//------------------------------------------------------------------------------------------------------ void Rect3D::GetVertexBuffer(SharedBuffer &input) const { const static ushort Indies[COUNT_OF_INDIES]={ 0,1, 1,2, 2,3, 3,0, 0,4, 1,5, 2,6, 3,7, 4,5, 5,6, 6,7, 7,4}; input.AddVertex(m_pVertexArray, Indies ); }
//------------------------------------------------------------------------------------- void Billboard::GetVertexBuffer(SharedBuffer& input) const { const static ushort Indies[COUNT_OF_INDIES]={0,1,2, 2,1,3}; input.AddVertex( m_VertexArray, Indies ); }