Пример #1
0
GLint setX(lua_State* L)
{
    if(lua_isstring(L,-2))
    {
        Renderable* auxrender = (Core::getInstance())->getRenderable(lua_tostring(L,-2));
        auxrender->move(lua_tonumber(L,-1), auxrender->getY());
    }
}
Пример #2
0
GLint getY(lua_State* L)
{
    Renderable* auxrender = (Core::getInstance())->getRenderable(lua_tostring(L,-1));
    lua_pushnumber(L,auxrender->getY());  
}