bool $CLASS_NAME::resize (const ResizeInput &input) { _viewport->set_bounds(AlignedBox<2>(ZERO, input.new_size())); glViewport(0, 0, (GLsizei)input.new_size()[WIDTH], (GLsizei)input.new_size()[HEIGHT]); check_graphics_error(); return Scene::resize(input); }
bool LightingScene::resize (const ResizeInput & input) { logger()->log(LOG_INFO, LogBuffer() << "Resizing to " << input.new_size()); _viewport->set_bounds(AlignedBox<2>(ZERO, input.new_size())); glViewport(0, 0, input.new_size()[WIDTH], input.new_size()[HEIGHT]); check_graphics_error(); return Scene::resize(input); }