void main (void) { Scene S; char *xt,*yt; cout << "Entre equacao parametrica x(t) "; cin >> xt; cout << "Entre equacao parametrica y(t) "; cin >> yt; Bolinha B(xt,yt); S.obj = &B; S.Precalculate(0.0, 2*3.14159265, 320); S.Animate(); }
void update_animation() { scene.Animate(); glutPostRedisplay(); }