NpcSpawnPoint* MissionNpcSpawnMap::addSpawnPoint(uint32 planetCRC, Reference<NpcSpawnPoint* > npc) {
	Reference<PlanetSpawnMap* > planet = spawnMap.getPlanet(planetCRC);

	if (planet != NULL) {
		return planet->addToClosestCity(npc, true);
	}

	return NULL;
}