//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- cvf::StructGridInterface::FaceType RigNNCData::calculateCellFaceOverlap(const RigCell &c1, const RigCell &c2, const RigMainGrid &mainGrid, std::vector<size_t>* connectionPolygon, std::vector<cvf::Vec3d>* connectionIntersections) { // Try to find the shared face bool isPossibleNeighborInDirection[6]={ true, true, true, true, true, true }; if ( c1.hostGrid() == c2.hostGrid() ) { char hasNeighbourInAnyDirection = 0; size_t i1, j1, k1; c1.hostGrid()->ijkFromCellIndex(c1.gridLocalCellIndex(), &i1, &j1, &k1); size_t i2, j2, k2; c2.hostGrid()->ijkFromCellIndex(c2.gridLocalCellIndex(), &i2, &j2, &k2); isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I] = ((i1 + 1) == i2); isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_I] = ((i2 + 1) == i1); isPossibleNeighborInDirection[cvf::StructGridInterface::POS_J] = ((j1 + 1) == j2); isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_J] = ((j2 + 1) == j1); isPossibleNeighborInDirection[cvf::StructGridInterface::POS_K] = ((k1 + 1) == k2); isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_K] = ((k2 + 1) == k1); hasNeighbourInAnyDirection = isPossibleNeighborInDirection[cvf::StructGridInterface::POS_I] + isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_I] + isPossibleNeighborInDirection[cvf::StructGridInterface::POS_J] + isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_J] + isPossibleNeighborInDirection[cvf::StructGridInterface::POS_K] + isPossibleNeighborInDirection[cvf::StructGridInterface::NEG_K]; // If cell 2 is not adjancent with respect to any of the six ijk directions, // assume that we have no overlapping area. if ( !hasNeighbourInAnyDirection ) { // Add to search map //m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c1GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx); //m_cellIdxToFaceToConnectionIdxMap[m_connections[cnIdx].m_c2GlobIdx][cvf::StructGridInterface::NO_FACE].push_back(cnIdx); //cvf::Trace::show("NNC: No direct neighbors : C1: " + cvf::String((int)m_connections[cnIdx].m_c1GlobIdx) + " C2: " + cvf::String((int)m_connections[cnIdx].m_c2GlobIdx)); return cvf::StructGridInterface::NO_FACE; } } #if 0 // Possibly do some testing to avoid unneccesary overlap calculations cvf::Vec3d normal; for ( char fIdx = 0; fIdx < 6; ++fIdx ) { if ( isPossibleNeighborInDirection[fIdx] ) { cvf::Vec3d fc1 = c1.faceCenter((cvf::StructGridInterface::FaceType)(fIdx)); cvf::Vec3d fc2 = c2.faceCenter(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx))); cvf::Vec3d fc1ToFc2 = fc2 - fc1; normal = c1.faceNormalWithAreaLenght((cvf::StructGridInterface::FaceType)(fIdx)); normal.normalize(); // Check that face centers are approx in the face plane if ( normal.dot(fc1ToFc2) < 0.01*fc1ToFc2.length() ) { } } } #endif for ( unsigned char fIdx = 0; fIdx < 6; ++fIdx ) { if ( !isPossibleNeighborInDirection[fIdx] ) { continue; } // Calculate connection polygon std::vector<size_t> polygon; std::vector<cvf::Vec3d> intersections; caf::SizeTArray4 face1; caf::SizeTArray4 face2; c1.faceIndices((cvf::StructGridInterface::FaceType)(fIdx), &face1); c2.faceIndices(cvf::StructGridInterface::oppositeFace((cvf::StructGridInterface::FaceType)(fIdx)), &face2); bool foundOverlap = cvf::GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon, &intersections, (cvf::EdgeIntersectStorage<size_t>*)nullptr, cvf::wrapArrayConst(&mainGrid.nodes()), face1.data(), face2.data(), 1e-6); if ( foundOverlap ) { if (connectionPolygon)(*connectionPolygon) = polygon; if (connectionIntersections) (*connectionIntersections) = intersections; return (cvf::StructGridInterface::FaceType)(fIdx); } } return cvf::StructGridInterface::NO_FACE; }