Пример #1
0
void RuleSet::InActivate(const char *ctg) {
  for (int i=0; i<nRules; i++) {
    Rule *r = rules[i];
    if (!r->IsHelpRule() && r->CategoryName() && !strcmp(ctg, r->CategoryName()))
      InActivate(r);
  }
}
Пример #2
0
bool RuleSet::FixRules() {
  isFixed = true;
  for (int i=0; i<nRules; i++) {
    Rule *r = rules[i]; 
    if (r->Id() && r->Id()->RuleNo() < 0) {
      Message(MSG_WARNING, "help rule", r->Name(), "is not defined");
      isFixed = false;
    } else 
      r->ResolveHelpRules();
    for (RuleTerm *rt = r->FirstRuleTerm(); rt; rt = rt->Next())
      if (rt->GetJump() && rt->GetJump()->GetId()->GetRuleIndex() <= i) {
	Message(MSG_WARNING, r->Name(), "jumps backwards");
	isFixed = false;
      }
    if (!r->IsHelpRule()) {
      if (!r->CategoryName()) {
	Message(MSG_WARNING, "rule", r->Name(), "has no category");
	//isFixed = false;
      } else {
	Category *cat = FindCategory(r->CategoryName());
	if (!cat) {
	  Message(MSG_WARNING, "category", r->CategoryName(), "never declared");
	  isFixed = false;
	} else 
	  for (RuleTerm *rt = r->FirstRuleTerm(); rt; rt = rt->Next())
	    rt->category = cat;
      }
      if (r->FirstRuleTerm() && !r->FirstRuleTerm()->IsScrutinizing() &&
	  r->FirstRuleTerm()->GetInfo()) {
	Message(MSG_WARNING, r->Name(), ", only scrutinizing rules can have info");
	isFixed = false;
      }
    }
  }
  return isFixed;
}