//virtual Gui::CEffect* PSVGFEOffsetElement::Filter(Gui::RenderContext* renderContext, Gui::CEffect* inEffect[], PSVGFilterElement* pFilterElement, const gm::RectF& uRect, double scaleX, double scaleY) { SVGFEOffsetElement* psvgElement = static_cast<SVGFEOffsetElement*>(m_pNode); // LDraw::Bitmap* inImage = inImage[0]->m_outImage; double dx = psvgElement->get_dx()->get_animVal(); double dy = psvgElement->get_dy()->get_animVal(); SVGOffsetEffect* pEffect = new SVGOffsetEffect; pEffect->m_inEffect = inEffect[0]; pEffect->m_dx = (float)dx; pEffect->m_dy = (float)dy; #if 0 pEffect->m_technique = pO->m_res->m_d3d9_effect->GetTechniqueByName("RenderLinearGradient"); ASSERT(pEffect->m_technique); #endif m_effect = pEffect; return pEffect; #if 0 UI::Graphics out(new LDraw::GraphicsO(outImage)); out.DrawImage(inImage, (float)(dx*scaleX), (float)(dy*scaleY)); #endif return 0; }