Пример #1
0
 void script_simobject_setfield_bool(U32 objectId, const char* fieldName, bool v)
 {
    SimObject *object = Sim::findObject( objectId );
    if( object )
    {
       object->setDataField(fieldName, "", v ? "1" : "0");
    }
 }
Пример #2
0
 void script_simobject_setfield_string(U32 objectId, const char* fieldName, const char* v)
 {
    SimObject *object = Sim::findObject( objectId );
    if( object )
    {
       object->setDataField(fieldName, "", v);
    }
 }
Пример #3
0
 void script_simobject_setfield_float(U32 objectId, const char* fieldName, F32 v)
 {
    SimObject *object = Sim::findObject( objectId );
    if( object )
    {
       char buf[256];
       dSprintf(buf, 256, "%g", v );
       object->setDataField(fieldName, "", buf);
    }
 }
Пример #4
0
 void script_simobject_setfield_int(U32 objectId, const char* fieldName, S32 v)
 {
    SimObject *object = Sim::findObject( objectId );
    if( object )
    {
       // this seems pretty lame, though it is how it is handled in consoleType.cpp
       char buf[256];
       dSprintf(buf, 256, "%d", v );
       object->setDataField(fieldName, "", buf);
    }
 }
Пример #5
0
void GuiInspectorDynamicField::setData( const char* data, bool callbacks )
{
   if ( mDynField == NULL )
      return;
   
   const U32 numTargets = mInspector->getNumInspectObjects();
   if( callbacks && numTargets > 1 )
   { mInspector->beginCompoundUndo_callback(); }
      
   // Setting an empty string will kill the field.
   const bool isRemoval = !data[ 0 ];
      
   for( U32 i = 0; i < numTargets; ++ i )
   {
      SimObject* target = mInspector->getInspectObject( i );

      // Callback on the inspector when the field is modified
      // to allow creation of undo/redo actions.
      const char *oldData = target->getDataField( mDynField->slotName, NULL );
      if ( !oldData )
         oldData = "";
      if ( dStrcmp( oldData, data ) != 0 )
      {
         target->inspectPreApply();
         
         if( callbacks )
         {
            if( isRemoval )
            { mInspector->onFieldRemoved_callback( target->getIdString(), mDynField->slotName ); }
            else
            { mInspector->onInspectorFieldModified_callback( target->getIdString(), mDynField->slotName,"(null)", oldData, data ); }
         }

         target->setDataField( mDynField->slotName, NULL, data );

         // give the target a chance to validate
         target->inspectPostApply();
      }
   }
   
   if( callbacks && numTargets > 1 )
   { mInspector->endCompoundUndo_callback(); }

   // Force our edit to update
   updateValue();
}
Пример #6
0
void setVariable(const char *name, const char *value)
{
   // get the field info from the object..
   if(name[0] != '$' && dStrchr(name, '.') && !isFunction(name))
   {
      S32 len = dStrlen(name);
      AssertFatal(len < sizeof(scratchBuffer)-1, "Sim::getVariable - name too long");
      dMemcpy(scratchBuffer, name, len+1);

      char * token = dStrtok(scratchBuffer, ".");
      SimObject * obj = Sim::findObject(token);
      if(!obj)
         return;

      token = dStrtok(0, ".\0");
      if(!token)
         return;

      while(token != NULL)
      {
         const char * val = obj->getDataField(StringTable->insert(token), 0);
         if(!val)
            return;

         char *fieldToken = token;
         token = dStrtok(0, ".\0");
         if(token)
         {
            obj = Sim::findObject(token);
            if(!obj)
               return;
         }
         else
         {
            obj->setDataField(StringTable->insert(fieldToken), 0, value);
         }
      }
   }

   name = prependDollar(name);
   gEvalState.globalVars.setVariable(StringTable->insert(name), value);
}
Пример #7
0
void GuiInspectorField::setData( const char* data, bool callbacks )
{
   if( mField == NULL )
      return;

   if( verifyData( data ) )
   {
      String strData = data;
      const U32 numTargets = mInspector->getNumInspectObjects();
      
      if( callbacks && numTargets > 1 )
      { mInspector->onBeginCompoundEdit_callback(); }
            
      for( U32 i = 0; i < numTargets; ++ i )
      {
         SimObject* target = mInspector->getInspectObject( i );
         
         String oldValue = target->getDataField( mField->pFieldname, mFieldArrayIndex);
         
         // For numeric fields, allow input expressions.
         
         String newValue = strData;
         S32 type= mField->type;
         if( type == TypeS8 || type == TypeS32 || type == TypeF32 )
         {
            char buffer[ 2048 ];
            expandEscape( buffer, newValue );
            newValue = Con::evaluatef( "%%f = \"%s\"; return ( %s );", oldValue.c_str(), buffer );
         }
         else if(    type == TypeS32Vector
                  || type == TypeF32Vector
                  || type == TypeColorI
                  || type == TypeColorF
                  || type == TypePoint2I
                  || type == TypePoint2F
                  || type == TypePoint3F
                  || type == TypePoint4F
                  || type == TypeRectI
                  || type == TypeRectF
                  || type == TypeMatrixPosition
                  || type == TypeMatrixRotation
                  || type == TypeBox3F
                  || type == TypeRectUV )
         {
            //TODO: we should actually take strings into account and not chop things up between quotes

            U32 numNewUnits = StringUnit::getUnitCount( newValue, " \t\n\r" );
            
            StringBuilder strNew;
            bool isFirst = true;
            for( U32 n = 0; n < numNewUnits; ++ n )
            {
               char oldComponentVal[ 1024 ];
               StringUnit::getUnit( oldValue, n, " \t\n\r", oldComponentVal, sizeof( oldComponentVal ) );
               
               char newComponentExpr[ 1024 ];
               StringUnit::getUnit( newValue, n, " \t\n\r", newComponentExpr, sizeof( newComponentExpr ) );
               
               char buffer[ 2048 ];
               expandEscape( buffer, newComponentExpr );

               const char* newComponentVal = Con::evaluatef( "%%f = \"%s\"; %%v = \"%s\"; return ( %s );",
                  oldComponentVal, oldValue.c_str(), buffer );
               
               if( !isFirst )
                  strNew.append( ' ' );
               strNew.append( newComponentVal );
               
               isFirst = false;
            }
            
            newValue = strNew.end();
         }
            
         target->inspectPreApply();
         
         // Fire callback single-object undo.
         
         if( callbacks )
         {
           mInspector->onInspectorFieldModified_callback( 
                                          target->getIdString(), 
                                          mField->pFieldname, 
                                          mFieldArrayIndex ? mFieldArrayIndex : "(null)", 
                                          oldValue.c_str(), 
                                          newValue.c_str() );
         }
            

         target->setDataField( mField->pFieldname, mFieldArrayIndex, newValue );
         
         // Give the target a chance to validate.
         target->inspectPostApply();
      }
      
      if( callbacks && numTargets > 1 )
      { mInspector->onEndCompoundEdit_callback(); }
   }

   // Force our edit to update
   updateValue();
}
Пример #8
0
void GuiInspectorDynamicField::renameField( const char* newFieldName )
{
   newFieldName = StringTable->insert( newFieldName );
   
   if ( mDynField == NULL || mParent == NULL || mEdit == NULL )
   {
      Con::warnf("GuiInspectorDynamicField::renameField - No target object or dynamic field data found!" );
      return;
   }

   if ( !newFieldName )
   {
      Con::warnf("GuiInspectorDynamicField::renameField - Invalid field name specified!" );
      return;
   }

   // Only proceed if the name has changed
   if ( dStricmp( newFieldName, getFieldName() ) == 0 )
      return;
      
   // Grab a pointer to our parent and cast it to GuiInspectorDynamicGroup
   GuiInspectorDynamicGroup *group = dynamic_cast<GuiInspectorDynamicGroup*>(mParent);
   if ( group == NULL )
   {
      Con::warnf("GuiInspectorDynamicField::renameField - Unable to locate GuiInspectorDynamicGroup parent!" );
      return;
   }
   
   const U32 numTargets = mInspector->getNumInspectObjects();
   if( numTargets > 1 )
   { mInspector->onBeginCompoundEdit_callback(); }
      
   const char* oldFieldName = getFieldName();
   SimFieldDictionary::Entry* newEntry = NULL;
   
   for( U32 i = 0; i < numTargets; ++ i )
   {
      SimObject* target = mInspector->getInspectObject( i );
      
      // Make sure the new field is not already defined as a static field
      // on the object.
      
      if( target->isField( newFieldName ) )
      {
         // New field is already defined.  If we can, let the scripts handle
         // the error.  Otherwise, just emit an error on the console and proceed.
         
         if( numTargets == 1 )
         { mInspector->onFieldRenameAlreadyDefined_callback( target->getIdString(), oldFieldName, newFieldName ); }
         else
         { 
             Con::errorf( "GuiInspectorDynamicField::renameField - field '%s' is already defined on %i:%s (%s)", 
               newFieldName, target->getId(), target->getClassName(), target->getName() );
         }
               
         // Reset the text entry.
               
         if( mRenameCtrl )
            mRenameCtrl->setText( oldFieldName );
            
         continue;
      }
      
      char currentValue[1024] = {0};
      // Grab our current dynamic field value (we use a temporary buffer as this gets corrupted upon Con::eval)
      dSprintf( currentValue, sizeof( currentValue ), "%s", target->getDataField( oldFieldName, NULL ) );

      // Unset the old field and set the new field.
      
      target->setDataField( oldFieldName, NULL, "" );
      target->setDataField( newFieldName, NULL, currentValue );

      // Notify script.
      
      mInspector->onFieldRenamed_callback( target->getIdString(), oldFieldName, newFieldName );
      
      // Look up the new SimFieldDictionary entry.
      
      if( !newEntry )
      {
         newEntry = target->getFieldDictionary()->findDynamicField( newFieldName );
         if( !newEntry )
         {
            Con::warnf( "GuiInspectorDynamicField::renameField - could not find new field '%s' on object %i:%s (%s)",
               newFieldName, target->getId(), target->getClassName(), target->getName() );
         }
         
         mDynField = newEntry;
      }
   }

   if( numTargets > 1 )
   { mInspector->onEndCompoundEdit_callback(); }
      
   // Lastly we need to reassign our validate field for our value edit control
   char szBuffer[1024];
   dSprintf( szBuffer, sizeof( szBuffer ), "%d.apply(%d.getText());", getId(), mEdit->getId() );
   mEdit->setField("validate", szBuffer );

   if( mDeleteButton )
   {
      dSprintf(szBuffer, sizeof( szBuffer ), "%d.apply("");%d.inspectGroup();", getId(), newFieldName, group->getId());
      mDeleteButton->setField("Command", szBuffer);
   }
}