Пример #1
0
bool SVGPathParserFactory::buildPathFromString(const String& d, Path& result)
{
    if (d.isEmpty())
        return false;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    OwnPtr<SVGPathStringSource> source = SVGPathStringSource::create(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #2
0
bool buildPathFromString(const String& d, Path& result)
{
    if (d.isEmpty())
        return true;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    auto source = std::make_unique<SVGPathStringSource>(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #3
0
bool SVGPathParserFactory::buildSVGPathByteStreamFromString(const String& d, OwnPtr<SVGPathByteStream>& result, PathParsingMode parsingMode)
{
    result = SVGPathByteStream::create();
    if (d.isEmpty())
        return false;

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(result.get());

    OwnPtr<SVGPathStringSource> source = SVGPathStringSource::create(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #4
0
bool SVGPathParserFactory::buildSVGPathSegListFromByteStream(SVGPathByteStream* stream, SVGPathElement* element, SVGPathSegList& result, PathParsingMode parsingMode)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    SVGPathSegListBuilder* builder = globalSVGPathSegListBuilder(element, parsingMode == NormalizedParsing ? PathSegNormalizedRole : PathSegUnalteredRole, result);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #5
0
bool SVGPathParserFactory::buildPathFromSVGPathSegList(SVGPathSegList* pathSegList, Path& result)
{
    ASSERT(pathSegList);
    if (!pathSegList->numberOfItems())
        return false;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(pathSegList);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #6
0
bool buildPathFromByteStream(const SVGPathByteStream* stream, Path& result)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return true;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    SVGPathByteStreamSource source(stream);
    SVGPathParser* parser = globalSVGPathParser(&source, builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #7
0
bool buildPathFromByteStream(SVGPathByteStream* stream, Path& result)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return true;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #8
0
bool SVGPathParserFactory::buildSVGPathSegListFromString(const String& d, SVGPathSegList* result, PathParsingMode parsingMode)
{
    ASSERT(result);
    if (d.isEmpty())
        return false;

    SVGPathSegListBuilder* builder = globalSVGPathSegListBuilder(result);

    OwnPtr<SVGPathStringSource> source = SVGPathStringSource::create(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #9
0
bool SVGPathParserFactory::buildPathFromByteStream(SVGPathByteStream* stream, Path& result)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    SVGPathBuilder* builder = globalSVGPathBuilder(result);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    parser->cleanup();
    return ok;
}
Пример #10
0
bool buildSVGPathSegListFromByteStream(SVGPathByteStream* stream, SVGPathElement* element, SVGPathSegList& result, PathParsingMode parsingMode)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return true;

    SVGPathSegListBuilder* builder = globalSVGPathSegListBuilder(element, parsingMode == NormalizedParsing ? PathSegNormalizedRole : PathSegUnalteredRole, result);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #11
0
bool buildStringFromByteStream(SVGPathByteStream* stream, String& result, PathParsingMode parsingMode)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return true;

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #12
0
bool SVGPathParserFactory::buildStringFromByteStream(SVGPathByteStream* stream, String& result, PathParsingMode parsingMode)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false; 

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #13
0
bool buildStringFromByteStream(const SVGPathByteStream* stream, String& result, PathParsingMode parsingMode)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return true;

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    SVGPathByteStreamSource source(stream);
    SVGPathParser* parser = globalSVGPathParser(&source, builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #14
0
bool buildStringFromSVGPathSegList(const SVGPathSegList& list, String& result, PathParsingMode parsingMode)
{
    result = String();
    if (list.isEmpty())
        return true;

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    auto source = std::make_unique<SVGPathSegListSource>(list);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #15
0
bool buildSVGPathByteStreamFromString(const String& d, SVGPathByteStream* result, PathParsingMode parsingMode)
{
    ASSERT(result);
    result->clear();
    if (d.isEmpty())
        return true;

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(result);

    auto source = std::make_unique<SVGPathStringSource>(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #16
0
bool buildStringFromSVGPathSegList(const SVGPathSegList& list, String& result, PathParsingMode parsingMode)
{
    result = String();
    if (list.isEmpty())
        return false;

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(list);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #17
0
bool buildSVGPathByteStreamFromSVGPathSegList(const SVGPathSegList& list, SVGPathByteStream* result, PathParsingMode parsingMode)
{
    ASSERT(result);
    result->clear();
    if (list.isEmpty())
        return false;

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(result);

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(list);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();
    return ok;
}
Пример #18
0
bool SVGPathParserFactory::buildStringFromSVGPathSegList(SVGPathSegList* pathSegList, String& result, PathParsingMode parsingMode)
{
    ASSERT(pathSegList);
    if (!pathSegList->numberOfItems())
        return false; 

    SVGPathStringBuilder* builder = globalSVGPathStringBuilder();

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(pathSegList);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    result = builder->result();
    parser->cleanup();
    return ok;
}
Пример #19
0
bool getTotalLengthOfSVGPathByteStream(const SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalTotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    SVGPathByteStreamSource source(stream);
    SVGPathParser* parser = globalSVGPathParser(&source, builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}
Пример #20
0
bool SVGPathParserFactory::getSVGPathSegAtLengthFromSVGPathSegList(SVGPathSegList* pathSegList, float length, unsigned long& pathSeg)
{
    ASSERT(pathSegList);
    if (!pathSegList->numberOfItems())
        return false; 

    PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathSegListSource> source = SVGPathSegListSource::create(pathSegList);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
Пример #21
0
bool SVGPathParserFactory::getTotalLengthOfSVGPathByteStream(SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalTotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}
Пример #22
0
bool getPointAtLengthOfSVGPathByteStream(SVGPathByteStream* stream, float length, FloatPoint& point)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalPointAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    point = builder->currentPoint();
    parser->cleanup();
    return ok;
}
Пример #23
0
bool getPointAtLengthOfSVGPathByteStream(SVGPathByteStream* stream, float length, SVGPoint& point)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    point = builder->currentPoint();
    parser->cleanup();
    return ok;
}
Пример #24
0
bool SVGPathParserFactory::getSVGPathSegAtLengthFromSVGPathByteStream(SVGPathByteStream* stream, float length, unsigned& pathSeg)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    OwnPtr<SVGPathByteStreamSource> source = SVGPathByteStreamSource::create(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
Пример #25
0
bool getTotalLengthOfSVGPathByteStream(SVGPathByteStream* stream, float& totalLength)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::TotalLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, 0);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    totalLength = builder->totalLength();
    parser->cleanup();
    return ok;
}
Пример #26
0
bool getSVGPathSegAtLengthFromSVGPathByteStream(SVGPathByteStream* stream, float length, unsigned& pathSeg)
{
    ASSERT(stream);
    if (stream->isEmpty())
        return false;

    PathTraversalState traversalState(PathTraversalState::Action::SegmentAtLength);
    SVGPathTraversalStateBuilder* builder = globalSVGPathTraversalStateBuilder(traversalState, length);

    auto source = std::make_unique<SVGPathByteStreamSource>(stream);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(NormalizedParsing);
    pathSeg = builder->pathSegmentIndex();
    parser->cleanup();
    return ok;
}
Пример #27
0
bool buildSVGPathByteStreamFromString(const String& d, SVGPathByteStream* result, PathParsingMode parsingMode)
{
    ASSERT(result);
    result->clear();
    if (d.isEmpty())
        return false;

    // The string length is typically a minor overestimate of eventual byte stream size, so it avoids us a lot of reallocs.
    result->reserveInitialCapacity(d.length());

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(result);

    OwnPtr<SVGPathStringSource> source = SVGPathStringSource::create(d);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode);
    parser->cleanup();

    result->shrinkToFit();

    return ok;
}
Пример #28
0
bool appendSVGPathByteStreamFromSVGPathSeg(PassRefPtr<SVGPathSeg> pathSeg, SVGPathByteStream* result, PathParsingMode parsingMode)
{
    ASSERT(result);
    // FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists!
    ASSERT(parsingMode == UnalteredParsing);

    SVGPathSegList appendedItemList(PathSegUnalteredRole);
    appendedItemList.append(pathSeg);
    auto appendedByteStream = std::make_unique<SVGPathByteStream>();

    SVGPathByteStreamBuilder* builder = globalSVGPathByteStreamBuilder(appendedByteStream.get());
    auto source = std::make_unique<SVGPathSegListSource>(appendedItemList);
    SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
    bool ok = parser->parsePathDataFromSource(parsingMode, false);
    parser->cleanup();

    if (ok)
        result->append(appendedByteStream.get());

    return ok;
}
Пример #29
0
bool SVGPathParserFactory::buildPathFromString(const CStdString& d, KdPath& result) {
	if (d.IsEmpty())
		return false;

	SVGPathBuilder* builder = new SVGPathBuilder();
	builder->setCurrentPath(&result);

	//OwnPtr<SVGPathStringSource> source = SVGPathStringSource::create(d);
	SVGPathStringSource* source = new SVGPathStringSource(d);
	//SVGPathParser* parser = globalSVGPathParser(source.get(), builder);
	SVGPathParser* parser = new SVGPathParser();
	parser->setCurrentSource(source);
	parser->setCurrentConsumer(builder);

	bool ok = parser->parsePathDataFromSource(NormalizedParsing);
	parser->cleanup();

	delete parser;
	delete source;
	delete builder;

	return ok;
}