//------------------------------------------------------------------------------------- PyObject* ScriptVector3::__py_pyDot(PyObject* self, PyObject* args) { ScriptVector3* v = new ScriptVector3(0,0,0); PyObject* pyResult = v->__py_pySet((PyObject*)v, args); if(pyResult) Py_DECREF(pyResult); ScriptVector3* sv = static_cast<ScriptVector3*>(self); float result = KBEVec3Dot(const_cast<Vector3*>(&sv->getVector()), const_cast<Vector3*>(&v->getVector())); Py_DECREF(v); return PyFloat_FromDouble(result); }
//------------------------------------------------------------------------------------- PyObject* ScriptVector3::__py_pyCross2D(PyObject* self, PyObject* args) { ScriptVector3* v = new ScriptVector3(0,0,0); ScriptVector3* sv = static_cast<ScriptVector3*>(self); PyObject* pyResult = v->__py_pySet((PyObject*)v, args); if(pyResult) Py_DECREF(pyResult); const Vector3 otherV = v->getVector(); const Vector3 thisV = sv->getVector(); float result = thisV[0] * otherV[2] - thisV[2] * otherV[0]; Py_DECREF(v); return PyFloat_FromDouble(result); }