void updateFace() { // Try to create new face //TextTXFFace *newFace = TextTXFFace::createFromFile("./haeberli.txf"); TextTXFFace *newFace = TextTXFFace::create(family, style); if (newFace == 0) return; subRefP(face); face = newFace; addRefP(face); // Update information on the screen family = face->getFamily(); statfg->editCollector().getElem(familyDesc)->set(family); filename = family; string::size_type i; for (i = 0; i < filename.size(); ) if (isalnum(filename[i]) == false) filename.erase(i, 1); else ++i; style = face->getStyle(); StatStringElem *statElem = statfg->editCollector().getElem(styleDesc); switch (style) { case TextFace::STYLE_PLAIN: statElem->set("Plain"); filename.append("-Plain.txf"); break; case TextFace::STYLE_BOLD: statElem->set("Bold"); filename.append("-Bold.txf"); break; case TextFace::STYLE_ITALIC: statElem->set("Italic"); filename.append("-Italic.txf"); break; case TextFace::STYLE_BOLDITALIC: statElem->set("Bold & Italic"); filename.append("-BoldItalic.txf"); break; } glutSetMenu(mainMenuID); glutChangeToMenuEntry(8, (string("Write to ") + filename).c_str(), COMMAND_WRITE_TO_FILE); }
void updateScene() { statfg->editCollector().getElem(majorAlignDesc)->set(alignmentToString(layoutParam.majorAlignment)); statfg->editCollector().getElem(minorAlignDesc)->set(alignmentToString(layoutParam.minorAlignment)); statfg->editCollector().getElem(dirDesc)->set(layoutParam.horizontal ? "Horizontal" : "Vertical"); statfg->editCollector().getElem(horiDirDesc)->set(layoutParam.leftToRight ? "Left to right" : "Right to left"); statfg->editCollector().getElem(vertDirDesc)->set(layoutParam.topToBottom ? "Top to bottom" : "Bottom to top"); if(face == NULL) return; // Put it all together into a Geometry NodeCore. TextLayoutResult layoutResult; Real32 scale = 2.f; face->layout(lines, layoutParam, layoutResult); #if 0 GeometryPtr geo = Geometry::create(); face->fillGeo(geo, layoutResult, scale); NodePtr textNode = Node::create(); beginEditCP(textNode, Node::CoreFieldMask); { textNode->setCore(geo); } endEditCP(textNode, Node::CoreFieldMask); #else NodePtr textNode = face->makeNode(layoutResult, scale); GeometryPtr geo = GeometryPtr::dcast(textNode->getCore()); #endif NodePtr transNodePtr = Node::create(); TransformPtr transPtr = Transform::create(); Matrix transMatrix; transMatrix.setTranslate(0.f, 0.f, -0.03f); beginEditCP(transPtr); { transPtr->setMatrix(transMatrix); } endEditCP(transPtr); beginEditCP(transNodePtr, Node::CoreFieldMask | Node::ChildrenFieldMask); { transNodePtr->setCore(transPtr); transNodePtr->addChild(textNode); } endEditCP(transNodePtr, Node::CoreFieldMask | Node::ChildrenFieldMask); ImagePtr imagePtr = face->getTexture(); TextureChunkPtr texChunk = TextureChunk::create(); beginEditCP(texChunk); { texChunk->setImage(imagePtr); texChunk->setWrapS(GL_CLAMP); texChunk->setWrapT(GL_CLAMP); texChunk->setMagFilter(GL_NEAREST); texChunk->setMinFilter(GL_NEAREST); texChunk->setEnvMode(GL_MODULATE); } endEditCP(texChunk); MaterialChunkPtr matChunk = MaterialChunk::create(); beginEditCP(matChunk); { matChunk->setAmbient(Color4f(1.f, 1.f, 1.f, 1.f)); matChunk->setDiffuse(Color4f(1.f, 1.f, 1.f, 1.f)); matChunk->setEmission(Color4f(0.f, 0.f, 0.f, 1.f)); matChunk->setSpecular(Color4f(0.f, 0.f, 0.f, 1.f)); matChunk->setShininess(0); } endEditCP(matChunk); BlendChunkPtr blendChunk = BlendChunk::create(); beginEditCP(blendChunk); { blendChunk->setSrcFactor(GL_SRC_ALPHA); blendChunk->setDestFactor(GL_ONE_MINUS_SRC_ALPHA); } endEditCP(blendChunk); ChunkMaterialPtr m = ChunkMaterial::create(); beginEditCP(m); { m->addChunk(texChunk); m->addChunk(matChunk); m->addChunk(blendChunk); } endEditCP(m); beginEditCP(geo, Geometry::MaterialFieldMask); { geo->setMaterial(m); } endEditCP(geo, Geometry::MaterialFieldMask); beginEditCP(scene, Node::ChildrenFieldMask); { scene->editMFChildren()->clear(); scene->addChild(createCoordinateCross()); scene->addChild(createMetrics(face, scale, layoutParam, layoutResult)); scene->addChild(transNodePtr); } endEditCP(scene, Node::ChildrenFieldMask); mgr->showAll(); glutPostRedisplay(); }