void Camera::createPostFilter(Material *shaderMaterial) { if(!shaderMaterial) return; if(shaderMaterial->getNumShaders() == 0) return; this->filterShaderMaterial = shaderMaterial; // TODO: make it save the textures to resource manager and check if they there // originalSceneTexture = CoreServices::getInstance()->getMaterialManager()->createNewTexture(CoreServices::getInstance()->getCore()->getXRes(), CoreServices::getInstance()->getCore()->getYRes()); // zBufferSceneTexture = CoreServices::getInstance()->getMaterialManager()->createFramebufferTexture(CoreServices::getInstance()->getCore()->getXRes(), CoreServices::getInstance()->getCore()->getYRes(), 0); if(!originalSceneTexture) { CoreServices::getInstance()->getRenderer()->createRenderTextures(&originalSceneTexture, &zBufferSceneTexture, CoreServices::getInstance()->getCore()->getXRes(), CoreServices::getInstance()->getCore()->getYRes(), shaderMaterial->fp16RenderTargets); } for(int i=0; i < shaderMaterial->getNumShaders(); i++) { ShaderBinding* binding = shaderMaterial->getShader(i)->createBinding(); if(i == 0) { binding->addTexture("screenColorBuffer", originalSceneTexture); binding->addTexture("screenDepthBuffer", zBufferSceneTexture); } localShaderOptions.push_back(binding); binding->addLocalParam("exposure", (void*)&exposureLevel); } _hasFilterShader = true; }
void Screen::drawFilter() { if(!filterShaderMaterial) return; Renderer *renderer = CoreServices::getInstance()->getRenderer(); renderer->bindFrameBufferTexture(originalSceneTexture); Render(); renderer->unbindFramebuffers(); ShaderBinding* materialBinding; for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) { materialBinding = filterShaderMaterial->getShaderBinding(i); for(int j=0; j < materialBinding->getNumColorTargetBindings(); j++) { RenderTargetBinding *colorBinding = materialBinding->getColorTargetBinding(j); materialBinding->clearTexture(colorBinding->name); materialBinding->addTexture(colorBinding->name, originalSceneTexture); } renderer->applyMaterial(filterShaderMaterial, localShaderOptions[i], i); if(i==filterShaderMaterial->getNumShaders()-1) { renderer->loadIdentity(); renderer->drawScreenQuad(renderer->getXRes(), renderer->getYRes()); } else { for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) { renderer->bindFrameBufferTexture(materialBinding->getOutTargetBinding(j)->texture); renderer->drawScreenQuad(materialBinding->getOutTargetBinding(j)->width, materialBinding->getOutTargetBinding(j)->height); renderer->unbindFramebuffers(); } } renderer->clearShader(); renderer->loadIdentity(); renderer->setOrthoMode(); } }
Material *MaterialManager::materialFromXMLNode(TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes String mname = nodeElement->Attribute("name"); TiXmlNode* pChild, *pChild2,*pChild3; Shader *materialShader; ShaderBinding *newShaderBinding; vector<Shader*> materialShaders; vector<ShaderBinding*> newShaderBindings; vector<ShaderRenderTarget*> renderTargets; Material *newMaterial = new Material(mname); if(nodeElement->Attribute("blendingMode")) { newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode")); } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "rendertargets") == 0) { if(pChild3Element->Attribute("type")) { if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) { newMaterial->fp16RenderTargets = true; } } for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "rendertarget") == 0) { ShaderRenderTarget *newTarget = new ShaderRenderTarget; newTarget->id = pChildElement->Attribute("id"); newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes(); newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes(); newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS; if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) { newTarget->width = atof(pChildElement->Attribute("width")); newTarget->height = atof(pChildElement->Attribute("height")); if(pChildElement->Attribute("sizeMode")) { if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) { if(newTarget->width > 1.0f) newTarget->width = 1.0f; if(newTarget->height > 1.0f) newTarget->height = 1.0f; newTarget->width = ((Number)CoreServices::getInstance()->getRenderer()->getXRes()) * newTarget->width; newTarget->height = ((Number)CoreServices::getInstance()->getRenderer()->getYRes()) * newTarget->height; } } } // Texture *newTexture = CoreServices::getInstance()->getMaterialManager()->createNewTexture(newTarget->width, newTarget->height, true); Texture *newTexture, *temp; CoreServices::getInstance()->getRenderer()->createRenderTextures(&newTexture, &temp, (int)newTarget->width, (int)newTarget->height, newMaterial->fp16RenderTargets); newTexture->setResourceName(newTarget->id); //CoreServices::getInstance()->getResourceManager()->addResource(newTexture); newTarget->texture = newTexture; renderTargets.push_back(newTarget); } } } } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "shader") == 0) { materialShader = setShaderFromXMLNode(pChild3); if(materialShader) { newShaderBinding = materialShader->createBinding(); materialShaders.push_back(materialShader); newShaderBindings.push_back(newShaderBinding); for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "params") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "param") == 0){ String pname = pChild2Element->Attribute("name"); if(!CoreServices::getInstance()->getRenderer()->getDataPointerForName(pname)) { String pvalue = pChild2Element->Attribute("value"); int type = materialShader->getExpectedParamType(pname); LocalShaderParam *param = newShaderBinding->addParam(type, pname); if(param) { switch(type) { case ProgramParam::PARAM_NUMBER: { param->setNumber(atof(pvalue.c_str())); } break; case ProgramParam::PARAM_VECTOR2: { std::vector<String> values = pvalue.split(" "); if(values.size() == 2) { param->setVector2(Vector2(atof(values[0].c_str()), atof(values[1].c_str()))); } else { printf("Material parameter error: A Vector2 must have 2 values (%d provided)!\n", (int)values.size()); } } break; case ProgramParam::PARAM_VECTOR3: { std::vector<String> values = pvalue.split(" "); if(values.size() == 3) { param->setVector3(Vector3(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()))); } else { printf("Material parameter error: A Vector3 must have 3 values (%d provided)!\n", (int)values.size()); } } break; case ProgramParam::PARAM_COLOR: { std::vector<String> values = pvalue.split(" "); if(values.size() == 4) { param->setColor(Color(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()), atof(values[3].c_str()))); } else { printf("Material parameter error: A Vector3 must have 3 values (%d provided)!\n", (int)values.size()); } } break; } } } } } } if(strcmp(pChild->Value(), "targettextures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "targettexture") == 0){ RenderTargetBinding* newBinding = new RenderTargetBinding; newBinding->id = pChild2Element->Attribute("id"); newBinding->name = ""; if(pChild2Element->Attribute("name")) { newBinding->name = pChild2Element->Attribute("name"); } String mode = pChild2Element->Attribute("mode"); if(strcmp(mode.c_str(), "in") == 0) { newBinding->mode = RenderTargetBinding::MODE_IN; } else { newBinding->mode = RenderTargetBinding::MODE_OUT; } newShaderBinding->addRenderTargetBinding(newBinding); //Texture *texture = (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, newBinding->id); // newBinding->texture = texture; for(int l=0; l < renderTargets.size(); l++) { if(renderTargets[l]->id == newBinding->id) { printf("Assigning texture to %s\n", newBinding->id.c_str()); newBinding->texture = renderTargets[l]->texture; newBinding->width = renderTargets[l]->width; newBinding->height = renderTargets[l]->height; } } if(newBinding->mode == RenderTargetBinding::MODE_IN) { newShaderBinding->addTexture(newBinding->name, newBinding->texture); } } } } if(strcmp(pChild->Value(), "textures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "texture") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText()); newShaderBinding->addTexture(tname,texture); // newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText())); } if(strcmp(pChild2->Value(), "cubemap") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } newShaderBinding->addCubemap(tname, (Cubemap*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText())); } } } } } } } for(int i=0; i< materialShaders.size(); i++) { newMaterial->addShader(materialShaders[i],newShaderBindings[i]); } for(int i=0; i< renderTargets.size(); i++) { newMaterial->addShaderRenderTarget(renderTargets[i]); } return newMaterial; }
void Camera::drawFilter(Texture *targetTexture, Number targetTextureWidth, Number targetTextureHeight, Texture *targetColorTexture, Texture *targetZTexture) { if(!filterShaderMaterial) return; Texture *finalTargetColorTexture; Texture *finalTargetZTexture; if(targetTexture) { finalTargetColorTexture = targetColorTexture; finalTargetZTexture = targetZTexture; CoreServices::getInstance()->getRenderer()->setViewportSize(targetTextureWidth, targetTextureHeight); } else { finalTargetColorTexture = originalSceneTexture; finalTargetZTexture = zBufferSceneTexture; CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); } CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(finalTargetColorTexture); CoreServices::getInstance()->getRenderer()->bindFrameBufferTextureDepth(finalTargetZTexture); parentScene->Render(this); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); ShaderBinding* materialBinding; for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) { materialBinding = filterShaderMaterial->getShaderBinding(i); for(int j=0; j < materialBinding->getNumColorTargetBindings(); j++) { RenderTargetBinding *colorBinding = materialBinding->getColorTargetBinding(j); materialBinding->clearTexture(colorBinding->name); materialBinding->addTexture(colorBinding->name, finalTargetColorTexture); } for(int j=0; j < materialBinding->getNumDepthTargetBindings(); j++) { RenderTargetBinding *depthBinding = materialBinding->getDepthTargetBinding(j); materialBinding->clearTexture(depthBinding->name); materialBinding->addTexture(depthBinding->name, finalTargetZTexture); } CoreServices::getInstance()->getRenderer()->applyMaterial(filterShaderMaterial, localShaderOptions[i], i); if(i==filterShaderMaterial->getNumShaders()-1) { if(targetTexture) { CoreServices::getInstance()->getRenderer()->setViewportSize(targetTextureWidth, targetTextureHeight); CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(targetTexture); CoreServices::getInstance()->getRenderer()->clearScreen(); CoreServices::getInstance()->getRenderer()->loadIdentity(); CoreServices::getInstance()->getRenderer()->drawScreenQuad(targetTextureWidth, targetTextureHeight); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); } else { CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); CoreServices::getInstance()->getRenderer()->clearScreen(); CoreServices::getInstance()->getRenderer()->loadIdentity(); CoreServices::getInstance()->getRenderer()->drawScreenQuad(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); } } else { for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) { Texture *bindingTexture = materialBinding->getOutTargetBinding(j)->texture; if(bindingTexture) { CoreServices::getInstance()->getRenderer()->setViewportSize(bindingTexture->getWidth(), bindingTexture->getHeight()); CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(bindingTexture); CoreServices::getInstance()->getRenderer()->drawScreenQuad(bindingTexture->getWidth(), bindingTexture->getHeight()); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); } } } CoreServices::getInstance()->getRenderer()->clearShader(); CoreServices::getInstance()->getRenderer()->loadIdentity(); } }
Material *MaterialManager::materialFromXMLNode(TiXmlNode *node) { String mname = node->ToElement()->Attribute("name"); TiXmlNode* pChild, *pChild2,*pChild3; Shader *materialShader; ShaderBinding *newShaderBinding; vector<Shader*> materialShaders; vector<ShaderBinding*> newShaderBindings; vector<ShaderRenderTarget*> renderTargets; Material *newMaterial = new Material(mname); for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { if(strcmp(pChild3->Value(), "rendertargets") == 0) { if(pChild3->ToElement()->Attribute("type")) { if(strcmp(pChild3->ToElement()->Attribute("type"), "rgba_fp16") == 0) { newMaterial->fp16RenderTargets = true; } } for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { if(strcmp(pChild->Value(), "rendertarget") == 0) { ShaderRenderTarget *newTarget = new ShaderRenderTarget; newTarget->id = pChild->ToElement()->Attribute("id"); newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes(); newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes(); newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS; if(pChild->ToElement()->Attribute("width") && pChild->ToElement()->Attribute("height")) { newTarget->width = atof(pChild->ToElement()->Attribute("width")); newTarget->height = atof(pChild->ToElement()->Attribute("height")); if(pChild->ToElement()->Attribute("sizeMode")) { if(strcmp(pChild->ToElement()->Attribute("sizeMode"), "normalized") == 0) { if(newTarget->width > 1.0f) newTarget->width = 1.0f; if(newTarget->height > 1.0f) newTarget->height = 1.0f; newTarget->width = ((Number)CoreServices::getInstance()->getRenderer()->getXRes()) * newTarget->width; newTarget->height = ((Number)CoreServices::getInstance()->getRenderer()->getYRes()) * newTarget->height; } } } // Texture *newTexture = CoreServices::getInstance()->getMaterialManager()->createNewTexture(newTarget->width, newTarget->height, true); Texture *newTexture, *temp; CoreServices::getInstance()->getRenderer()->createRenderTextures(&newTexture, &temp, (int)newTarget->width, (int)newTarget->height, newMaterial->fp16RenderTargets); newTexture->setResourceName(newTarget->id); //CoreServices::getInstance()->getResourceManager()->addResource(newTexture); newTarget->texture = newTexture; renderTargets.push_back(newTarget); } } } } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { if(strcmp(pChild3->Value(), "specularValue") == 0) { newMaterial->specularValue = atof(pChild3->ToElement()->GetText()); } if(strcmp(pChild3->Value(), "specularStrength") == 0) { newMaterial->specularStrength = atof(pChild3->ToElement()->GetText()); } if(strcmp(pChild3->Value(), "specularColor") == 0) { String value = pChild3->ToElement()->GetText(); vector<String> values = value.split(" "); if(values.size() == 4) { newMaterial->specularColor.setColor(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()),atof(values[3].c_str())); } else { Logger::log("Error: Incorrect number of values for specularColor (%d provided)!\n", values.size()); } } if(strcmp(pChild3->Value(), "diffuseColor") == 0) { String value = pChild3->ToElement()->GetText(); vector<String> values = value.split(" "); if(values.size() == 4) { newMaterial->diffuseColor.setColor(atof(values[0].c_str()), atof(values[1].c_str()), atof(values[2].c_str()),atof(values[3].c_str())); } else { Logger::log("Error: Incorrect number of values for diffuseColor (%d provided)!\n", values.size()); } } if(strcmp(pChild3->Value(), "shader") == 0) { materialShader = setShaderFromXMLNode(pChild3); if(materialShader) { newShaderBinding = materialShader->createBinding(); materialShaders.push_back(materialShader); newShaderBindings.push_back(newShaderBinding); for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { if(strcmp(pChild->Value(), "params") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { if(strcmp(pChild2->Value(), "param") == 0){ String pname = pChild2->ToElement()->Attribute("name"); String ptype = pChild2->ToElement()->Attribute("type"); String pvalue = pChild2->ToElement()->Attribute("value"); newShaderBinding->addParam(ptype, pname, pvalue); } } } if(strcmp(pChild->Value(), "targettextures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { if(strcmp(pChild2->Value(), "targettexture") == 0){ RenderTargetBinding* newBinding = new RenderTargetBinding; newBinding->id = pChild2->ToElement()->Attribute("id"); newBinding->name = ""; if(pChild2->ToElement()->Attribute("name")) { newBinding->name = pChild2->ToElement()->Attribute("name"); } String mode = pChild2->ToElement()->Attribute("mode"); if(strcmp(mode.c_str(), "in") == 0) { newBinding->mode = RenderTargetBinding::MODE_IN; } else { newBinding->mode = RenderTargetBinding::MODE_OUT; } newShaderBinding->addRenderTargetBinding(newBinding); //Texture *texture = (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, newBinding->id); // newBinding->texture = texture; for(int l=0; l < renderTargets.size(); l++) { if(renderTargets[l]->id == newBinding->id) { printf("Assigning texture to %s\n", newBinding->id.c_str()); newBinding->texture = renderTargets[l]->texture; newBinding->width = renderTargets[l]->width; newBinding->height = renderTargets[l]->height; } } if(newBinding->mode == RenderTargetBinding::MODE_IN) { newShaderBinding->addTexture(newBinding->name, newBinding->texture); } } } } if(strcmp(pChild->Value(), "textures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { if(strcmp(pChild2->Value(), "texture") == 0){ String tname = ""; if(pChild2->ToElement()->Attribute("name")) { tname = pChild2->ToElement()->Attribute("name"); } newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2->ToElement()->GetText())); } if(strcmp(pChild2->Value(), "cubemap") == 0){ String tname = ""; if(pChild2->ToElement()->Attribute("name")) { tname = pChild2->ToElement()->Attribute("name"); } newShaderBinding->addCubemap(tname, (Cubemap*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_CUBEMAP, pChild2->ToElement()->GetText())); } } } } } } } for(int i=0; i< materialShaders.size(); i++) { newMaterial->addShader(materialShaders[i],newShaderBindings[i]); } for(int i=0; i< renderTargets.size(); i++) { newMaterial->addShaderRenderTarget(renderTargets[i]); } return newMaterial; }
Material *MaterialManager::materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) { TiXmlElement *nodeElement = node->ToElement(); if (!nodeElement) return NULL; // Skip comment nodes String mname = nodeElement->Attribute("name"); TiXmlNode* pChild, *pChild2,*pChild3; Shader *materialShader; ShaderBinding *newShaderBinding; vector<Shader*> materialShaders; vector<ShaderBinding*> newShaderBindings; vector<ShaderRenderTarget*> renderTargets; Material *newMaterial = new Material(mname); newMaterial->setResourceName(mname); if(nodeElement->Attribute("screen")) { if(String(nodeElement->Attribute("screen")) == "true") { newMaterial->screenMaterial = true; } } if(nodeElement->Attribute("wireframe")) { newMaterial->wireframe = String(nodeElement->Attribute("wireframe")) == "true"; } if(nodeElement->Attribute("blendingMode")) { newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode")); } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "rendertargets") == 0) { if(pChild3Element->Attribute("type")) { if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) { newMaterial->fp16RenderTargets = true; } } for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "rendertarget") == 0) { ShaderRenderTarget *newTarget = new ShaderRenderTarget; newTarget->id = pChildElement->Attribute("id"); newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes(); newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes(); newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS; if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) { newTarget->width = atof(pChildElement->Attribute("width")); newTarget->height = atof(pChildElement->Attribute("height")); if(pChildElement->Attribute("sizeMode")) { if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) { newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_NORMALIZED; if(newTarget->width > 1.0f) newTarget->width = 1.0f; if(newTarget->height > 1.0f) newTarget->height = 1.0f; } } } newTarget->normalizedWidth = -1; newTarget->normalizedHeight = -1; newMaterial->recreateRenderTarget(newTarget); renderTargets.push_back(newTarget); } } } } for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) { TiXmlElement *pChild3Element = pChild3->ToElement(); if (!pChild3Element) continue; // Skip comment nodes if(strcmp(pChild3->Value(), "shader") == 0) { materialShader = setShaderFromXMLNode(resourcePool, pChild3); if(materialShader) { newShaderBinding = materialShader->createBinding(); materialShaders.push_back(materialShader); newShaderBindings.push_back(newShaderBinding); for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) { TiXmlElement *pChildElement = pChild->ToElement(); if (!pChildElement) continue; // Skip comment nodes if(strcmp(pChild->Value(), "params") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "param") == 0){ String pname = pChild2Element->Attribute("name"); if(!CoreServices::getInstance()->getRenderer()->getDataPointerForName(pname)) { String pvalue = pChild2Element->Attribute("value"); int type = materialShader->getExpectedParamType(pname); LocalShaderParam *param = newShaderBinding->addParam(type, pname); if(param) { param->setParamValueFromString(type, pvalue); } } } } } if(strcmp(pChild->Value(), "targettextures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "targettexture") == 0){ RenderTargetBinding* newBinding = new RenderTargetBinding; newBinding->id = pChild2Element->Attribute("id"); newBinding->name = ""; if(pChild2Element->Attribute("name")) { newBinding->name = pChild2Element->Attribute("name"); } String mode = pChild2Element->Attribute("mode"); if(strcmp(mode.c_str(), "in") == 0) { newBinding->mode = RenderTargetBinding::MODE_IN; } else if(strcmp(mode.c_str(), "color") == 0) { newBinding->mode = RenderTargetBinding::MODE_COLOR; } else if(strcmp(mode.c_str(), "depth") == 0) { newBinding->mode = RenderTargetBinding::MODE_DEPTH; } else { newBinding->mode = RenderTargetBinding::MODE_OUT; } newShaderBinding->addRenderTargetBinding(newBinding); for(int l=0; l < renderTargets.size(); l++) { if(renderTargets[l]->id == newBinding->id) { printf("Assigning texture to %s\n", newBinding->id.c_str()); newBinding->texture = renderTargets[l]->texture; } } if(newBinding->mode == RenderTargetBinding::MODE_IN) { newShaderBinding->addTexture(newBinding->name, newBinding->texture); } } } } if(strcmp(pChild->Value(), "textures") == 0) { for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) { TiXmlElement *pChild2Element = pChild2->ToElement(); if (!pChild2Element) continue; // Skip comment nodes if(strcmp(pChild2->Value(), "texture") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText()); newShaderBinding->addTexture(tname,texture); // newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText())); } if(strcmp(pChild2->Value(), "cubemap") == 0){ String tname = ""; if(pChild2Element->Attribute("name")) { tname = pChild2Element->Attribute("name"); } newShaderBinding->addCubemap(tname, (Cubemap*)resourcePool->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText())); } } } } } } } for(int i=0; i< materialShaders.size(); i++) { newMaterial->addShader(materialShaders[i],newShaderBindings[i]); } for(int i=0; i< renderTargets.size(); i++) { newMaterial->addShaderRenderTarget(renderTargets[i]); } return newMaterial; }