Пример #1
0
void _testReduceChessboard1 ( void )
{
    RGB24Buffer *buffer = new RGB24Buffer(512, 512);
    for(int i = 0; i < buffer->h ; i++)
    {
        for(int j = 0; j < buffer->w ; j++)
        {
        	int last1 = lastBit(i);
        	int last2 = lastBit(j);

        	/*int max = std::max(last1, last2);
        	int selector1 = max - 2;
        	int selector2 = max - 2;
        	if (last1 == last2)
        	{
        		selector1 = last1 - 1;
				selector2 = last2 - 1;
        	}*/

        	int selector1 = last1 - 1;
        	int selector2 = last2 - 1;

        	bool isWhite = (!!(i & (1 << selector1))) ^  (!!(j & (1 << selector2)));
        	buffer->element(buffer->h - 1 - i, buffer->w - 1 - j) = isWhite ? RGBColor(0xFFFFFF) : RGBColor(0x000000);
        }
    }
    (BMPLoader()).save("chess.bmp", buffer);
    delete buffer;
}
Пример #2
0
RGB24Buffer * alphaBlend(RGB24Buffer *in1, RGB24Buffer *in2, G8Buffer *alpha)
{

    RGB24Buffer *result = new RGB24Buffer(in1->getSize());

    for (int i = 0; i < result->h; i++)
    {
        for (int j = 0; j < result->w; j++)
        {
            RGBColor maskEl   = in1->element(i,j);
            RGBColor faceEl   = in2->element(i,j);
            int a = alpha->element(i,j);
            int b = 255 - a;

            int r1 = maskEl.r();
            int g1 = maskEl.g();
            int b1 = maskEl.b();

            int r2 = faceEl.r();
            int g2 = faceEl.g();
            int b2 = faceEl.b();

            RGBColor resultEl( (r1 * a + r2 * b) / 255, (g1 * a + g2 * b) / 255, (b1 * a + b2 * b) / 255 );
            result->element(i,j) = resultEl;
        }
    }
    return result;
}
Пример #3
0
RGB24Buffer * BMPLoader::loadRGB(string name)
{
    uint8_t *data = NULL;
    BMPHeader header;

    RGB24Buffer *toReturn = NULL;

    if (parseBMP(name, &header, &data) != 0)
        goto fail;

    toReturn = new RGB24Buffer(header.h, header.w);

    for (unsigned i = 0; i < header.h; i++)
    {
        uint8_t  *src =  &(data[header.lineLength * (header.h - i - 1)]);
        RGBColor *dest = &toReturn->element(i,0);
        for (unsigned j = 0; j < header.w; j++)
        {
            uint32_t b = src[0];
            uint32_t g = src[1];
            uint32_t r = src[2];
            *dest = RGBColor(r,g,b);
            src+=3;
            dest++;
        }
    }
fail:
    if (data)
        delete[] data;
    return toReturn;
}
Пример #4
0
RGB24Buffer *QTFileLoader::RGB24BufferFromQImage(QImage *image)
{
    if (image == NULL)
        return NULL;

    RGB24Buffer *result = new RGB24Buffer(image->height(), image->width(), false);

    if (image->format() == QImage::Format_ARGB32 || image->format() == QImage::Format_RGB32 )
    {
        for (int i = 0; i < image->height(); i++)
        {
            uint8_t *in = (uint8_t *)image->scanLine(i);
            RGBColor *out = &result->element(i, 0);
            for (int j = 0; j < image->width(); j++)
            {
                uint8_t r = *(in++);
                uint8_t g = *(in++);
                uint8_t b = *(in++);
                *out = RGBColor(b,g,r);
                in++;
                out++;
            }
        }
    } else {
        /**
         * TODO: Make this faster using .bits() method.
         * So far don't want to mess with possible image formats
         *
         */
        qDebug("QTFileLoader::RGB24BufferFromQImage():Slow conversion.");
        for (int i = 0; i < image->height(); i++)
        {
            for (int j = 0; j < image->width(); j++)
            {
                QRgb pixel = image->pixel(j,i);
                result->element(i,j) = RGBColor(qRed(pixel), qGreen(pixel), qBlue(pixel));
            }
        }
    }

    return result;
}
void SelectableGeometryFeatures::draw(RGB24Buffer &buffer)
{
    for (auto& p_ptr:mPaths)
    {
        SelectableGeometryFeatures::Vertex* prev = nullptr;
        for (auto& v_ptr: p_ptr->vertexes)
        {
            if (prev)
            {
                corecvs::Vector2dd from = prev->position;
                corecvs::Vector2dd to   = v_ptr->position;

                auto diff = from - to;
                int sx = (int)(std::abs(diff[0]) * 2 + 1);
                int sy = (int)(std::abs(diff[1]) * 2 + 1);
                int steps = std::max(sx, sy);

                for (double alpha = 0.0; alpha < 1.0; alpha += 1.0 / steps)
                {
                    auto p = from * alpha + (1.0 - alpha) * to;
                    int px = (int)(p[0] + 0.5), py = (int)(p[1] + 0.5);
                    for (int y = py - 1; y < py + 2; ++y)
                        for (int x = px - 1; x < px + 2; ++x)
                            if (std::abs(x - p[0]) < 0.5 && std::abs(y - p[1]) < 0.5 && x >= 0 && x < buffer.w && y >= 0 && y < buffer.h)
                                buffer.element(y, x) = corecvs::RGBColor(0xff0000);
                }
            }
            prev = v_ptr;
        }
    }

    for (auto& p: mPoints)
    {
        int px = (int)p->position[0], py = (int)p->position[1];
        if (px >= 0 && px < buffer.w && py >= 0 && py < buffer.h)
            buffer.element(py, px) = corecvs::RGBColor(0x00ff00);
    }
}
Пример #6
0
RGB24Buffer *QTFileLoader::RGB24BufferFromQImage(QImage *image)
{
    if (image == NULL)
        return NULL;

    RGB24Buffer *result = new RGB24Buffer(image->height(), image->width(), false);

    /**
     * TODO: Make this faster using .bits() method.
     * So far don't want to mess with possible image formats
     *
     */
    for (int i = 0; i < image->height(); i++)
    {
        for (int j = 0; j < image->width(); j++)
        {
            QRgb pixel = image->pixel(j,i);
            result->element(i,j) = RGBColor(qRed(pixel), qGreen(pixel), qBlue(pixel));
        }
    }

    return result;
}
void TestbedMainWindow::updateViewImage(void)
{
    enum {IMAGE, MASK, HUE, SATURATION, VALUE, EDGES, CANNY, PRINCIPAL, SECONDARY, THIRD};

    switch (mUi->bufferSelectBox->currentIndex()) {
        case IMAGE:
            {
                if (mImage == NULL) {
                    return;
                }

                if (mUi->blendEdgeCheckBox->isChecked())
                {
                    prepareBlendedMask();
                }

                RGB24Buffer *toDraw = new RGB24Buffer(mImage);
                RGBColor maskColor = mUi->maskColorWidget->getColor();
                double alpha = (mUi->maskAlphaSpinBox->value()) / 100.0;
                if (mUi->actionShowMask->isChecked())
                {
                    for (int i = 0; i < toDraw->h; i++)
                    {
                        for (int j = 0; j < toDraw->w; j++)
                        {
                            bool hasmask = false;
                            bool hasnomask = false;
                            /* so far no optimization here */
                            if (mUi->showEdgeCheckBox->isChecked()) {
                                for (int dx = -1; dx <= 1; dx++)
                                {
                                    for (int dy = -1; dy <= 1; dy++)
                                    {
                                        if (!mMask->isValidCoord(i + dy, j + dx))
                                            continue;
                                        if (mMask->element(i + dy, j + dx)) {
                                            hasmask = true;
                                        } else {
                                            hasnomask = true;
                                        }
                                    }
                                }
                            }

                            if (mUi->blendEdgeCheckBox->isChecked())
                            {
                                double scaler = alpha * mMaskBlended->element(i,j) / 255;
                                toDraw->element(i,j).r() += (maskColor.r() - toDraw->element(i,j).r()) * scaler;
                                toDraw->element(i,j).g() += (maskColor.g() - toDraw->element(i,j).g()) * scaler;
                                toDraw->element(i,j).b() += (maskColor.b() - toDraw->element(i,j).b()) * scaler;
                            } else {
                                if (mMask->element(i,j)) {
                                    toDraw->element(i,j).r() += (maskColor.r() - toDraw->element(i,j).r()) * alpha;
                                    toDraw->element(i,j).g() += (maskColor.g() - toDraw->element(i,j).g()) * alpha;
                                    toDraw->element(i,j).b() += (maskColor.b() - toDraw->element(i,j).b()) * alpha;
                                }
                            }


                            if (mMask->element(i,j)) {
                                if (hasmask && hasnomask) {
                                    toDraw->element(i,j) = mUi->edgeColorWidget->getColor();
                                }
                            }

                            if (mUi->levelDebugCheckBox->isChecked() && mMaskStore != NULL && mMaskStore->element(i,j) != 0)
                            {
                                if (mMaskStore->element(i,j) > mUi->levelSpinBox->value())
                                {
                                    toDraw->element(i,j) = RGBColor::Red();
                                } else {
                                    toDraw->element(i,j) = RGBColor::Blue();
                                }

                            }
                        }
                    }
                }

                QImage *qImage = new RGB24Image(toDraw);
                mImageWidget->setImage(QSharedPointer<QImage>(qImage));
                delete_safe(toDraw);
            }
            break;
        case MASK:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mMask)));
            break;
        case HUE:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mHComp)));
            break;
        case SATURATION:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mSComp)));
            break;
        case VALUE:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mVComp)));
            break;
        case EDGES:
                mImageWidget->setImage(QSharedPointer<QImage>(new G12Image(mEdges)));
            break;
        case CANNY:
                mImageWidget->setImage(QSharedPointer<QImage>(new G12Image(mCannyEdges)));
            break;
        case PRINCIPAL:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mPrincipal)));
            break;
        case SECONDARY:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mPrincipal2)));
            break;
        case THIRD:
        default:
                mImageWidget->setImage(QSharedPointer<QImage>(new G8Image(mPrincipal3)));
            break;
    }


}
Пример #8
0
RGB24Buffer *LibjpegFileReader::load(string name)
{

    struct jpeg_decompress_struct cinfo;
    struct jpeg_error_mgr jerr;
    JSAMPARRAY buffer;
    int row_stride;

    FILE * infile;		/* source file */

    if ((infile = fopen(name.c_str(), "rb")) == NULL) {
      SYNC_PRINT(("can't open %s\n", name.c_str()));
      return NULL;
    }

    /* Step 1: allocate and initialize JPEG decompression object */

    cinfo.err = jpeg_std_error(&jerr);
   /* jerr.pub.error_exit = my_error_exit;

    if (setjmp(jerr.setjmp_buffer)) {
      jpeg_destroy_decompress(&cinfo);
      fclose(infile);
      return NULL;
    }*/

    jpeg_create_decompress(&cinfo);
    jpeg_stdio_src(&cinfo, infile);
    (void) jpeg_read_header(&cinfo, TRUE);
    (void) jpeg_start_decompress(&cinfo);

    SYNC_PRINT(("Parsed header [%dx%d] out = [%dx%d]\n",
                cinfo.image_width,  cinfo.image_height,
                cinfo.output_width, cinfo.output_height));

    RGB24Buffer *result = new RGB24Buffer(cinfo.output_height, cinfo.output_width);

    row_stride = cinfo.output_width * cinfo.output_components;

    buffer = (*cinfo.mem->alloc_sarray)
          ((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);

    while (cinfo.output_scanline < cinfo.output_height) {
        int i = cinfo.output_scanline;
        (void) jpeg_read_scanlines(&cinfo, buffer, 1);

        for (int j = 0; j < cinfo.output_width; j++)
        {
            if (!result->isValidCoord(i, j))
            {
                SYNC_PRINT(("-(%dx%d)\n", i, j ));
            }

            result->element(i, j) =
                    RGBColor(
                        buffer[0][j*cinfo.output_components + 0],
                        buffer[0][j*cinfo.output_components + 1],
                        buffer[0][j*cinfo.output_components + 2]
                    );
        }
        //put_scanline_someplace(buffer[0], row_stride);
    }

    (void) jpeg_finish_decompress(&cinfo);
    jpeg_destroy_decompress(&cinfo);
    fclose(infile);

    return result;
}
Пример #9
0
int main (int argc, char **argv)
{
	QCoreApplication app(argc, argv);
	printf("Loading mask...\n");
    QTRGB24Loader  ::registerMyself();
    QTG12Loader    ::registerMyself();
    QTRuntimeLoader::registerMyself();

	QImage imageMask    ("data/adopt/orig.png");
	QImage imageAlpha   ("data/adopt/alpha.bmp");
    QImage imageFace    ("data/adopt/face.png");

    RGB24Buffer *alpha24 = QTFileLoader::RGB24BufferFromQImage(&imageAlpha);
    RGB24Buffer *mask    = QTFileLoader::RGB24BufferFromQImage(&imageMask);
    RGB24Buffer *face    = QTFileLoader::RGB24BufferFromQImage(&imageFace);

    G8Buffer *alpha = alpha24->getChannel(ImageChannel::GRAY);

    Vector3dd meanMask(0.0);
    Vector3dd meanFace(0.0);
    double count = 0;

	/* Get hole statistics */
    for (int i = 0; i < mask->h; i++)
    {
        for (int j = 0; j < mask->w; j++)
        {
            if (alpha->element(i,j) > 10)
                continue;

            count++;
            meanFace += face->element(i,j).toDouble();
            meanMask += mask->element(i,j).toDouble();
        }
    }

    meanFace /= count;
    meanMask /= count;

    cout << "Mean face value is" << meanFace << endl;
    cout << "Mean face value is" << meanMask << endl;

    EllipticalApproximationUnified<Vector3dd> facePrincipal;
    EllipticalApproximationUnified<Vector3dd> maskPrincipal;

    for (int i = 0; i < mask->h; i++)
    {
       for (int j = 0; j < mask->w; j++)
       {
           facePrincipal.addPoint(face->element(i,j).toDouble() - meanFace);
           maskPrincipal.addPoint(mask->element(i,j).toDouble() - meanMask);
       }
    }
    facePrincipal.getEllipseParameters();
    maskPrincipal.getEllipseParameters();

    cout << "Face Principals" << endl;
    cout << facePrincipal.mAxes[0] << "->" << facePrincipal.mValues[0] << endl;
    cout << facePrincipal.mAxes[1] << "->" << facePrincipal.mValues[1] << endl;
    cout << facePrincipal.mAxes[2] << "->" << facePrincipal.mValues[2] << endl;

    cout << "Mask Principals" << endl;
    cout << maskPrincipal.mAxes[0] << "->" << maskPrincipal.mValues[0] << endl;
    cout << maskPrincipal.mAxes[1] << "->" << maskPrincipal.mValues[1] << endl;
    cout << maskPrincipal.mAxes[2] << "->" << maskPrincipal.mValues[2] << endl;

    Vector3dd scalers;
    scalers.x() = sqrt(maskPrincipal.mValues[0]) / sqrt(facePrincipal.mValues[0]);
    scalers.y() = sqrt(maskPrincipal.mValues[1]) / sqrt(facePrincipal.mValues[1]);
    scalers.z() = sqrt(maskPrincipal.mValues[2]) / sqrt(facePrincipal.mValues[2]);

    /* Making correction for face */
    RGB24Buffer *faceCorr = new RGB24Buffer(face->getSize(), false);
    for (int i = 0; i < faceCorr->h; i++)
    {
       for (int j = 0; j < faceCorr->w; j++)
       {
           Vector3dd color = face->element(i,j).toDouble() - meanFace;
           Vector3dd projected(color & facePrincipal.mAxes[0],
                      color & facePrincipal.mAxes[1],
                      color & facePrincipal.mAxes[2]);

           projected = projected * scalers;

           Vector3dd newColor =
                   maskPrincipal.mAxes[0] * projected.x() +
                   maskPrincipal.mAxes[1] * projected.y() +
                   maskPrincipal.mAxes[2] * projected.z() + meanMask;
           RGBColor newrgb;
           double c;
           c = newColor.x();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.r() = c;
           c = newColor.y();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.g() = c;
           c = newColor.z();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.b() = c;

           faceCorr->element(i,j) = newrgb;
       }
    }

    /* With Matrix*/
    Matrix33 scalerM    = Matrix33::Scale3(scalers);
    Matrix33 toUnityM   = Matrix33::FromRows(facePrincipal.mAxes[0], facePrincipal.mAxes[1], facePrincipal.mAxes[2]);
    Matrix33 fromUnityM = Matrix33::FromColumns(maskPrincipal.mAxes[0], maskPrincipal.mAxes[1], maskPrincipal.mAxes[2]);

    Matrix33 transform = fromUnityM * scalerM * toUnityM;

    RGB24Buffer *faceCorr2 = new RGB24Buffer(face->getSize(), false);
    for (int i = 0; i < faceCorr2->h; i++)
    {
       for (int j = 0; j < faceCorr2->w; j++)
       {
           Vector3dd newColor = transform * (face->element(i,j).toDouble() - meanFace) + meanMask;
           RGBColor newrgb;
           double c;
           c = newColor.x();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.r() = c;
           c = newColor.y();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.g() = c;
           c = newColor.z();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.b() = c;

           faceCorr2->element(i,j) = newrgb;
       }
    }


    /* Without roots */
    scalers.x() = maskPrincipal.mValues[0] / facePrincipal.mValues[0];
    scalers.y() = maskPrincipal.mValues[1] / facePrincipal.mValues[1];
    scalers.z() = maskPrincipal.mValues[2] / facePrincipal.mValues[2];


    /* Making correction for face */
    RGB24Buffer *faceCorr1 = new RGB24Buffer(face->getSize(), false);
    for (int i = 0; i < faceCorr1->h; i++)
    {
       for (int j = 0; j < faceCorr1->w; j++)
       {
           Vector3dd color = face->element(i,j).toDouble() - meanFace;
           Vector3dd projected(color & facePrincipal.mAxes[0],
                      color & facePrincipal.mAxes[1],
                      color & facePrincipal.mAxes[2]);

           projected = projected * scalers;

           Vector3dd newColor =
                   maskPrincipal.mAxes[0] * projected.x() +
                   maskPrincipal.mAxes[1] * projected.y() +
                   maskPrincipal.mAxes[2] * projected.z() + meanMask;
           RGBColor newrgb;
           double c;
           c = newColor.x();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.r() = c;
           c = newColor.y();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.g() = c;
           c = newColor.z();
           if (c <   0) c =   0;
           if (c > 255) c = 255;
           newrgb.b() = c;

           faceCorr1->element(i,j) = newrgb;
       }
    }



    /* Make a final blending */
    BMPLoader().save("output0.bmp", mask);


    RGB24Buffer *result = alphaBlend(mask, face, alpha);
	BMPLoader().save("output1.bmp", result);

	RGB24Buffer *result1 = alphaBlend(mask, faceCorr, alpha);
	BMPLoader().save("output2.bmp", result1);

	RGB24Buffer *result2 = alphaBlend(mask, faceCorr1, alpha);
    BMPLoader().save("output3.bmp", result2);

    RGB24Buffer *result3 = alphaBlend(mask, faceCorr2, alpha);
    BMPLoader().save("matrix-out.bmp", result3);


	delete_safe(alpha);
    delete_safe(mask);
    delete_safe(face);
    delete_safe(faceCorr);
    delete_safe(faceCorr1);
    delete_safe(faceCorr2);

    delete_safe(result);
    delete_safe(result1);
    delete_safe(result2);
    delete_safe(result3);
    return 0;
}