Пример #1
0
/**
 * Called via swrast->Line.  Examine current GL state and choose a software
 * line routine.  Then call it.
 */
static void
_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   _swrast_validate_derived( ctx );
   swrast->choose_line( ctx );
   assert(swrast->Line);

   if (swrast->SpecularVertexAdd) {
      swrast->SpecLine = swrast->Line;
      swrast->Line = _swrast_add_spec_terms_line;
   }

   swrast->Line( ctx, v0, v1 );
}
Пример #2
0
/**
 * Called via swrast->Line.  Examine current GL state and choose a software
 * line routine.  Then call it.
 */
static void
_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   _swrast_validate_derived( ctx );
   swrast->choose_line( ctx );

   if (ctx->Texture._EnabledUnits == 0
       && NEED_SECONDARY_COLOR(ctx)
       && !ctx->FragmentProgram._Enabled) {
      swrast->SpecLine = swrast->Line;
      swrast->Line = _swrast_add_spec_terms_line;
   }


   swrast->Line( ctx, v0, v1 );
}