for( int i=0; i<n; i++ ){
        Mat3f  M;   M.fromRand( {randf(),randf(),randf()} );
        Quat4f q;   q.fromMatrix(M);
        glVertex3f( (float)q.x, (float)q.y, (float)q.z );
    }
    glEnd();
}