////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // IsKeyDown ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "IsKeyDown") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); int vKey; if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { const char *str = val->getString(); char temp = str[0]; if (temp >= 'A' && temp <= 'Z') { temp += ('a' - 'A'); } vKey = (int)temp; } else { vKey = val->getInt(); } bool isDown = _keyStates[vKeyToKeyCode(vKey)]; stack->pushBool(isDown); return STATUS_OK; } else { return BaseScriptable::scCallMethod(script, stack, thisStack, name); } }
bool Console::Cmd_Set(int argc, const char **argv) { if (argc == 4 && !strncmp("=", argv[2], 1)) { ScValue *val = nullptr; Error error = CONTROLLER->setValue(argv[1], argv[3], val); if (error.getErrorLevel() == SUCCESS) { assert(val); debugPrintf("%s = %s\n", argv[1], val->getString()); } else { printError(argv[0], error); } } else { printUsage(argv[0]); } return true; }
SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { stack->correctParams(1); ScValue *val = stack->pop(); _filename = nullptr; if (!val->isNULL()) { BaseUtils::setString(&_filename, val->getString()); } _readFile = nullptr; _writeFile = nullptr; _mode = 0; _textMode = false; }
SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { _string = nullptr; _capacity = 0; stack->correctParams(1); ScValue *val = stack->pop(); if (val->isInt()) { _capacity = MAX(0, val->getInt()); if (_capacity > 0) { _string = new char[_capacity]; memset(_string, 0, _capacity); } } else { setStringVal(val->getString()); } if (_capacity == 0) { setStringVal(""); } }
bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // Substring ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "Substring") == 0) { stack->correctParams(2); int start = stack->pop()->getInt(); int end = stack->pop()->getInt(); if (end < start) { BaseUtils::swap(&start, &end); } //try { WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } //WideString subStr = str.substr(start, end - start + 1); WideString subStr(str.c_str() + start, end - start + 1); if (_gameRef->_textEncoding == TEXT_UTF8) { stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); } else { stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); } // } catch (std::exception &) { // stack->pushNULL(); // } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Substr ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Substr") == 0) { stack->correctParams(2); int start = stack->pop()->getInt(); ScValue *val = stack->pop(); int len = val->getInt(); if (!val->isNULL() && len <= 0) { stack->pushString(""); return STATUS_OK; } if (val->isNULL()) { len = strlen(_string) - start; } // try { WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } // WideString subStr = str.substr(start, len); WideString subStr(str.c_str() + start, len); if (_gameRef->_textEncoding == TEXT_UTF8) { stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); } else { stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); } // } catch (std::exception &) { // stack->pushNULL(); // } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ToUpperCase ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ToUpperCase") == 0) { stack->correctParams(0); WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } str.toUppercase(); if (_gameRef->_textEncoding == TEXT_UTF8) { stack->pushString(StringUtil::wideToUtf8(str).c_str()); } else { stack->pushString(StringUtil::wideToAnsi(str).c_str()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ToLowerCase ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ToLowerCase") == 0) { stack->correctParams(0); WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } str.toLowercase(); if (_gameRef->_textEncoding == TEXT_UTF8) { stack->pushString(StringUtil::wideToUtf8(str).c_str()); } else { stack->pushString(StringUtil::wideToAnsi(str).c_str()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IndexOf ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IndexOf") == 0) { stack->correctParams(2); const char *strToFind = stack->pop()->getString(); int index = stack->pop()->getInt(); WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } WideString toFind; if (_gameRef->_textEncoding == TEXT_UTF8) { toFind = StringUtil::utf8ToWide(strToFind); } else { toFind = StringUtil::ansiToWide(strToFind); } int indexOf = StringUtil::indexOf(str, toFind, index); stack->pushInt(indexOf); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Split ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Split") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); char separators[MAX_PATH_LENGTH] = ","; if (!val->isNULL()) { strcpy(separators, val->getString()); } SXArray *array = new SXArray(_gameRef); if (!array) { stack->pushNULL(); return STATUS_OK; } WideString str; if (_gameRef->_textEncoding == TEXT_UTF8) { str = StringUtil::utf8ToWide(_string); } else { str = StringUtil::ansiToWide(_string); } WideString delims; if (_gameRef->_textEncoding == TEXT_UTF8) { delims = StringUtil::utf8ToWide(separators); } else { delims = StringUtil::ansiToWide(separators); } Common::Array<WideString> parts; uint32 start = 0; for(uint32 i = 0; i < str.size() + 1; i++) { char ch = str.c_str()[i]; if(ch=='\0' || delims.contains(ch)) { char *part = new char[i - start + 1]; if(i != start) { Common::strlcpy(part, str.c_str() + start, i - start + 1); part[i - start] = '\0'; } else { part[0] = '\0'; } val = new ScValue(_gameRef, part); array->push(val); delete[] part; delete val; val = nullptr; start = i + 1; } } for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) { WideString &part = (*it); if (_gameRef->_textEncoding == TEXT_UTF8) { val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); } else { val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); } array->push(val); delete val; val = nullptr; } stack->pushNative(array, false); return STATUS_OK; } else { return STATUS_FAILED; } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // SetFont ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SetFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (_font) { _gameRef->_fontStorage->removeFont(_font); } if (val->isNULL()) { _font = nullptr; stack->pushBool(true); } else { _font = _gameRef->_fontStorage->addFont(val->getString()); stack->pushBool(_font != nullptr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetImage") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); /* const char *filename = */ val->getString(); delete _image; _image = nullptr; if (val->isNULL()) { stack->pushBool(true); return STATUS_OK; } _image = new BaseSprite(_gameRef); if (!_image || DID_FAIL(_image->loadFile(val->getString()))) { delete _image; _image = nullptr; stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetImage") == 0) { stack->correctParams(0); if (!_image || !_image->getFilename()) { stack->pushNULL(); } else { stack->pushString(_image->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetImageObject") == 0) { stack->correctParams(0); if (!_image) { stack->pushNULL(); } else { stack->pushNative(_image, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Focus ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Focus") == 0) { stack->correctParams(0); focus(); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // MoveAfter / MoveBefore ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveAfter") == 0 || strcmp(name, "MoveBefore") == 0) { stack->correctParams(1); if (_parent && _parent->_type == UI_WINDOW) { UIWindow *win = (UIWindow *)_parent; uint32 i; bool found = false; ScValue *val = stack->pop(); // find directly if (val->isNative()) { UIObject *widget = (UIObject *)val->getNative(); for (i = 0; i < win->_widgets.size(); i++) { if (win->_widgets[i] == widget) { found = true; break; } } } // find by name else { const char *findName = val->getString(); for (i = 0; i < win->_widgets.size(); i++) { if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) { found = true; break; } } } if (found) { bool done = false; for (uint32 j = 0; j < win->_widgets.size(); j++) { if (win->_widgets[j] == this) { if (strcmp(name, "MoveAfter") == 0) { i++; } if (j >= i) { j++; } win->_widgets.insert_at(i, this); win->_widgets.remove_at(j); done = true; stack->pushBool(true); break; } } if (!done) { stack->pushBool(false); } } else { stack->pushBool(false); } } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // MoveToBottom ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveToBottom") == 0) { stack->correctParams(0); if (_parent && _parent->_type == UI_WINDOW) { UIWindow *win = (UIWindow *)_parent; for (uint32 i = 0; i < win->_widgets.size(); i++) { if (win->_widgets[i] == this) { win->_widgets.remove_at(i); win->_widgets.insert_at(0, this); break; } } stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // MoveToTop ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "MoveToTop") == 0) { stack->correctParams(0); if (_parent && _parent->_type == UI_WINDOW) { UIWindow *win = (UIWindow *)_parent; for (uint32 i = 0; i < win->_widgets.size(); i++) { if (win->_widgets[i] == this) { win->_widgets.remove_at(i); win->_widgets.add(this); break; } } stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } else { return BaseObject::scCallMethod(script, stack, thisStack, name); } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // SetSprite ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SetSprite") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); bool setCurrent = false; if (_currentSprite && _currentSprite == _sprite) { setCurrent = true; } delete _sprite; _sprite = nullptr; if (val->isNULL()) { _sprite = nullptr; if (setCurrent) { _currentSprite = nullptr; } stack->pushBool(true); } else { const char *filename = val->getString(); BaseSprite *spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { script->runtimeError("SetSprite method failed for file '%s'", filename); stack->pushBool(false); } else { _sprite = spr; if (setCurrent) { _currentSprite = _sprite; } stack->pushBool(true); } } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetSprite") == 0) { stack->correctParams(0); if (!_sprite || !_sprite->getFilename()) { stack->pushNULL(); } else { stack->pushString(_sprite->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetSpriteObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetSpriteObject") == 0) { stack->correctParams(0); if (!_sprite) { stack->pushNULL(); } else { stack->pushNative(_sprite, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); BaseSprite *spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { stack->pushBool(false); script->runtimeError("AddTalkSprite method failed for file '%s'", filename); } else { if (ex) { _talkSpritesEx.add(spr); } else { _talkSprites.add(spr); } stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemoveTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "RemoveTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); bool setCurrent = false; bool setTemp2 = false; if (ex) { for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) { if (_currentSprite == _talkSpritesEx[i]) { setCurrent = true; } if (_tempSprite2 == _talkSpritesEx[i]) { setTemp2 = true; } delete _talkSpritesEx[i]; _talkSpritesEx.remove_at(i); break; } } } else { for (uint32 i = 0; i < _talkSprites.size(); i++) { if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) { if (_currentSprite == _talkSprites[i]) { setCurrent = true; } if (_tempSprite2 == _talkSprites[i]) { setTemp2 = true; } delete _talkSprites[i]; _talkSprites.remove_at(i); break; } } } stack->pushBool(true); if (setCurrent) { _currentSprite = _sprite; } if (setTemp2) { _tempSprite2 = _sprite; } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetTalkSprite ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetTalkSprite") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool ex = stack->pop()->getBool(); bool setCurrent = false; bool setTemp2 = false; BaseSprite *spr = new BaseSprite(_gameRef, this); if (!spr || DID_FAIL(spr->loadFile(filename))) { stack->pushBool(false); script->runtimeError("SetTalkSprite method failed for file '%s'", filename); } else { // delete current if (ex) { for (uint32 i = 0; i < _talkSpritesEx.size(); i++) { if (_talkSpritesEx[i] == _currentSprite) { setCurrent = true; } if (_talkSpritesEx[i] == _tempSprite2) { setTemp2 = true; } delete _talkSpritesEx[i]; } _talkSpritesEx.clear(); } else { for (uint32 i = 0; i < _talkSprites.size(); i++) { if (_talkSprites[i] == _currentSprite) { setCurrent = true; } if (_talkSprites[i] == _tempSprite2) { setTemp2 = true; } delete _talkSprites[i]; } _talkSprites.clear(); } // set new if (ex) { _talkSpritesEx.add(spr); } else { _talkSprites.add(spr); } stack->pushBool(true); if (setCurrent) { _currentSprite = spr; } if (setTemp2) { _tempSprite2 = spr; } } return STATUS_OK; } else { return AdObject::scCallMethod(script, stack, thisStack, name); } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // DEBUG_CrashMe ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "DEBUG_CrashMe") == 0) { stack->correctParams(0); byte *p = 0; *p = 10; stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ApplyEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ApplyEvent") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); bool ret; ret = applyEvent(val->getString()); if (DID_SUCCEED(ret)) { stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CanHandleEvent ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CanHandleEvent") == 0) { stack->correctParams(1); stack->pushBool(canHandleEvent(stack->pop()->getString())); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CanHandleMethod ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CanHandleMethod") == 0) { stack->correctParams(1); stack->pushBool(canHandleMethod(stack->pop()->getString())); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AttachScript ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AttachScript") == 0) { stack->correctParams(1); stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DetachScript ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DetachScript") == 0) { stack->correctParams(2); const char *filename = stack->pop()->getString(); bool killThreads = stack->pop()->getBool(false); bool ret = false; for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { _scripts[i]->finish(killThreads); ret = true; break; } } stack->pushBool(ret); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IsScriptRunning ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IsScriptRunning") == 0) { stack->correctParams(1); const char *filename = stack->pop()->getString(); bool ret = false; for (uint32 i = 0; i < _scripts.size(); i++) { if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { ret = true; break; } } stack->pushBool(ret); return STATUS_OK; } else { return BaseScriptable::scCallMethod(script, stack, thisStack, name); } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // PlayAnim / PlayAnimAsync ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) { stack->correctParams(1); if (DID_FAIL(playAnim(stack->pop()->getString()))) { stack->pushBool(false); } else { if (strcmp(name, "PlayAnimAsync") != 0) { script->waitFor(this); } stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Reset ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Reset") == 0) { stack->correctParams(0); reset(); stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IsTalking ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IsTalking") == 0) { stack->correctParams(0); stack->pushBool(_state == STATE_TALKING); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // StopTalk / StopTalking ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) { stack->correctParams(0); if (_sentence) { _sentence->finish(); } if (_state == STATE_TALKING) { _state = _nextState; _nextState = STATE_READY; stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ForceTalkAnim ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ForceTalkAnim") == 0) { stack->correctParams(1); const char *animName = stack->pop()->getString(); delete[] _forcedTalkAnimName; _forcedTalkAnimName = new char[strlen(animName) + 1]; strcpy(_forcedTalkAnimName, animName); _forcedTalkAnimUsed = false; stack->pushBool(true); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Talk / TalkAsync ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) { stack->correctParams(5); const char *text = stack->pop()->getString(); ScValue *soundVal = stack->pop(); int duration = stack->pop()->getInt(); ScValue *valStances = stack->pop(); const char *stances = valStances->isNULL() ? nullptr : valStances->getString(); int align = 0; ScValue *val = stack->pop(); if (val->isNULL()) { align = TAL_CENTER; } else { align = val->getInt(); } align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1); const char *sound = soundVal->isNULL() ? nullptr : soundVal->getString(); talk(text, sound, duration, stances, (TTextAlign)align); if (strcmp(name, "TalkAsync") != 0) { script->waitForExclusive(this); } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // StickToRegion ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "StickToRegion") == 0) { stack->correctParams(1); AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer; bool regFound = false; uint32 i; ScValue *val = stack->pop(); if (val->isNULL() || !main) { _stickRegion = nullptr; regFound = true; } else if (val->isString()) { const char *regionName = val->getString(); for (i = 0; i < main->_nodes.size(); i++) { if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) { _stickRegion = main->_nodes[i]->_region; regFound = true; break; } } } else if (val->isNative()) { BaseScriptable *obj = val->getNative(); for (i = 0; i < main->_nodes.size(); i++) { if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) { _stickRegion = main->_nodes[i]->_region; regFound = true; break; } } } if (!regFound) { _stickRegion = nullptr; } stack->pushBool(regFound); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (val->isNULL()) { setFont(nullptr); } else { setFont(val->getString()); } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetFont") == 0) { stack->correctParams(0); if (_font && _font->getFilename()) { stack->pushString(_font->getFilename()); } else { stack->pushNULL(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // TakeItem ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "TakeItem") == 0) { stack->correctParams(2); if (!_inventory) { _inventory = new AdInventory(_gameRef); ((AdGame *)_gameRef)->registerInventory(_inventory); } ScValue *val = stack->pop(); if (!val->isNULL()) { const char *itemName = val->getString(); val = stack->pop(); const char *insertAfter = val->isNULL() ? nullptr : val->getString(); if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) { script->runtimeError("Cannot add item '%s' to inventory", itemName); } else { // hide associated entities ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false); } } else { script->runtimeError("TakeItem: item name expected"); } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DropItem ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DropItem") == 0) { stack->correctParams(1); if (!_inventory) { _inventory = new AdInventory(_gameRef); ((AdGame *)_gameRef)->registerInventory(_inventory); } ScValue *val = stack->pop(); if (!val->isNULL()) { if (DID_FAIL(_inventory->removeItem(val->getString()))) { script->runtimeError("Cannot remove item '%s' from inventory", val->getString()); } else { // show associated entities ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true); } } else { script->runtimeError("DropItem: item name expected"); } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetItem ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetItem") == 0) { stack->correctParams(1); if (!_inventory) { _inventory = new AdInventory(_gameRef); ((AdGame *)_gameRef)->registerInventory(_inventory); } ScValue *val = stack->pop(); if (val->_type == VAL_STRING) { AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString()); if (item) { stack->pushNative(item, true); } else { stack->pushNULL(); } } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) { stack->pushNULL(); } else { stack->pushNative(_inventory->_takenItems[val->getInt()], true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // HasItem ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "HasItem") == 0) { stack->correctParams(1); if (!_inventory) { _inventory = new AdInventory(_gameRef); ((AdGame *)_gameRef)->registerInventory(_inventory); } ScValue *val = stack->pop(); if (!val->isNULL()) { for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) { if (val->getNative() == _inventory->_takenItems[i]) { stack->pushBool(true); return STATUS_OK; } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) { stack->pushBool(true); return STATUS_OK; } } } else { script->runtimeError("HasItem: item name expected"); } stack->pushBool(false); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CreateParticleEmitter ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CreateParticleEmitter") == 0) { stack->correctParams(3); bool followParent = stack->pop()->getBool(); int offsetX = stack->pop()->getInt(); int offsetY = stack->pop()->getInt(); PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY); if (emitter) { stack->pushNative(_partEmitter, true); } else { stack->pushNULL(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteParticleEmitter ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DeleteParticleEmitter") == 0) { stack->correctParams(0); if (_partEmitter) { _gameRef->unregisterObject(_partEmitter); _partEmitter = nullptr; } stack->pushNULL(); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // AddAttachment ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "AddAttachment") == 0) { stack->correctParams(4); const char *filename = stack->pop()->getString(); bool preDisplay = stack->pop()->getBool(true); int offsetX = stack->pop()->getInt(); int offsetY = stack->pop()->getInt(); bool res; AdEntity *ent = new AdEntity(_gameRef); if (DID_FAIL(res = ent->loadFile(filename))) { delete ent; ent = nullptr; script->runtimeError("AddAttachment() failed loading entity '%s'", filename); stack->pushBool(false); } else { _gameRef->registerObject(ent); ent->_posX = offsetX; ent->_posY = offsetY; ent->_active = true; if (preDisplay) { _attachmentsPre.add(ent); } else { _attachmentsPost.add(ent); } stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // RemoveAttachment ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "RemoveAttachment") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); bool found = false; if (val->isNative()) { BaseScriptable *obj = val->getNative(); for (uint32 i = 0; i < _attachmentsPre.size(); i++) { if (_attachmentsPre[i] == obj) { found = true; _gameRef->unregisterObject(_attachmentsPre[i]); _attachmentsPre.remove_at(i); i--; } } for (uint32 i = 0; i < _attachmentsPost.size(); i++) { if (_attachmentsPost[i] == obj) { found = true; _gameRef->unregisterObject(_attachmentsPost[i]); _attachmentsPost.remove_at(i); i--; } } } else { const char *attachmentName = val->getString(); for (uint32 i = 0; i < _attachmentsPre.size(); i++) { if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { found = true; _gameRef->unregisterObject(_attachmentsPre[i]); _attachmentsPre.remove_at(i); i--; } } for (uint32 i = 0; i < _attachmentsPost.size(); i++) { if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { found = true; _gameRef->unregisterObject(_attachmentsPost[i]); _attachmentsPost.remove_at(i); i--; } } } stack->pushBool(found); return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetAttachment ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetAttachment") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); AdObject *ret = nullptr; if (val->isInt()) { int index = val->getInt(); int currIndex = 0; for (uint32 i = 0; i < _attachmentsPre.size(); i++) { if (currIndex == index) { ret = _attachmentsPre[i]; } currIndex++; } for (uint32 i = 0; i < _attachmentsPost.size(); i++) { if (currIndex == index) { ret = _attachmentsPost[i]; } currIndex++; } } else { const char *attachmentName = val->getString(); for (uint32 i = 0; i < _attachmentsPre.size(); i++) { if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { ret = _attachmentsPre[i]; break; } } if (!ret) { for (uint32 i = 0; i < _attachmentsPost.size(); i++) { if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { ret = _attachmentsPre[i]; break; } } } } if (ret != nullptr) { stack->pushNative(ret, true); } else { stack->pushNULL(); } return STATUS_OK; } else { return BaseObject::scCallMethod(script, stack, thisStack, name); } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // SetDisabledFont ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "SetDisabledFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (_fontDisable) { _gameRef->_fontStorage->removeFont(_fontDisable); } if (val->isNULL()) { _fontDisable = nullptr; stack->pushBool(true); } else { _fontDisable = _gameRef->_fontStorage->addFont(val->getString()); stack->pushBool(_fontDisable != nullptr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetHoverFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetHoverFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (_fontHover) { _gameRef->_fontStorage->removeFont(_fontHover); } if (val->isNULL()) { _fontHover = nullptr; stack->pushBool(true); } else { _fontHover = _gameRef->_fontStorage->addFont(val->getString()); stack->pushBool(_fontHover != nullptr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetPressedFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetPressedFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (_fontPress) { _gameRef->_fontStorage->removeFont(_fontPress); } if (val->isNULL()) { _fontPress = nullptr; stack->pushBool(true); } else { _fontPress = _gameRef->_fontStorage->addFont(val->getString()); stack->pushBool(_fontPress != nullptr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetFocusedFont ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetFocusedFont") == 0) { stack->correctParams(1); ScValue *val = stack->pop(); if (_fontFocus) { _gameRef->_fontStorage->removeFont(_fontFocus); } if (val->isNULL()) { _fontFocus = nullptr; stack->pushBool(true); } else { _fontFocus = _gameRef->_fontStorage->addFont(val->getString()); stack->pushBool(_fontFocus != nullptr); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetDisabledImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetDisabledImage") == 0) { stack->correctParams(1); delete _imageDisable; _imageDisable = new BaseSprite(_gameRef); const char *filename = stack->pop()->getString(); if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) { delete _imageDisable; _imageDisable = nullptr; stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetDisabledImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetDisabledImage") == 0) { stack->correctParams(0); if (!_imageDisable || !_imageDisable->getFilename()) { stack->pushNULL(); } else { stack->pushString(_imageDisable->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetDisabledImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetDisabledImageObject") == 0) { stack->correctParams(0); if (!_imageDisable) { stack->pushNULL(); } else { stack->pushNative(_imageDisable, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetHoverImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetHoverImage") == 0) { stack->correctParams(1); delete _imageHover; _imageHover = new BaseSprite(_gameRef); const char *filename = stack->pop()->getString(); if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) { delete _imageHover; _imageHover = nullptr; stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetHoverImage") == 0) { stack->correctParams(0); if (!_imageHover || !_imageHover->getFilename()) { stack->pushNULL(); } else { stack->pushString(_imageHover->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetHoverImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetHoverImageObject") == 0) { stack->correctParams(0); if (!_imageHover) { stack->pushNULL(); } else { stack->pushNative(_imageHover, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetPressedImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetPressedImage") == 0) { stack->correctParams(1); delete _imagePress; _imagePress = new BaseSprite(_gameRef); const char *filename = stack->pop()->getString(); if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) { delete _imagePress; _imagePress = nullptr; stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetPressedImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetPressedImage") == 0) { stack->correctParams(0); if (!_imagePress || !_imagePress->getFilename()) { stack->pushNULL(); } else { stack->pushString(_imagePress->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetPressedImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetPressedImageObject") == 0) { stack->correctParams(0); if (!_imagePress) { stack->pushNULL(); } else { stack->pushNative(_imagePress, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // SetFocusedImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "SetFocusedImage") == 0) { stack->correctParams(1); delete _imageFocus; _imageFocus = new BaseSprite(_gameRef); const char *filename = stack->pop()->getString(); if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) { delete _imageFocus; _imageFocus = nullptr; stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetFocusedImage ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetFocusedImage") == 0) { stack->correctParams(0); if (!_imageFocus || !_imageFocus->getFilename()) { stack->pushNULL(); } else { stack->pushString(_imageFocus->getFilename()); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // GetFocusedImageObject ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "GetFocusedImageObject") == 0) { stack->correctParams(0); if (!_imageFocus) { stack->pushNULL(); } else { stack->pushNative(_imageFocus, true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // Press ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Press") == 0) { stack->correctParams(0); if (_visible && !_disable) { _oneTimePress = true; _oneTimePressTime = g_system->getMillis(); } stack->pushNULL(); return STATUS_OK; } else { return UIObject::scCallMethod(script, stack, thisStack, name); } }
////////////////////////////////////////////////////////////////////////// // high level scripting interface ////////////////////////////////////////////////////////////////////////// bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { ////////////////////////////////////////////////////////////////////////// // StopSound ////////////////////////////////////////////////////////////////////////// if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) { stack->correctParams(0); if (DID_FAIL(stopSFX(false))) { stack->pushBool(false); } else { stack->pushBool(true); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PlayTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "PlayTheora") == 0) { stack->correctParams(4); const char *filename = stack->pop()->getString(); bool looping = stack->pop()->getBool(false); ScValue *valAlpha = stack->pop(); int startTime = stack->pop()->getInt(); delete _theora; _theora = new VideoTheoraPlayer(_gameRef); if (_theora && DID_SUCCEED(_theora->initialize(filename))) { if (!valAlpha->isNULL()) { _theora->setAlphaImage(valAlpha->getString()); } _theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume); //if (_scale>=0) _theora->_playZoom = _scale; stack->pushBool(true); } else { script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename); stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // StopTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "StopTheora") == 0) { stack->correctParams(0); if (_theora) { _theora->stop(); delete _theora; _theora = nullptr; stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IsTheoraPlaying ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IsTheoraPlaying") == 0) { stack->correctParams(0); if (_theora && _theora->isPlaying()) { stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // PauseTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "PauseTheora") == 0) { stack->correctParams(0); if (_theora && _theora->isPlaying()) { _theora->pause(); stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // ResumeTheora ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "ResumeTheora") == 0) { stack->correctParams(0); if (_theora && _theora->isPaused()) { _theora->resume(); stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // IsTheoraPaused ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "IsTheoraPaused") == 0) { stack->correctParams(0); if (_theora && _theora->isPaused()) { stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // CreateRegion ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "CreateRegion") == 0) { stack->correctParams(0); if (!_region) { _region = new BaseRegion(_gameRef); _gameRef->registerObject(_region); } if (_region) { stack->pushNative(_region, true); } else { stack->pushNULL(); } return STATUS_OK; } ////////////////////////////////////////////////////////////////////////// // DeleteRegion ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "DeleteRegion") == 0) { stack->correctParams(0); if (_region) { _gameRef->unregisterObject(_region); _region = nullptr; stack->pushBool(true); } else { stack->pushBool(false); } return STATUS_OK; } else { return AdTalkHolder::scCallMethod(script, stack, thisStack, name); } }