Пример #1
0
void		Game::_broadcastPacket(PacketContainer* p, bool tcp)
{
	Singleton<NetworkManager>	*network = NULL;

	for (auto it = this->_clients.begin(); it != this->_clients.end(); ++it)
	{
		network->getInstance()->sendPacket(p->getPacketSerialised(), (*it)->getConnexion(), tcp);
	}
}