Пример #1
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && mActor.getTypeName()!=typeid (ESM::NPC).name())
        return select.isInverted();

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));
    }

    return true;
}
Пример #2
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we pass all conditions only applicable to NPCs.
        return true;

    if (select.getFunction() == SelectWrapper::Function_Choice && mChoice == -1)
        // If not currently in a choice, we reject all conditions that test against choices.
        return false;

    if (select.getFunction() == SelectWrapper::Function_Weather && !(MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior()))
        // Reject weather conditions in interior cells
        // Note that the original engine doesn't include the "|| isCellQuasiExterior()" check, which could be considered a bug.
        return false;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Пример #3
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we do not test the conditions applicable
        // only to NPCs. Such conditions can never be satisfied, apart
        // inverted ones (NotClass, NotRace, NotFaction return true
        // because creatures are not of any race, class or faction).
        return select.getType() == SelectWrapper::Type_Inverted;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Пример #4
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));

        case SelectWrapper::Function_Local:
        {
            return testFunctionLocal(select);
        }

        case SelectWrapper::Function_NotLocal:
        {
            return !testFunctionLocal(select);
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
                player.getClass().getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float value = player.getClass().getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
                mActor.getClass().getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}
Пример #5
0
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
    if (select.isNpcOnly() && (mActor.getTypeName() != typeid (ESM::NPC).name()))
        // If the actor is a creature, we pass all conditions only applicable to NPCs.
        return true;

    if (select.getFunction() == SelectWrapper::Function_Choice && mChoice == -1)
        // If not currently in a choice, we reject all conditions that test against choices.
        return false;

    switch (select.getType())
    {
        case SelectWrapper::Type_None: return true;
        case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
        case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
        case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));

        // We must not do the comparison for inverted functions (eg. Function_NotClass)
        case SelectWrapper::Type_Inverted: return getSelectStructBoolean (select);
    }

    return true;
}
Пример #6
0
bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWMechanics::getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_False:

            return false;

        case SelectWrapper::Function_NotId:

            return !Misc::StringUtils::ciEqual(mActor.getCellRef().getRefId(), select.getName());

        case SelectWrapper::Function_NotFaction:

            return !Misc::StringUtils::ciEqual(mActor.getClass().getPrimaryFaction(mActor), select.getName());

        case SelectWrapper::Function_NotClass:

            return !Misc::StringUtils::ciEqual(mActor.get<ESM::NPC>()->mBase->mClass, select.getName());

        case SelectWrapper::Function_NotRace:

            return !Misc::StringUtils::ciEqual(mActor.get<ESM::NPC>()->mBase->mRace, select.getName());

        case SelectWrapper::Function_NotCell:

            return !Misc::StringUtils::ciEqual(MWBase::Environment::get().getWorld()->getCellName(mActor.getCell())
                                               , select.getName());

        case SelectWrapper::Function_NotLocal:
        {
            std::string scriptName = mActor.getClass().getScript (mActor);

            if (scriptName.empty())
                // This actor has no attached script, so there is no local variable
                return true;

            const Compiler::Locals& localDefs =
                MWBase::Environment::get().getScriptManager()->getLocals (scriptName);

            return localDefs.getIndex (Misc::StringUtils::lowerCase (select.getName()))==-1;
        }

        case SelectWrapper::Function_SameGender:

            return (player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female)==
                (mActor.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female);

        case SelectWrapper::Function_SameRace:

            return Misc::StringUtils::ciEqual(mActor.get<ESM::NPC>()->mBase->mRace, player.get<ESM::NPC>()->mBase->mRace);

        case SelectWrapper::Function_SameFaction:

            return player.getClass().getNpcStats (player).isInFaction(mActor.getClass().getPrimaryFaction(mActor));

        case SelectWrapper::Function_PcCommonDisease:

            return player.getClass().getCreatureStats (player).hasCommonDisease();

        case SelectWrapper::Function_PcBlightDisease:

            return player.getClass().getCreatureStats (player).hasBlightDisease();

        case SelectWrapper::Function_PcCorprus:

            return player.getClass().getCreatureStats (player).
                getMagicEffects().get (ESM::MagicEffect::Corprus).getMagnitude()!=0;

        case SelectWrapper::Function_PcExpelled:
        {
            std::string faction = mActor.getClass().getPrimaryFaction(mActor);

            if (faction.empty())
                return false;

            return player.getClass().getNpcStats(player).getExpelled(faction);
        }

        case SelectWrapper::Function_PcVampire:

            return player.getClass().getCreatureStats(player).getMagicEffects().
                    get(ESM::MagicEffect::Vampirism).getMagnitude() > 0;

        case SelectWrapper::Function_TalkedToPc:

            return mTalkedToPlayer;

        case SelectWrapper::Function_Alarmed:

            return mActor.getClass().getCreatureStats (mActor).isAlarmed();

        case SelectWrapper::Function_Detected:

            return MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, mActor);

        case SelectWrapper::Function_Attacked:

            return mActor.getClass().getCreatureStats (mActor).getAttacked();

        case SelectWrapper::Function_ShouldAttack:

            return MWBase::Environment::get().getMechanicsManager()->isAggressive(mActor,
                    MWMechanics::getPlayer());

        case SelectWrapper::Function_Werewolf:

            return mActor.getClass().getNpcStats (mActor).isWerewolf();

        default:

            throw std::runtime_error ("unknown boolean select function");
    }
}
Пример #7
0
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWMechanics::getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_Journal:

            return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());

        case SelectWrapper::Function_Item:
        {
            MWWorld::ContainerStore& store = player.getClass().getContainerStore (player);

            return store.count(select.getName());
        }

        case SelectWrapper::Function_Dead:

            return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());

        case SelectWrapper::Function_Choice:

            return mChoice;

        case SelectWrapper::Function_AiSetting:

            return mActor.getClass().getCreatureStats (mActor).getAiSetting (
                        (MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();

        case SelectWrapper::Function_PcAttribute:

            return player.getClass().getCreatureStats (player).
                getAttribute (select.getArgument()).getModified();

        case SelectWrapper::Function_PcSkill:

            return static_cast<int> (player.getClass().
                getNpcStats (player).getSkill (select.getArgument()).getModified());

        case SelectWrapper::Function_FriendlyHit:
        {
            int hits = mActor.getClass().getCreatureStats (mActor).getFriendlyHits();

            return hits>4 ? 4 : hits;
        }

        case SelectWrapper::Function_PcLevel:

            return player.getClass().getCreatureStats (player).getLevel();

        case SelectWrapper::Function_PcGender:

            return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;

        case SelectWrapper::Function_PcClothingModifier:
        {
            MWWorld::InventoryStore& store = player.getClass().getInventoryStore (player);

            int value = 0;

            for (int i=0; i<=15; ++i) // everything except things held in hands and ammunition
            {
                MWWorld::ContainerStoreIterator slot = store.getSlot (i);

                if (slot!=store.end())
                    value += slot->getClass().getValue (*slot);
            }

            return value;
        }

        case SelectWrapper::Function_PcCrimeLevel:

            return player.getClass().getNpcStats (player).getBounty();

        case SelectWrapper::Function_RankRequirement:
        {
            std::string faction = mActor.getClass().getPrimaryFaction(mActor);
            if (faction.empty())
                return 0;

            int rank = getFactionRank (player, faction);

            if (rank>=9)
                return 0; // max rank

            int result = 0;

            if (hasFactionRankSkillRequirements (player, faction, rank+1))
                result += 1;

            if (hasFactionRankReputationRequirements (player, faction, rank+1))
                result += 2;

            return result;
        }

        case SelectWrapper::Function_Level:

            return mActor.getClass().getCreatureStats (mActor).getLevel();

        case SelectWrapper::Function_PCReputation:

            return player.getClass().getNpcStats (player).getReputation();

        case SelectWrapper::Function_Weather:

            return MWBase::Environment::get().getWorld()->getCurrentWeather();

        case SelectWrapper::Function_Reputation:

            return mActor.getClass().getNpcStats (mActor).getReputation();

        case SelectWrapper::Function_FactionRankDiff:
        {
            std::string faction = mActor.getClass().getPrimaryFaction(mActor);

            if (faction.empty())
                return 0;

            int rank = getFactionRank (player, faction);
            int npcRank = mActor.getClass().getPrimaryFactionRank(mActor);
            return rank-npcRank;
        }

        case SelectWrapper::Function_WerewolfKills:

            return player.getClass().getNpcStats (player).getWerewolfKills();

        case SelectWrapper::Function_RankLow:
        case SelectWrapper::Function_RankHigh:
        {
            bool low = select.getFunction()==SelectWrapper::Function_RankLow;

            std::string factionId = mActor.getClass().getPrimaryFaction(mActor);

            if (factionId.empty())
                return 0;

            int value = 0;

            MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats (player);

            std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
            for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
            {
                int reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(factionId, playerFactionIt->first);
                if (low ? reaction < value : reaction > value)
                    value = reaction;
            }

            return value;
        }

        case SelectWrapper::Function_CreatureTargetted:

            {
                MWWorld::Ptr target;
                mActor.getClass().getCreatureStats(mActor).getAiSequence().getCombatTarget(target);
                if (target)
                {
                    if (target.getClass().isNpc() && target.getClass().getNpcStats(target).isWerewolf())
                        return 2;
                    if (target.getTypeName() == typeid(ESM::Creature).name())
                        return 1;
                }
            }
            return 0;

        default:

            throw std::runtime_error ("unknown integer select function");
    }
}
Пример #8
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));

        case SelectWrapper::Function_Local:
        {
            std::string scriptName = mActor.getClass().getScript (mActor);

            if (scriptName.empty())
                return false; // no script

            std::string name = Misc::StringUtils::lowerCase (select.getName());

            const Compiler::Locals& localDefs =
                MWBase::Environment::get().getScriptManager()->getLocals (scriptName);

            char type = localDefs.getType (name);

            if (type==' ')
                return false; // script does not have a variable of this name.

            int index = localDefs.getIndex (name);
            if (index < 0)
                return false; // shouldn't happen, we checked that variable has a type above, so must exist

            const MWScript::Locals& locals = mActor.getRefData().getLocals();

            switch (type)
            {
                case 's': return select.selectCompare (static_cast<int> (locals.mShorts[index]));
                case 'l': return select.selectCompare (locals.mLongs[index]);
                case 'f': return select.selectCompare (locals.mFloats[index]);
            }

            throw std::logic_error ("unknown local variable type in dialogue filter");
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
                player.getClass().getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWMechanics::getPlayer();

            float value = player.getClass().getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
                mActor.getClass().getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (static_cast<int>(ratio*100));
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}
Пример #9
0
bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_False:

            return false;

        case SelectWrapper::Function_NotId:

            return select.getName()!=Misc::StringUtils::lowerCase (MWWorld::Class::get (mActor).getId (mActor));

        case SelectWrapper::Function_NotFaction:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mFaction)!=select.getName();

        case SelectWrapper::Function_NotClass:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mClass)!=select.getName();

        case SelectWrapper::Function_NotRace:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mRace)!=select.getName();

        case SelectWrapper::Function_NotCell:

            return Misc::StringUtils::lowerCase (mActor.getCell()->mCell->mName)!=select.getName();

        case SelectWrapper::Function_NotLocal:
        {
            std::string scriptName = MWWorld::Class::get (mActor).getScript (mActor);

            if (scriptName.empty())
                // This actor has no attached script, so there is no local variable
                return true;

            const ESM::Script *script =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptName);

            std::string name = select.getName();

            int i = 0;
            for (; i < static_cast<int> (script->mVarNames.size()); ++i)
                if (Misc::StringUtils::lowerCase(script->mVarNames[i]) == name)
                    break;

            if (i >= static_cast<int> (script->mVarNames.size()))
                return true; // script does not have a variable of this name

            return false;
        }

        case SelectWrapper::Function_SameGender:

            return (player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female)==
                (mActor.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female);

        case SelectWrapper::Function_SameRace:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mRace)!=
                Misc::StringUtils::lowerCase (player.get<ESM::NPC>()->mBase->mRace);

        case SelectWrapper::Function_SameFaction:

            return MWWorld::Class::get (mActor).getNpcStats (mActor).isSameFaction (
                MWWorld::Class::get (player).getNpcStats (player));

        case SelectWrapper::Function_PcCommonDisease:

            return MWWorld::Class::get (player).getCreatureStats (player).hasCommonDisease();

        case SelectWrapper::Function_PcBlightDisease:

            return MWWorld::Class::get (player).getCreatureStats (player).hasBlightDisease();

        case SelectWrapper::Function_PcCorprus:

            return MWWorld::Class::get (player).getCreatureStats (player).
                getMagicEffects().get (ESM::MagicEffect::Corprus).mMagnitude!=0;

        case SelectWrapper::Function_PcExpelled:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return false;

            std::string faction =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            std::set<std::string>& expelled = MWWorld::Class::get (player).getNpcStats (player).getExpelled();

            return expelled.find (faction)!=expelled.end();
        }

        case SelectWrapper::Function_PcVampire:

            return MWWorld::Class::get (player).getNpcStats (player).isVampire();

        case SelectWrapper::Function_TalkedToPc:

            return mTalkedToPlayer;

        case SelectWrapper::Function_Alarmed:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).isAlarmed();

        case SelectWrapper::Function_Detected:

            return MWWorld::Class::get (mActor).hasDetected (mActor, player);

        case SelectWrapper::Function_Attacked:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAttacked();

        case SelectWrapper::Function_ShouldAttack:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).isHostile();

        case SelectWrapper::Function_CreatureTargetted:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getCreatureTargetted();

        case SelectWrapper::Function_Werewolf:

            return MWWorld::Class::get (mActor).getNpcStats (mActor).isWerewolf();

        default:

            throw std::runtime_error ("unknown boolean select function");
    }
}
Пример #10
0
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_Journal:

            return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());

        case SelectWrapper::Function_Item:
        {
            MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);

            int sum = 0;

            std::string name = select.getName();

            for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
                if (Misc::StringUtils::lowerCase(iter->getCellRef().mRefID) == name)
                    sum += iter->getRefData().getCount();

            return sum;
        }

        case SelectWrapper::Function_Dead:

            return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());

        case SelectWrapper::Function_Choice:

            return mChoice;

        case SelectWrapper::Function_AiSetting:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAiSetting (select.getArgument());

        case SelectWrapper::Function_PcAttribute:

            return MWWorld::Class::get (player).getCreatureStats (player).
                getAttribute (select.getArgument()).getModified();

        case SelectWrapper::Function_PcSkill:

            return static_cast<int> (MWWorld::Class::get (player).
                getNpcStats (player).getSkill (select.getArgument()).getModified());

        case SelectWrapper::Function_FriendlyHit:
        {
            int hits = MWWorld::Class::get (mActor).getCreatureStats (mActor).getFriendlyHits();

            return hits>4 ? 4 : hits;
        }

        case SelectWrapper::Function_PcLevel:

            return MWWorld::Class::get (player).getCreatureStats (player).getLevel();

        case SelectWrapper::Function_PcGender:

            return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;

        case SelectWrapper::Function_PcClothingModifier:
        {
            MWWorld::InventoryStore& store = MWWorld::Class::get (player).getInventoryStore (player);

            int value = 0;

            for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
            {
                MWWorld::ContainerStoreIterator slot = store.getSlot (i);

                if (slot!=store.end())
                    value += MWWorld::Class::get (*slot).getValue (*slot);
            }

            return value;
        }

        case SelectWrapper::Function_PcCrimeLevel:

            return MWWorld::Class::get (player).getNpcStats (player).getBounty();

        case SelectWrapper::Function_RankRequirement:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::string faction =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            int rank = getFactionRank (player, faction);

            if (rank>=9)
                return 0; // max rank

            int result = 0;

            if (hasFactionRankSkillRequirements (player, faction, rank+1))
                result += 1;

            if (hasFactionRankReputationRequirements (player, faction, rank+1))
                result += 2;

            return result;
        }

        case SelectWrapper::Function_Level:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getLevel();

        case SelectWrapper::Function_PCReputation:

            return MWWorld::Class::get (player).getNpcStats (player).getReputation();

        case SelectWrapper::Function_Weather:

            return MWBase::Environment::get().getWorld()->getCurrentWeather();

        case SelectWrapper::Function_Reputation:

            return MWWorld::Class::get (mActor).getNpcStats (mActor).getReputation();

        case SelectWrapper::Function_FactionRankDiff:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::pair<std::string, int> faction =
                *MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin();

            int rank = getFactionRank (player, faction.first);

            return rank-faction.second;
        }

        case SelectWrapper::Function_WerewolfKills:

            return MWWorld::Class::get (player).getNpcStats (player).getWerewolfKills();

        case SelectWrapper::Function_RankLow:
        case SelectWrapper::Function_RankHigh:
        {
            bool low = select.getFunction()==SelectWrapper::Function_RankLow;

            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return 0;

            std::string factionId =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            int value = 0;

            const ESM::Faction& faction =
                *MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);

            MWMechanics::NpcStats& playerStats = MWWorld::Class::get (player).getNpcStats (player);

            for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
                iter!=faction.mReactions.end(); ++iter)
                if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
                    if (low ? iter->mReaction<value : iter->mReaction>value)
                        value = iter->mReaction;

            return value;
        }

        default:

            throw std::runtime_error ("unknown integer select function");
    }
}
Пример #11
0
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
    switch (select.getFunction())
    {
        case SelectWrapper::Function_Global:

            // internally all globals are float :(
            return select.selectCompare (
                MWBase::Environment::get().getWorld()->getGlobalVariable (select.getName()).mFloat);

        case SelectWrapper::Function_Local:
        {
            std::string scriptName = MWWorld::Class::get (mActor).getScript (mActor);

            if (scriptName.empty())
                return false; // no script

            const ESM::Script *script =
                MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptName);

            std::string name = select.getName();

            int i = 0;

            for (; i<static_cast<int> (script->mVarNames.size()); ++i)
                if (Misc::StringUtils::lowerCase(script->mVarNames[i]) == name)
                    break;

            if (i>=static_cast<int> (script->mVarNames.size()))
                return false; // script does not have a variable of this name

            const MWScript::Locals& locals = mActor.getRefData().getLocals();

            if (i<script->mData.mNumShorts)
                return select.selectCompare (static_cast<int> (locals.mShorts[i]));

            i -= script->mData.mNumShorts;

            if (i<script->mData.mNumLongs)
                return select.selectCompare (locals.mLongs[i]);

            i -= script->mData.mNumLongs;

            return select.selectCompare (locals.mFloats.at (i));
        }

        case SelectWrapper::Function_PcHealthPercent:
        {
            MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

            float ratio = MWWorld::Class::get (player).getCreatureStats (player).getHealth().getCurrent() /
                MWWorld::Class::get (player).getCreatureStats (player).getHealth().getModified();

            return select.selectCompare (ratio);
        }

        case SelectWrapper::Function_PcDynamicStat:
        {
            MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

            float value = MWWorld::Class::get (player).getCreatureStats (player).
                getDynamic (select.getArgument()).getCurrent();

            return select.selectCompare (value);
        }

        case SelectWrapper::Function_HealthPercent:
        {
            float ratio = MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getCurrent() /
                MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getModified();

            return select.selectCompare (ratio);
        }

        default:

            throw std::runtime_error ("unknown numeric select function");
    }
}
Пример #12
0
bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const
{
    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();

    switch (select.getFunction())
    {
        case SelectWrapper::Function_False:

            return false;

        case SelectWrapper::Function_Id:

            return select.getName()==Misc::StringUtils::lowerCase (MWWorld::Class::get (mActor).getId (mActor));

        case SelectWrapper::Function_Faction:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mFaction)==select.getName();

        case SelectWrapper::Function_Class:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mClass)==select.getName();

        case SelectWrapper::Function_Race:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mRace)==select.getName();

        case SelectWrapper::Function_Cell:

            return Misc::StringUtils::lowerCase (mActor.getCell()->mCell->mName)==select.getName();

        case SelectWrapper::Function_SameGender:

            return (player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female)==
                (mActor.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female);

        case SelectWrapper::Function_SameRace:

            return Misc::StringUtils::lowerCase (mActor.get<ESM::NPC>()->mBase->mRace)!=
                Misc::StringUtils::lowerCase (player.get<ESM::NPC>()->mBase->mRace);

        case SelectWrapper::Function_SameFaction:

            return MWWorld::Class::get (mActor).getNpcStats (mActor).isSameFaction (
                MWWorld::Class::get (player).getNpcStats (player));

        case SelectWrapper::Function_PcCommonDisease:

            return MWWorld::Class::get (player).getCreatureStats (player).hasCommonDisease();

        case SelectWrapper::Function_PcBlightDisease:

            return MWWorld::Class::get (player).getCreatureStats (player).hasBlightDisease();

        case SelectWrapper::Function_PcCorprus:

            return MWWorld::Class::get (player).getCreatureStats (player).
                getMagicEffects().get (132).mMagnitude!=0;

        case SelectWrapper::Function_PcExpelled:
        {
            if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
                return false;

            std::string faction =
                MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;

            std::set<std::string>& expelled = MWWorld::Class::get (player).getNpcStats (player).getExpelled();

            return expelled.find (faction)!=expelled.end();
        }

        case SelectWrapper::Function_PcVampire:

            return MWWorld::Class::get (player).getNpcStats (player).isVampire();

        case SelectWrapper::Function_TalkedToPc:

            return mTalkedToPlayer;

        case SelectWrapper::Function_Alarmed:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).isAlarmed();

        case SelectWrapper::Function_Detected:

            return MWWorld::Class::get (mActor).hasDetected (mActor, player);

        case SelectWrapper::Function_Attacked:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAttacked();

        case SelectWrapper::Function_ShouldAttack:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).isHostile();

        case SelectWrapper::Function_CreatureTargetted:

            return MWWorld::Class::get (mActor).getCreatureStats (mActor).getCreatureTargetted();

        case SelectWrapper::Function_PCWerewolf:

            return MWWorld::Class::get (player).getNpcStats (player).isWerewolf();

        default:

            throw std::runtime_error ("unknown boolean select function");
    }
}