void Action :: sculpt (const SculptBrush& brush) { AffectedFaces domain; brush.sculpt (domain); if (domain.isEmpty () == false) { postprocessEdges (brush, domain); } if (brush.meshRef ().isEmpty () == false) { Action::finalize (brush.meshRef (), domain); } }
void Action :: sculpt (const SculptBrush& brush) { AffectedFaces domain; brush.sculpt (domain); postprocessEdges (brush, domain); Action::finalize (brush.meshRef (), domain); }