Пример #1
0
    //---------------------------------------------------------------------
	void Viewport::clear(unsigned int buffers, const ColourValue& col,  
						 Real depth, unsigned short stencil)
	{
		RenderSystem* rs = Root::getSingleton().getRenderSystem();
		if (rs)
		{
			Viewport* currentvp = rs->_getViewport();
			rs->_setViewport(this);
			rs->clearFrameBuffer(buffers, col, depth, stencil);
			if (currentvp && currentvp != this)
				rs->_setViewport(currentvp);
		}
	}
Пример #2
0
	void SDLWindow::copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer)
	{
		if ((dst.left < 0) || (dst.right > mWidth) ||
			(dst.top < 0) || (dst.bottom > mHeight) ||
			(dst.front != 0) || (dst.back != 1))
		{
			OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
						"Invalid box.",
						"SDLWindow::copyContentsToMemory" );
		}
	
		if (buffer == FB_AUTO)
		{
			buffer = mIsFullScreen? FB_FRONT : FB_BACK;
		}
	
		GLenum format = Ogre::GLPixelUtil::getGLOriginFormat(dst.format);
		GLenum type = Ogre::GLPixelUtil::getGLOriginDataType(dst.format);
	
		if ((format == GL_NONE) || (type == 0))
		{
			OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
						"Unsupported format.",
						"SDLWindow::copyContentsToMemory" );
		}
	
		// Switch context if different from current one
		RenderSystem* rsys = Root::getSingleton().getRenderSystem();
		rsys->_setViewport(this->getViewport(0));
	
		// Must change the packing to ensure no overruns!
		glPixelStorei(GL_PACK_ALIGNMENT, 1);
	
		glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
		glReadPixels((GLint)dst.left, (GLint)dst.top,
					 (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
					 format, type, dst.data);
	
		// restore default alignment
		glPixelStorei(GL_PACK_ALIGNMENT, 4);
	
		//vertical flip
		{
			size_t rowSpan = dst.getWidth() * PixelUtil::getNumElemBytes(dst.format);
			size_t height = dst.getHeight();
			uchar *tmpData = new uchar[rowSpan * height];
			uchar *srcRow = (uchar *)dst.data, *tmpRow = tmpData + (height - 1) * rowSpan;
	
			while (tmpRow >= tmpData)
			{
				memcpy(tmpRow, srcRow, rowSpan);
				srcRow += rowSpan;
				tmpRow -= rowSpan;
			}
			memcpy(dst.data, tmpData, rowSpan * height);
	
			delete [] tmpData;
		}
	}
Пример #3
0
    //---------------------------------------------------------------------
    Viewport::~Viewport()
    {
		RenderSystem* rs = Root::getSingleton().getRenderSystem();
		if ((rs) && (rs->_getViewport() == this))
		{
			rs->_setViewport(NULL);
		}
    }
Пример #4
0
	void Win32Window::writeContentsToFile(const String& filename)
	{
		ImageCodec::ImageData *imgData = new ImageCodec::ImageData();
		imgData->width = mWidth;
		imgData->height = mHeight;
		imgData->depth = 1;
		imgData->format = PF_BYTE_RGB;

		// Allocate buffer 
		uchar* pBuffer = new uchar[mWidth * mHeight * 3];

		// Switch context if different from current one
		RenderSystem* rsys = Root::getSingleton().getRenderSystem();
		rsys->_setViewport(this->getViewport(0));

		// Must change the packing to ensure no overruns!
		glPixelStorei(GL_PACK_ALIGNMENT, 1);

		// Read pixels
		// I love GL: it does all the locking & colour conversion for us
		if (mIsFullScreen)
			glReadBuffer(GL_FRONT);
		glReadPixels(0,0, mWidth, mHeight, GL_RGB, GL_UNSIGNED_BYTE, pBuffer);

		// restore default alignment
		glPixelStorei(GL_PACK_ALIGNMENT, 4);

		// Wrap buffer in a memory stream
		DataStreamPtr stream(new MemoryDataStream(pBuffer, mWidth * mHeight * 3, false));

		// Need to flip the read data over in Y though
		Image img;
		img.loadRawData(stream, mWidth, mHeight, imgData->format );
		img.flipAroundX();

		MemoryDataStreamPtr streamFlipped(new MemoryDataStream(img.getData(), stream->size(), false));

		// Get codec 
		size_t pos = filename.find_last_of(".");
		String extension;
		if( pos == String::npos )
			OGRE_EXCEPT(
			Exception::ERR_INVALIDPARAMS, 
			"Unable to determine image type for '" + filename + "' - invalid extension.",
			"Win32Window::writeContentsToFile" );

		while( pos != filename.length() - 1 )
			extension += filename[++pos];

		// Get the codec
		Codec * pCodec = Codec::getCodec(extension);

		// Write out
		Codec::CodecDataPtr ptr(imgData);
		pCodec->codeToFile(streamFlipped, filename, ptr);

		delete [] pBuffer;
	}
    void EGLWindow::copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer)
    {
		if ((dst.left < 0) || (dst.right > mWidth) ||
			(dst.top < 0) || (dst.bottom > mHeight) ||
			(dst.front != 0) || (dst.back != 1))
		{
			OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
				"Invalid box.",
				"Win32Window::copyContentsToMemory" );
		}

		if (buffer == FB_AUTO)
		{
			buffer = mIsFullScreen? FB_FRONT : FB_BACK;
		}

		GLenum format = GLESPixelUtil::getGLOriginFormat(dst.format);
		GLenum type = GLESPixelUtil::getGLOriginDataType(dst.format);

		if ((format == 0) || (type == 0))
		{
			OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
				"Unsupported format.",
				"GtkEGLWindow::copyContentsToMemory" );
		}


		// Switch context if different from current one
		RenderSystem* rsys = Root::getSingleton().getRenderSystem();
		rsys->_setViewport(this->getViewport(0));

#if OGRE_NO_GLES3_SUPPORT == 0
        if(dst.getWidth() != dst.rowPitch)
            glPixelStorei(GL_PACK_ROW_LENGTH, dst.rowPitch);
#endif
		// Must change the packing to ensure no overruns!
		glPixelStorei(GL_PACK_ALIGNMENT, 1);

		//glReadBuffer((buffer == FB_FRONT)? GL_FRONT : GL_BACK);
        glReadPixels((GLint)0, (GLint)(mHeight - dst.getHeight()),
                     (GLsizei)dst.getWidth(), (GLsizei)dst.getHeight(),
                     format, type, dst.getTopLeftFrontPixelPtr());

		// restore default alignment
		glPixelStorei(GL_PACK_ALIGNMENT, 4);
#if OGRE_NO_GLES3_SUPPORT == 0
        glPixelStorei(GL_PACK_ROW_LENGTH, 0);
#endif
        
        PixelUtil::bulkPixelVerticalFlip(dst);
    }
Пример #6
0
    //---------------------------------------------------------------------
    Viewport::~Viewport()
    {
        ListenerList listenersCopy;
        std::swap(mListeners, listenersCopy);
        for (ListenerList::iterator i = listenersCopy.begin(); i != listenersCopy.end(); ++i)
        {
            (*i)->viewportDestroyed(this);
        }

        RenderSystem* rs = Root::getSingleton().getRenderSystem();
        if ((rs) && (rs->_getViewport() == this))
        {
            rs->_setViewport(NULL);
        }
    }