void initMerge(int level, string inputSIF1, string inputSIF2, string inputSIF3){ makeWithSIF(glMesh1, inputSIF1); makeWithSIF(glMesh2, inputSIF2); makeWithSIF(glMesh3, inputSIF3); Mesh glMesh12; glMesh12 = merge(glMesh1, glMesh2); glMesh = merge(glMesh12, glMesh3); Subdivision myCC(glMesh); glMesh = myCC.ccSubdivision(level); glMesh.computeNormals(); Offset offset(glMesh, 0.0015); vector<Mesh> meshes; bool full = false; if(full) { offset.makeFullOffset(); glOffMesh = offset.offsetMesh; Subdivision myOffCC(glOffMesh); glOffMesh = myOffCC.ccSubdivision(0); meshes.push_back(glOffMesh); } else { offset.makeSeperateOffset(); glPosMesh = offset.posOffsetMesh; glNegMesh = offset.negOffsetMesh; glSideMesh = offset.sideOffsetMesh; meshes.push_back(glPosMesh); meshes.push_back(glNegMesh); meshes.push_back(glSideMesh); } STL stl; stl.STLOutput(meshes, "debug/STL/Example.stl"); }
void init(int level, string inputSIF){ //makeWithSIF(glMesh, inputSIF); makeWithQuadSIF(glMesh, inputSIF); Subdivision myCC(glMesh); glMesh = myCC.ccSubdivision(level); glMesh.computeNormals(); Offset offset(glMesh, 0.0015); vector<Mesh> meshes; bool full = true; if(full) { offset.makeFullOffset(); glOffMesh = offset.offsetMesh; Subdivision myOffCC(glOffMesh); glOffMesh = myOffCC.ccSubdivision(0); meshes.push_back(glOffMesh); } else { offset.makeSeperateOffset(); glPosMesh = offset.posOffsetMesh; glNegMesh = offset.negOffsetMesh; glSideMesh = offset.sideOffsetMesh; meshes.push_back(glPosMesh); meshes.push_back(glNegMesh); meshes.push_back(glSideMesh); } STL stl; stl.STLOutput(meshes, "debug/STL/Example.stl"); }