void InputTextItem::gridsCreate(Device *dev, Grids::Event *evt) { //dev->getNoticeWindow()->write(tr("Creating input text")); /*dev->getScene()->addInputTextItem(evt->getArgsPtr(), evt->getPosition()); */ Scene2D *scene = dev->getScene(); Grids::Value *val = evt->getArgsPtr(); Vec3D item_pos = evt->getPosition(); InputTextItem *text_item = new InputTextItem(dev, val); /*text_item->setFont(myFont);*/ text_item->setTextInteractionFlags(Qt::TextEditorInteraction); /* Set the stack order. This should be adjusted. */ text_item->setZValue(item_pos.Z); connect(text_item, SIGNAL(lostFocus(InputTextItem*)), scene, SLOT(editorLostFocus(InputTextItem*))); connect(text_item, SIGNAL(selectedChange(QGraphicsItem*)), scene, SIGNAL(itemSelected(QGraphicsItem*))); scene->addItem(text_item); text_item->setDefaultTextColor(text_item->getTextColor() ); /*text_item->setPos(mouseEvent->scenePos());*/ text_item->setPos(QPointF(item_pos.X, item_pos.Y)); //text_item->setPlainText(tr("This is a test")); /*emit textInserted(textItem);*/ scene->addInputTextItem(text_item); }
void GenericLinkItem::gridsCreate(Device* dev, Grids::Event* evt) { Scene2D* scene = dev->getScene(); Grids::Value *val = evt->getArgsPtr(); GenericLinkItem *generic_link = new GenericLinkItem(dev, val); if( generic_link->getLinkType() == GenericLinkItem::BROKEN_LINK) { delete generic_link; return; } scene->addItem(generic_link); scene->addLinkItem(generic_link); }