void TraceMonkeyEngine::quit() { Logging::log(Logging::DEBUG, "TraceMonkeyEngine::quit\r\n"); // Clean up our internal wrappers globalValue.reset(); /* Cleanup. */ JS_DestroyContext(context); context = NULL; JS_DestroyRuntime(runtime); runtime = NULL; // JS_ShutDown(); XXX Should be done only when NO runtimes remain, for final cleanup, as we are quitting probably }
void V8Engine::quit() { Logging::log(Logging::DEBUG, "V8Engine::quit (0)\r\n"); // Clean up our globals globalValue.reset(); Logging::log(Logging::DEBUG, "V8Engine::quit (1)\r\n"); context->Exit(); Logging::log(Logging::DEBUG, "V8Engine::quit (2)\r\n"); context.Dispose(); Logging::log(Logging::DEBUG, "V8Engine::quit (3)\r\n"); }