Пример #1
0
void SVGTextLayoutAttributesBuilder::buildLayoutScopes(RenderObject* start, unsigned& atCharacter, UChar& lastCharacter)
{
    for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { 
        if (child->isSVGInlineText()) {
            RenderSVGInlineText* text = toRenderSVGInlineText(child);

            if (!shouldPreserveAllWhiteSpace(text->style())) {
                const UChar* characters = text->characters();
                unsigned textLength = text->textLength();    
                for (unsigned textPosition = 0; textPosition < textLength; ++textPosition) {
                    const UChar& currentCharacter = characters[textPosition];
                    if (characterIsSpace(currentCharacter) && characterIsSpaceOrNull(lastCharacter))
                        continue;

                    lastCharacter = currentCharacter;
                    ++atCharacter;
                }
            } else
                atCharacter += text->textLength();

            continue;
        }

        if (!child->isSVGInline())
            continue;

        unsigned textContentStart = atCharacter;
        buildLayoutScopes(child, atCharacter, lastCharacter);

        LayoutScope scope;
        buildLayoutScope(scope, child, textContentStart, atCharacter - textContentStart);
        m_scopes.append(scope);
    }
}
static inline void writeSVGInlineTextBox(TextStream& ts, SVGInlineTextBox* textBox, int indent)
{
    Vector<SVGTextFragment>& fragments = textBox->textFragments();
    if (fragments.isEmpty())
        return;

    RenderSVGInlineText* textRenderer = toRenderSVGInlineText(textBox->textRenderer());
    ASSERT(textRenderer);

    const SVGRenderStyle* svgStyle = textRenderer->style()->svgStyle();
    String text = textBox->textRenderer()->text();

    unsigned fragmentsSize = fragments.size();
    for (unsigned i = 0; i < fragmentsSize; ++i) {
        SVGTextFragment& fragment = fragments.at(i);
        writeIndent(ts, indent + 1);

        unsigned startOffset = fragment.characterOffset;
        unsigned endOffset = fragment.characterOffset + fragment.length;

        // FIXME: Remove this hack, once the new text layout engine is completly landed. We want to preserve the old layout test results for now.
        ts << "chunk 1 ";
        ETextAnchor anchor = svgStyle->textAnchor();
        bool isVerticalText = svgStyle->isVerticalWritingMode();
        if (anchor == TA_MIDDLE) {
            ts << "(middle anchor";
            if (isVerticalText)
                ts << ", vertical";
            ts << ") ";
        } else if (anchor == TA_END) {
            ts << "(end anchor";
            if (isVerticalText)
                ts << ", vertical";
            ts << ") ";
        } else if (isVerticalText)
            ts << "(vertical) ";
        startOffset -= textBox->start();
        endOffset -= textBox->start();
        // </hack>

        ts << "text run " << i + 1 << " at (" << fragment.x << "," << fragment.y << ")";
        ts << " startOffset " << startOffset << " endOffset " << endOffset;
        if (isVerticalText)
            ts << " height " << fragment.height;
        else
            ts << " width " << fragment.width;

        if (!textBox->isLeftToRightDirection() || textBox->dirOverride()) {
            ts << (textBox->isLeftToRightDirection() ? " LTR" : " RTL");
            if (textBox->dirOverride())
                ts << " override";
        }

        ts << ": " << quoteAndEscapeNonPrintables(text.substring(fragment.characterOffset, fragment.length)) << "\n";
    }
}
Пример #3
0
void SVGTextLayoutAttributesBuilder::propagateLayoutAttributes(RenderObject* start, unsigned& atCharacter, UChar& lastCharacter) const
{
    for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { 
        if (child->isSVGInlineText()) {
            RenderSVGInlineText* text = toRenderSVGInlineText(child);
            const UChar* characters = text->characters();
            unsigned textLength = text->textLength();
            bool preserveWhiteSpace = shouldPreserveAllWhiteSpace(text->style());

            SVGTextLayoutAttributes attributes;
            attributes.reserveCapacity(textLength);
    
            unsigned valueListPosition = atCharacter;
            unsigned metricsLength = 1;
            for (unsigned textPosition = 0; textPosition < textLength; textPosition += metricsLength) {
                const UChar& currentCharacter = characters[textPosition];

                SVGTextMetrics metrics = SVGTextMetrics::measureCharacterRange(text, textPosition, 1);
                metricsLength = metrics.length();

                if (!preserveWhiteSpace && characterIsSpace(currentCharacter) && characterIsSpaceOrNull(lastCharacter)) {
                    assignEmptyLayoutAttributesForCharacter(attributes);
                    attributes.textMetricsValues().append(SVGTextMetrics::emptyMetrics());
                    continue;
                }

                assignLayoutAttributesForCharacter(attributes, metrics, valueListPosition);

                if (metricsLength > 1) {
                    for (unsigned i = 0; i < metricsLength - 1; ++i)
                        assignEmptyLayoutAttributesForCharacter(attributes);
                }

                lastCharacter = currentCharacter;
                valueListPosition += metricsLength;
            }

#if DUMP_TEXT_LAYOUT_ATTRIBUTES > 0
            fprintf(stderr, "\nDumping layout attributes for RenderSVGInlineText, renderer=%p, node=%p (atCharacter: %i)\n", text, text->node(), atCharacter);
            attributes.dump();
#endif

            text->storeLayoutAttributes(attributes);
            atCharacter = valueListPosition;
            continue;
        }

        if (!child->isSVGInline())
            continue;

        propagateLayoutAttributes(child, atCharacter, lastCharacter);
    }
}
static inline void processRenderSVGInlineText(const RenderSVGInlineText& text, unsigned& atCharacter, bool& lastCharacterWasSpace)
{
    if (text.style().whiteSpace() == PRE) {
        atCharacter += text.textLength();
        return;
    }

    for (unsigned textPosition = 0, textLength = text.textLength(); textPosition < textLength; ++textPosition) {
        const UChar currentCharacter = text[textPosition];
        if (currentCharacter == ' ' && lastCharacterWasSpace)
            continue;

        lastCharacterWasSpace = currentCharacter == ' ';
        ++atCharacter;
    }
}
Пример #5
0
void SVGTextMetricsCalculator::setupBidiRuns()
{
    RenderStyle* style = m_text->style();
    m_textDirection = style->direction();
    if (isOverride(style->unicodeBidi()))
        return;

    BidiStatus status(LTR, false);
    status.last = status.lastStrong = WTF::Unicode::OtherNeutral;
    m_bidiResolver.setStatus(status);
    m_bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&m_run, 0));
    const bool hardLineBreak = false;
    const bool reorderRuns = false;
    m_bidiResolver.createBidiRunsForLine(TextRunIterator(&m_run, m_run.length()), NoVisualOverride, hardLineBreak, reorderRuns);
    BidiRunList<BidiCharacterRun>& bidiRuns = m_bidiResolver.runs();
    m_bidiRun = bidiRuns.firstRun();
}
int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const
{
    RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer());
    ASSERT(textRenderer);

    float scalingFactor = textRenderer->scalingFactor();
    ASSERT(scalingFactor);

    RenderStyle* style = textRenderer->style();
    ASSERT(style);

    TextRun textRun = constructTextRun(style, fragment);

    // Eventually handle lengthAdjust="spacingAndGlyphs".
    // FIXME: Handle vertical text.
    AffineTransform fragmentTransform;
    fragment.buildFragmentTransform(fragmentTransform);
    if (!fragmentTransform.isIdentity())
        textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale()));

    return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs);
}
Пример #7
0
void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox)
{
    ASSERT(textBox);

    RenderSVGInlineText* text = toRenderSVGInlineText(textBox->textRenderer());
    ASSERT(text);
    ASSERT(text->parent());
    ASSERT(text->parent()->node());
    ASSERT(text->parent()->node()->isSVGElement());

    const RenderStyle* style = text->style();
    ASSERT(style);

    textBox->clearTextFragments();
    m_isVerticalText = style->svgStyle()->isVerticalWritingMode();
    layoutTextOnLineOrPath(textBox, text, style);

    if (m_inPathLayout) {
        m_pathLayoutBoxes.append(textBox);
        return;
    }

    m_lineLayoutBoxes.append(textBox);
}
Пример #8
0
void SVGTextChunkBuilder::addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxStart, unsigned boxCount)
{
    SVGInlineTextBox* textBox = lineLayoutBoxes[boxStart];
    ASSERT(textBox);

    RenderSVGInlineText* textRenderer = toRenderSVGInlineText(textBox->textRenderer());
    ASSERT(textRenderer);

    const RenderStyle* style = textRenderer->style();
    ASSERT(style);

    const SVGRenderStyle* svgStyle = style->svgStyle();
    ASSERT(svgStyle);

    // Build chunk style flags.
    unsigned chunkStyle = SVGTextChunk::DefaultStyle;

    // Handle 'direction' property.
    if (!style->isLeftToRightDirection())
        chunkStyle |= SVGTextChunk::RightToLeftText;

    // Handle 'writing-mode' property.
    if (svgStyle->isVerticalWritingMode())
        chunkStyle |= SVGTextChunk::VerticalText;

    // Handle 'text-anchor' property.
    switch (svgStyle->textAnchor()) {
    case TA_START:
        break;
    case TA_MIDDLE:
        chunkStyle |= SVGTextChunk::MiddleAnchor;
        break;
    case TA_END:
        chunkStyle |= SVGTextChunk::EndAnchor;
        break;
    };

    // Handle 'lengthAdjust' property.
    float desiredTextLength = 0;
    if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(textRenderer->parent())) {
        desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement);

        switch (textContentElement->lengthAdjust()) {
        case SVGTextContentElement::LENGTHADJUST_UNKNOWN:
            break;
        case SVGTextContentElement::LENGTHADJUST_SPACING:
            chunkStyle |= SVGTextChunk::LengthAdjustSpacing;
            break;
        case SVGTextContentElement::LENGTHADJUST_SPACINGANDGLYPHS:
            chunkStyle |= SVGTextChunk::LengthAdjustSpacingAndGlyphs;
            break;
        };
    }

    SVGTextChunk chunk(chunkStyle, desiredTextLength);

    Vector<SVGInlineTextBox*>& boxes = chunk.boxes();
    for (unsigned i = boxStart; i < boxStart + boxCount; ++i)
        boxes.append(lineLayoutBoxes[i]);

    m_textChunks.append(chunk);
}
Пример #9
0
void SVGTextLayoutAttributesBuilder::propagateLayoutAttributes(RenderObject* start, Vector<SVGTextLayoutAttributes>& allAttributes, unsigned& atCharacter, UChar& lastCharacter) const
{
    for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { 
        if (child->isSVGInlineText()) {
            RenderSVGInlineText* text = toRenderSVGInlineText(child);
            const UChar* characters = text->characters();
            unsigned textLength = text->textLength();
            bool preserveWhiteSpace = shouldPreserveAllWhiteSpace(text->style());

            SVGTextLayoutAttributes attributes(text);
            attributes.reserveCapacity(textLength);
    
            unsigned valueListPosition = atCharacter;
            unsigned metricsLength = 1;
            SVGTextMetrics lastMetrics(SVGTextMetrics::SkippedSpaceMetrics);

            for (unsigned textPosition = 0; textPosition < textLength; textPosition += metricsLength) {
                const UChar& currentCharacter = characters[textPosition];

                SVGTextMetrics startToCurrentMetrics;
                SVGTextMetrics currentMetrics;
                unsigned valueListAdvance = 0;

                if (U16_IS_LEAD(currentCharacter) && (textPosition + 1) < textLength && U16_IS_TRAIL(characters[textPosition + 1])) {
                    // Handle surrogate pairs.
                    startToCurrentMetrics = SVGTextMetrics::measureCharacterRange(text, 0, textPosition + 2);
                    currentMetrics = SVGTextMetrics::measureCharacterRange(text, textPosition, 2);
                    metricsLength = currentMetrics.length();
                    valueListAdvance = 1;
                } else {
                    // Handle BMP characters.
                    startToCurrentMetrics = SVGTextMetrics::measureCharacterRange(text, 0, textPosition + 1);
                    currentMetrics = SVGTextMetrics::measureCharacterRange(text, textPosition, 1);
                    metricsLength = currentMetrics.length();
                    valueListAdvance = metricsLength;
                }

                if (!metricsLength)
                    break;
                
                // Frequent case for Arabic text: when measuring a single character the arabic isolated form is taken
                // when rendering the glyph "in context" (with it's surrounding characters) it changes due to shaping.
                // So whenever runWidthAdvance != currentMetrics.width(), we are processing a text run whose length is
                // not equal to the sum of the individual lengths of the glyphs, when measuring them isolated.
                float runWidthAdvance = startToCurrentMetrics.width() - lastMetrics.width();
                if (runWidthAdvance != currentMetrics.width())
                    currentMetrics.setWidth(runWidthAdvance);

                lastMetrics = startToCurrentMetrics;

                if (!preserveWhiteSpace && characterIsSpace(currentCharacter) && characterIsSpaceOrNull(lastCharacter)) {
                    attributes.positioningLists().appendEmptyValues();
                    attributes.textMetricsValues().append(SVGTextMetrics(SVGTextMetrics::SkippedSpaceMetrics));
                    continue;
                }

                SVGTextLayoutAttributes::PositioningLists& positioningLists = attributes.positioningLists();
                positioningLists.appendValuesFromPosition(m_positioningLists, valueListPosition);
                attributes.textMetricsValues().append(currentMetrics);

                // Pad x/y/dx/dy/rotate value lists with empty values, if the metrics span more than one character.
                if (metricsLength > 1) {
                    for (unsigned i = 0; i < metricsLength - 1; ++i)
                        positioningLists.appendEmptyValues();
                }

                lastCharacter = currentCharacter;
                valueListPosition += valueListAdvance;
            }

#if DUMP_TEXT_LAYOUT_ATTRIBUTES > 0
            fprintf(stderr, "\nDumping layout attributes for RenderSVGInlineText, renderer=%p, node=%p (atCharacter: %i)\n", text, text->node(), atCharacter);
            fprintf(stderr, "BiDi properties: unicode-bidi=%i, block direction=%i\n", text->style()->unicodeBidi(), text->style()->direction());
            attributes.dump();
#endif

            text->storeLayoutAttributes(attributes);
            allAttributes.append(attributes);
            atCharacter = valueListPosition;
            continue;
        }

        if (!child->isSVGInline())
            continue;

        propagateLayoutAttributes(child, allAttributes, atCharacter, lastCharacter);
    }
}