void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
    if (toBase->childrenInline()) {
        // First check whether we move only wrapped inline objects.
        if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
            // The reason why the base is in block flow must be after beforeChild.
            // We therefore can extract the inline objects and move them to toBase.
            for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
                if (child->isAnonymousBlock()) {
                    RenderBlock* anonBlock = toRenderBlock(child);
                    ASSERT(anonBlock->childrenInline());
                    ASSERT(!anonBlock->inlineElementContinuation());
                    anonBlock->moveAllChildrenTo(toBase, toBase->children());
                    anonBlock->deleteLineBoxTree();
                    anonBlock->destroy();
                } else {
                    ASSERT(child->isFloatingOrPositioned());
                    moveChildTo(toBase, child);
                }
            }
        } else {
            // Moving block children -> have to set toBase as block flow
            toBase->makeChildrenNonInline();
            // Move children, potentially collapsing anonymous block wrappers.
            mergeBlockChildren(toBase, fromBeforeChild);

            // Now we need to check if the leftover children are all inline.
            // If so, make this base inline again.
            if (hasOnlyWrappedInlineChildren()) {
                RenderObject* next = 0;
                for (RenderObject* child = firstChild(); child; child = next) {
                    next = child->nextSibling();
                    if (child->isFloatingOrPositioned())
                        continue;
                    ASSERT(child->isAnonymousBlock());

                    RenderBlock* anonBlock = toRenderBlock(child);
                    ASSERT(anonBlock->childrenInline());
                    ASSERT(!anonBlock->inlineElementContinuation());
                    // Move inline children out of anonymous block.
                    anonBlock->moveAllChildrenTo(this, anonBlock);
                    anonBlock->deleteLineBoxTree();
                    anonBlock->destroy();
                }
                setChildrenInline(true);
            }
        }
    } else
        mergeBlockChildren(toBase, fromBeforeChild);
}
Пример #2
0
void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* beforeChild)
{
    ASSERT(!childrenInline());
    ASSERT_ARG(toBase, toBase);

    if (!firstChild())
        return;

    if (toBase->childrenInline())
        toBase->makeChildrenNonInline();

    // If an anonymous block would be put next to another such block, then merge those.
    RenderObject* firstChildHere = firstChild();
    RenderObject* lastChildThere = toBase->lastChild();
    if (firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() 
            && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {            
        RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
        RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
        anonBlockHere->moveAllChildrenTo(anonBlockThere, true);
        anonBlockHere->deleteLineBoxTree();
        anonBlockHere->destroy();
    }
    // Move all remaining children normally.
    moveChildrenTo(toBase, firstChild(), beforeChild);
}
void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
{
    // This function removes all children that are before fromBeforeChild and appends them to toBase.
    ASSERT(!childrenInline());
    ASSERT(toBase);
    ASSERT(!toBase->childrenInline());

    // Quick check whether we have anything to do, to simplify the following code.
    if (fromBeforeChild != firstChild())
        return;

    // If an anonymous block would be put next to another such block, then merge those.
    RenderObject* firstChildHere = firstChild();
    RenderObject* lastChildThere = toBase->lastChild();
    if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() 
            && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {            
        RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
        RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
        anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
        anonBlockHere->deleteLineBoxTree();
        anonBlockHere->destroy();
    }
    // Move all remaining children normally.
    moveChildrenTo(toBase, firstChild(), fromBeforeChild);
}
Пример #4
0
RenderObject* RenderRubyRun::removeChild(RenderObject& child)
{
    // If the child is a ruby text, then merge the ruby base with the base of
    // the right sibling run, if possible.
    if (!beingDestroyed() && !documentBeingDestroyed() && child.isRubyText()) {
        RenderRubyBase* base = rubyBase();
        RenderObject* rightNeighbour = nextSibling();
        if (base && rightNeighbour && rightNeighbour->isRubyRun()) {
            // Ruby run without a base can happen only at the first run.
            RenderRubyRun* rightRun = toRenderRubyRun(rightNeighbour);
            if (rightRun->hasRubyBase()) {
                RenderRubyBase* rightBase = rightRun->rubyBaseSafe();
                // Collect all children in a single base, then swap the bases.
                rightBase->mergeChildrenWithBase(base);
                moveChildTo(rightRun, base);
                rightRun->moveChildTo(this, rightBase);
                // The now empty ruby base will be removed below.
                ASSERT(!rubyBase()->firstChild());
            }
        }
    }

    RenderObject* next = RenderBlockFlow::removeChild(child);

    if (!beingDestroyed() && !documentBeingDestroyed()) {
        // Check if our base (if any) is now empty. If so, destroy it.
        RenderBlock* base = rubyBase();
        if (base && !base->firstChild()) {
            next = RenderBlockFlow::removeChild(*base);
            base->deleteLines();
            base->destroy();
        }

        // If any of the above leaves the run empty, destroy it as well.
        if (isEmpty()) {
            parent()->removeChild(*this);
            deleteLines();
            destroy();
            next = nullptr;
        }
    }
    
    return next;
}
Пример #5
0
void RenderRubyRun::removeChild(RenderObject* child)
{
    // If the child is a ruby text, then merge the ruby base with the base of
    // the right sibling run, if possible.
    if (!m_beingDestroyed && !documentBeingDestroyed() && child->isRubyText()) {
        RenderRubyBase* base = rubyBase();
        RenderObject* rightNeighbour = nextSibling();
        if (base && rightNeighbour && rightNeighbour->isRubyRun()) {
            // Ruby run without a base can happen only at the first run.
            RenderRubyRun* rightRun = static_cast<RenderRubyRun*>(rightNeighbour);
            if (rightRun->hasRubyBase()) {
                RenderRubyBase* rightBase = rightRun->rubyBaseSafe();
                // Collect all children in a single base, then swap the bases.
                rightBase->moveChildren(base);
                moveChildTo(rightRun, base);
                rightRun->moveChildTo(this, rightBase);
                // The now empty ruby base will be removed below.
            }
        }
    }

    RenderBlock::removeChild(child);

    if (!m_beingDestroyed && !documentBeingDestroyed()) {
        // Check if our base (if any) is now empty. If so, destroy it.
        RenderBlock* base = rubyBase();
        if (base && !base->firstChild()) {
            RenderBlock::removeChild(base);
            base->deleteLineBoxTree();
            base->destroy();
        }

        // If any of the above leaves the run empty, destroy it as well.
        if (isEmpty()) {
            parent()->removeChild(this);
            deleteLineBoxTree();
            destroy();
        }
    }
}