Пример #1
0
void Admintest::test_LogoutOperation_other_but_unconnected()
{
    Account_LogoutOperation_called = 0;
    m_account->m_connection = 0;

    long cid = m_id_counter++;
    std::string cid_str = String::compose("%1", cid);
    Account * ac2 = new Admin(0,
                              "f3332c00-5d2b-45c1-8cf4-3429bdf2845f",
                              "c0e095f0-575c-477c-bafd-2055d6958d4d",
                              cid_str, cid);

    m_server->addObject(ac2);

    ASSERT_EQUAL(m_server->getObject(cid_str), ac2);

    Atlas::Objects::Operation::Logout op;
    OpVector res;

    Anonymous arg;
    arg->setId(cid_str);
    op->setArgs1(arg);

    m_account->LogoutOperation(op, res);

    ASSERT_EQUAL(res.size(), 1u);
    ASSERT_EQUAL(res.front()->getClassNo(),
                 Atlas::Objects::Operation::ERROR_NO);

    ASSERT_NULL(Account_LogoutOperation_called);

    delete ac2;
}
void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParents(std::list<std::string>(1, "player"));
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const AccountDict & lobby_dict = m_server->m_lobby.getAccounts();
        AccountDict::const_iterator I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        Account * account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);

        Player::playableTypes.insert(test_valid_character_type);

        Anonymous character_arg;
        character_arg->setParents(std::list<std::string>(1, test_valid_character_type));
        character_arg->setName("938862f2-4db2-4e8e-b944-7b0935e569db");

        Create character_op;
        character_op->setArgs1(character_arg);
        character_op->setFrom(account_id);

        test_sent_ops.clear();
        m_connection->externalOperation(character_op, *m_connection);
        // FIXME the above went through Account::externalOperation, so there
        // is no reply in res. The reply has gone directly to the Link::send
        // method. Add a way of checking, once there are better stubs.
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 2u);

        const Operation & create_reply = test_sent_ops.front();
        ASSERT_EQUAL(create_reply->getClassNo(),
                     Atlas::Objects::Operation::INFO_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParent("player");
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const auto & lobby_dict = m_server->m_lobby.getAccounts();
        auto I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        auto account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}