RosCompiler* RosCompilerCreate(D3D10_SB_TOKENIZED_PROGRAM_TYPE ProgramType, UINT *pCode, UINT numInputSignatureEntries, D3D11_1DDIARG_SIGNATURE_ENTRY *pInputSignatureEntries, UINT numOutputSignatureEntries, D3D11_1DDIARG_SIGNATURE_ENTRY *pOutputSignatureEntries, UINT numPatchConstantSignatureEntries, D3D11_1DDIARG_SIGNATURE_ENTRY *pPatchConstantSignatureEntries) { RosCompiler *pCompiler = new RosCompiler( ProgramType, pCode, numInputSignatureEntries, pInputSignatureEntries, numOutputSignatureEntries, pOutputSignatureEntries, numPatchConstantSignatureEntries, pPatchConstantSignatureEntries); if (pCompiler) { if (FAILED(pCompiler->InitializeStorage())) { delete pCompiler; pCompiler = NULL; } } return pCompiler; }
RosCompiler* RosCompilerCreate(D3D10_SB_TOKENIZED_PROGRAM_TYPE ProgramType, const UINT *pCode, const UINT *pLinkageDownstreamCode, const UINT *pLinkageUpstreamCode, const D3D11_1_DDI_BLEND_DESC* pBlendState, const D3D10_DDI_DEPTH_STENCIL_DESC* pDepthState, const D3D11_1_DDI_RASTERIZER_DESC* pRasterState, const RosUmdRenderTargetView** ppRenderTargetView, const RosUmdShaderResourceView** ppShaderResouceView, UINT numInputSignatureEntries, const D3D11_1DDIARG_SIGNATURE_ENTRY *pInputSignatureEntries, UINT numOutputSignatureEntries, const D3D11_1DDIARG_SIGNATURE_ENTRY *pOutputSignatureEntries, UINT numPatchConstantSignatureEntries, const D3D11_1DDIARG_SIGNATURE_ENTRY *pPatchConstantSignatureEntries) { RosCompiler *pCompiler = new RosCompiler( ProgramType, pCode, pLinkageDownstreamCode, pLinkageUpstreamCode, pBlendState, pDepthState, pRasterState, ppRenderTargetView, ppShaderResouceView, numInputSignatureEntries, pInputSignatureEntries, numOutputSignatureEntries, pOutputSignatureEntries, numPatchConstantSignatureEntries, pPatchConstantSignatureEntries); if (pCompiler) { if (FAILED(pCompiler->InitializeStorage())) { delete pCompiler; pCompiler = NULL; } } return pCompiler; }