Пример #1
0
void ToolWindowEdit::OnActionROIFreehandUpdateUI( wxUpdateUIEvent& event)
{
  RenderView2D* view = ( RenderView2D* )MainWindow::GetMainWindowPointer()->GetRenderView( 0 );
  event.Check( view->GetInteractionMode() == RenderView2D::IM_ROIEdit
               && view->GetAction() == Interactor2DROIEdit::EM_Freehand );
  event.Enable( view->GetInteractionMode() == RenderView2D::IM_ROIEdit
                && !MainWindow::GetMainWindowPointer()->GetLayerCollection( "MRI" )->IsEmpty() );
}
Пример #2
0
void ToolWindowEdit::OnActionVoxelColorPickerUpdateUI( wxUpdateUIEvent& event)
{
  RenderView2D* view = ( RenderView2D* )MainWindow::GetMainWindowPointer()->GetRenderView( 0 );
  event.Check( view->GetInteractionMode() == RenderView2D::IM_VoxelEdit
      && view->GetAction() == Interactor2DVoxelEdit::EM_ColorPicker );

  event.Enable( view->GetInteractionMode() == RenderView2D::IM_VoxelEdit
      && !MainWindow::GetMainWindowPointer()->GetLayerCollection( "MRI" )->IsEmpty() );
}
Пример #3
0
void ToolWindowEdit::OnActionVoxelContourUpdateUI( wxUpdateUIEvent& event)
{
  RenderView2D* view = ( RenderView2D* )MainWindow::GetMainWindowPointer()->GetRenderView( 0 );
  event.Check( view->GetInteractionMode() == RenderView2D::IM_VoxelEdit
      && view->GetAction() == Interactor2DVoxelEdit::EM_Contour );

  LayerMRI* mri = (LayerMRI*)MainWindow::GetMainWindowPointer()->GetLayerCollection( "MRI" )->GetActiveLayer();
  event.Enable( view->GetInteractionMode() == RenderView2D::IM_VoxelEdit
      && mri /*&& mri->GetProperties()->GetColorMap() == LayerPropertiesMRI::LUT*/ );
}
Пример #4
0
void ToolWindowEdit::DoUpdateTools()
{
  int nViewId = MainWindow::GetMainWindowPointer()->GetActiveViewId();
  if ( nViewId < 0 || nViewId > 2 )
    nViewId = 0;
  RenderView2D* view = ( RenderView2D* )MainWindow::GetMainWindowPointer()->GetRenderView( nViewId );
  
  bool bVoxelEditVisible = m_toolbarVoxelEdit->IsShown();
  bool bROIEditVisible = m_toolbarROIEdit->IsShown();
  if ( bVoxelEditVisible != (view->GetInteractionMode() == RenderView2D::IM_VoxelEdit) ||
       bROIEditVisible != (view->GetInteractionMode() == RenderView2D::IM_ROIEdit) )
  {
    m_toolbarVoxelEdit ->Show( view->GetInteractionMode() == RenderView2D::IM_VoxelEdit );
    m_toolbarROIEdit ->Show( view->GetInteractionMode() == RenderView2D::IM_ROIEdit );

    XRCCTRL( *this, "ID_PANEL_HOLDER", wxPanel )->Layout();
  }

// XRCCTRL( *m_toolbarBrush, "ID_STATIC_BRUSH_SIZE", wxStaticText )->Enable( m_viewAxial->GetAction() != Interactor2DROIEdit::EM_Fill );
  m_spinBrushSize->Enable( view->GetAction() != Interactor2DROIEdit::EM_Fill );
  m_spinBrushTolerance->Enable( view->GetAction() == Interactor2DROIEdit::EM_Fill );
// choiceTemplate->Enable( checkTemplate->IsChecked() && m_viewAxial->GetAction() == Interactor2DROIEdit::EM_Fill );
// XRCCTRL( *m_toolbarBrush, "ID_STATIC_BRUSH_TOLERANCE", wxStaticText )->Enable( checkTemplate->IsChecked() ); //&& m_viewAxial->GetAction() == Interactor2DROIEdit::EM_Fill );
// XRCCTRL( *m_toolbarBrush, "ID_SPIN_BRUSH_TOLERANCE", wxSpinCtrl )->Enable( checkTemplate->IsChecked() );//&& m_viewAxial->GetAction() == Interactor2DROIEdit::EM_Fill );

  BrushProperty* bp = MainWindow::GetMainWindowPointer()->GetBrushProperty();
  LayerVolumeBase* layer = bp->GetReferenceLayer();
// if ( m_choiceTemplate->GetSelection() != wxNOT_FOUND )
//  layer = ( LayerEditable* )(void*)m_choiceTemplate->GetClientData( m_choiceTemplate->GetSelection() );

  m_choiceTemplate->Clear();
  m_choiceTemplate->Append( _("None"), (void*)NULL );
  LayerCollection* lc = MainWindow::GetMainWindowPointer()->GetLayerCollection( "MRI" );
  int nSel = 0;
  for ( int i = 0; i < lc->GetNumberOfLayers(); i++ )
  {
    LayerMRI* mri = (LayerMRI*)lc->GetLayer( i );
    if ( layer == mri )
    {
      nSel = i+1;
    }

    m_choiceTemplate->Append( wxString::FromAscii( mri->GetName() ), (void*)mri );
  }
// if ( !lc->IsEmpty() )
  m_choiceTemplate->SetSelection( nSel );

  m_spinBrushSize->SetValue( bp->GetBrushSize() );
  m_spinBrushTolerance->SetValue( bp->GetBrushTolerance( ) );

  m_checkDrawConnectedOnly->SetValue( bp->GetDrawConnectedOnly() );
  m_checkDrawRange  ->SetValue( bp->GetDrawRangeEnabled() );
  m_checkExcludeRange  ->SetValue( bp->GetExcludeRangeEnabled() );

  m_editDrawRangeLow  ->Enable( bp->GetDrawRangeEnabled() );
  m_editDrawRangeHigh  ->Enable( bp->GetDrawRangeEnabled() );
  m_editExcludeRangeLow ->Enable( bp->GetExcludeRangeEnabled() );
  m_editExcludeRangeHigh ->Enable( bp->GetExcludeRangeEnabled() );

  double* range = bp->GetDrawRange();
  UpdateTextValue( m_editDrawRangeLow, range[0] );
  UpdateTextValue( m_editDrawRangeHigh, range[1] );
  range = bp->GetExcludeRange();
  UpdateTextValue( m_editExcludeRangeLow, range[0] );
  UpdateTextValue( m_editExcludeRangeHigh, range[1] );

  Contour2D* c2d = view->GetContour2D();
  m_checkSmooth->SetValue( c2d->GetSmooth() );
  UpdateTextValue( m_editSmoothSD, c2d->GetSmoothSD() );
  m_editSmoothSD->Enable( c2d->GetSmooth() );
  UpdateTextValue( m_editContourValue, c2d->GetContourValue() );
  
  double* rgb = c2d->GetContourColor();
  m_colorPickerContour->SetColour( wxColour( (int)(rgb[0]*255), (int)(rgb[1]*255), (int)(rgb[2]*255) ) );
  
  int nAction = view->GetAction(); 
  ShowWidgets( m_widgetsBrushSize, nAction != Interactor2DVoxelEdit::EM_Contour &&
                                   nAction != Interactor2DVoxelEdit::EM_ColorPicker && 
                                   nAction != Interactor2DVoxelEdit::EM_Fill );
  ShowWidgets( m_widgetsReference, nAction == Interactor2DVoxelEdit::EM_Fill || 
                                   nAction == Interactor2DVoxelEdit::EM_Contour );  
  ShowWidgets( m_widgetsTolerance, nAction == Interactor2DVoxelEdit::EM_Fill );
  ShowWidgets( m_widgetsConstrain, nAction != Interactor2DVoxelEdit::EM_ColorPicker && 
      nAction != Interactor2DVoxelEdit::EM_Contour ); 
  ShowWidgets( m_widgetsSmooth, nAction == Interactor2DVoxelEdit::EM_Contour );
  ShowWidgets( m_widgetsContour, nAction == Interactor2DVoxelEdit::EM_Contour );
  
  m_bToUpdateTools = false;
  wxPanel* panel = XRCCTRL( *this, "ID_PANEL_HOLDER", wxPanel );
  panel->Layout();
  panel->Fit();
  Fit();
  Layout();
  MainWindow::GetMainWindowPointer()->NeedRedraw( 1 );
}