Пример #1
0
	ArticleStateCraft::ArticleStateCraft(ArticleDefinitionCraft *defs) : ArticleState(defs->id)
	{
		RuleCraft *craft = _game->getMod()->getCraft(defs->id);

		// add screen elements
		_txtTitle = new Text(210, 32, 5, 24);

		// Set palette
		setPalette("PAL_UFOPAEDIA");

		ArticleState::initLayout();

		// add other elements
		add(_txtTitle);

		// Set up objects
		_game->getMod()->getSurface(defs->image_id)->blit(_bg);
		_btnOk->setColor(Palette::blockOffset(15)-1);
		_btnPrev->setColor(Palette::blockOffset(15)-1);
		_btnNext->setColor(Palette::blockOffset(15)-1);

		_txtTitle->setColor(Palette::blockOffset(14)+15);
		_txtTitle->setBig();
		_txtTitle->setWordWrap(true);
		_txtTitle->setText(tr(defs->title));

		_txtInfo = new Text(defs->rect_text.width, defs->rect_text.height, defs->rect_text.x, defs->rect_text.y);
		add(_txtInfo);

		_txtInfo->setColor(Palette::blockOffset(14)+15);
		_txtInfo->setWordWrap(true);
		_txtInfo->setText(tr(defs->text));

		_txtStats = new Text(defs->rect_stats.width, defs->rect_stats.height, defs->rect_stats.x, defs->rect_stats.y);
		add(_txtStats);

		_txtStats->setColor(Palette::blockOffset(14)+15);
		_txtStats->setSecondaryColor(Palette::blockOffset(15)+4);

		std::wostringstream ss;
		ss << tr("STR_MAXIMUM_SPEED_UC").arg(Text::formatNumber(craft->getMaxSpeed())) << L'\n';
		ss << tr("STR_ACCELERATION").arg(craft->getAcceleration()) << L'\n';
		ss << tr("STR_FUEL_CAPACITY").arg(Text::formatNumber(craft->getMaxFuel())) << L'\n';
		ss << tr("STR_WEAPON_PODS").arg(craft->getWeapons()) << L'\n';
		ss << tr("STR_DAMAGE_CAPACITY_UC").arg(Text::formatNumber(craft->getMaxDamage())) << L'\n';
		ss << tr("STR_CARGO_SPACE").arg(craft->getSoldiers()) << L'\n';
		ss << tr("STR_HWP_CAPACITY").arg(craft->getVehicles());
		_txtStats->setText(ss.str());

		centerAllSurfaces();
	}
Пример #2
0
	ArticleStateCraft::ArticleStateCraft(Game *game, ArticleDefinitionCraft *defs, int palSwitch) : ArticleState(game, defs->id, palSwitch)
	{
		RuleCraft *craft = _game->getRuleset()->getCraft(defs->id);

		// add screen elements
		_txtTitle = new Text(155, 32, 5, 24);

		// Set palette
		_game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_3")->getColors());

		ArticleState::initLayout();

		// add other elements
		add(_txtTitle);

		// Set up objects
		_game->getResourcePack()->getSurface(defs->image_id)->blit(_bg);
		_btnOk->setColor(Palette::blockOffset(15)-1);
		_btnPrev->setColor(Palette::blockOffset(15)-1);
		_btnNext->setColor(Palette::blockOffset(15)-1);

		_txtTitle->setColor(Palette::blockOffset(14)+15);
		_txtTitle->setBig();
		_txtTitle->setWordWrap(true);
		_txtTitle->setText(Ufopaedia::buildText(_game, defs->title));

		_txtInfo = new Text(defs->rect_text.width, defs->rect_text.height, defs->rect_text.x, defs->rect_text.y);
		add(_txtInfo);

		_txtInfo->setColor(Palette::blockOffset(14)+15);
		_txtInfo->setWordWrap(true);
		_txtInfo->setText(Ufopaedia::buildText(_game, defs->text));

		_txtStats = new Text(defs->rect_stats.width, defs->rect_stats.height, defs->rect_stats.x, defs->rect_stats.y);
		add(_txtStats);

		_txtStats->setColor(Palette::blockOffset(14)+15);
		_txtStats->setSecondaryColor(Palette::blockOffset(15)+4);

		std::wstringstream ss;
		ss << _game->getLanguage()->getString("STR_MAXIMUM_SPEED_UC") << L'\x01' << craft->getMaxSpeed() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_ACCELERATION") << L'\x01' << craft->getAcceleration() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_FUEL_CAPACITY") << L'\x01' << craft->getMaxFuel() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_WEAPON_PODS") << L'\x01' << craft->getWeapons() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_DAMAGE_CAPACITY_UC") << L'\x01' << craft->getMaxDamage() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_CARGO_SPACE") << L'\x01' << craft->getSoldiers() << L'\x01' << L'\n';
		ss << _game->getLanguage()->getString("STR_HWP_CAPACITY") << L'\x01' << craft->getVehicles();
		_txtStats->setText(ss.str());
	}
	ArticleStateTFTDCraft::ArticleStateTFTDCraft(ArticleDefinitionTFTD *defs) : ArticleStateTFTD(defs)
	{
		RuleCraft *craft = _game->getRuleset()->getCraft(defs->id);
		_txtStats = new Text(126, 56, 192, 116);
		add(_txtStats);

		_txtStats->setColor(Palette::blockOffset(0)+2);
		_txtStats->setSecondaryColor(Palette::blockOffset(15)+4);

		std::wostringstream ss;
		ss << tr("STR_MAXIMUM_SPEED_UC").arg(Text::formatNumber(craft->getMaxSpeed())) << L'\n';
		ss << tr("STR_ACCELERATION").arg(craft->getAcceleration()) << L'\n';
		ss << tr("STR_FUEL_CAPACITY").arg(Text::formatNumber(craft->getMaxFuel())) << L'\n';
		ss << tr("STR_WEAPON_PODS").arg(craft->getWeapons()) << L'\n';
		ss << tr("STR_DAMAGE_CAPACITY_UC").arg(Text::formatNumber(craft->getMaxDamage())) << L'\n';
		ss << tr("STR_CARGO_SPACE").arg(craft->getSoldiers()) << L'\n';
		ss << tr("STR_HWP_CAPACITY").arg(craft->getVehicles());
		_txtStats->setText(ss.str());

		centerAllSurfaces();
	}