//a little bit ugly string fetchNameFromUser() { string resultString= "You have ended the game with score:" + std::to_string(score); Text alphabet [26]; Text resultText; setText(resultText, font, Color::White, 35, resultString, { 200,220 }); Text enterNameText; setText(enterNameText, font, Color::White, 30, "Please Enter Your Name", { 340,300 }); Text gameOverText; setText(gameOverText, font, Color::Red, 40, "GAME OVER", { 370,150 }); pair <unsigned char, unsigned char> myPair = { 0,0 }; char chosenLetter = 'A'; string userName = "******"; Text providedNameText; RectangleShape marker; while (window.waitEvent(myEvent)) { window.clear(Color::Black); setText(providedNameText, font, Color::White, 30, userName, { 460,360 }); drawTextes(gameOverText, enterNameText, providedNameText, scoreText,resultText); int j = 1; int k = 0; for (unsigned char i = 0; i<26; ++i) { if (0 == i % 13) { ++j; k=0; } ++k; char letter[2] = "A"; letter[0] = letter[0] + i; setText(alphabet[i], font, Color::White, 20 , letter , {350.0f+20*k,380.0f+20*j}); window.draw(alphabet[i]); } setMarker(marker, alphabet[chosenLetter - 65].getPosition()); window.draw(marker); static int i = 0; gameOverInput(myEvent, userName, chosenLetter, myPair, i); window.display(); if (3 == i) return userName; } }