Пример #1
0
RotateTo* RotateTo::create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
{
    RotateTo* pRotateTo = new RotateTo();
    pRotateTo->initWithDuration(fDuration, fDeltaAngleX, fDeltaAngleY);
    pRotateTo->autorelease();
    
    return pRotateTo;
}
Пример #2
0
RotateTo* RotateTo::create(float rotate_x, float rotate_y, float rotate_z, long _time)
{
	RotateTo* ret = nullptr;
	gbAlloc(ret);
	ret->m_dstRotate.x = rotate_x;
	ret->m_dstRotate.y = rotate_y;
	ret->m_dstRotate.z = rotate_z;
	ret->m_remainTimer = _time;
	ret->autorelease();
	return ret;
}