void TranslationView::Resize() { Size parentSize = ParentView->GetSize(); Layout.SetSize(parentSize); State.EnsureSize(parentSize); Size bufferingDeviceContextSize = DeviceContextBuffer->GetSize(); bufferingDeviceContextSize = Size( max(parentSize.GetWidth(), bufferingDeviceContextSize.GetWidth()), max(parentSize.GetHeight(), bufferingDeviceContextSize.GetHeight())); DeviceContextBuffer->Resize(bufferingDeviceContextSize); ApplyViewState(true); Renderer* renderer = RenderingContext->GetRenderer(); if(GetModel()->GetTranslateResult().IsEmptyResult()) { renderer->DrawRect(Rect(0, headerHeight, State.GetSize().GetWidth(), State.GetSize().GetHeight() - headerHeight), LightGrayBrush); } RenderSeparator(renderer, max(State.GetContentSize().GetWidth(), State.GetSize().GetWidth())); renderer->Render(DeviceContextBuffer); RenderingContext->ReleaseRenderer(renderer); Draw(); }
void loadImage(sf::Image* Imageptr, sf::Sprite* Spriteptr, Size sizeOfImage, int** imageDataRed,int** imageDataBlue,int** imageDataGreen) { int imageWidth = sizeOfImage.GetWidth(); int imageHeight = sizeOfImage.GetHeight(); sf::Uint8* Img1 = (sf::Uint8*) calloc(imageWidth*imageHeight*4, sizeof(sf::Uint8)); for(int i = 0 ; i < imageHeight ; i++) { for(int j = 0 ; j < imageWidth ; j++) { if(imageDataRed[i][j] > 0) Img1[i*imageWidth*4 + j*4 ] = imageDataRed[i][j]; if(imageDataBlue[i][j] > 0) Img1[i*imageWidth*4 + j*4 +1] = imageDataBlue[i][j]; if(imageDataGreen[i][j] > 0) Img1[i*imageWidth*4 + j*4 +2] = imageDataGreen[i][j]; if(imageDataRed[i][j] > 255) Img1[i*imageWidth*4 + j*4 ] = 255; if(imageDataBlue[i][j] > 255) Img1[i*imageWidth*4 + j*4 +1] = 255; if(imageDataGreen[i][j] > 255) Img1[i*imageWidth*4 + j*4 +2] = 255; Img1[i*imageWidth*4 + j*4 +3] = 255; } } Imageptr->LoadFromPixels(imageWidth,imageHeight,Img1); Spriteptr->SetImage(*Imageptr); free(Img1); }
int main(int argc ,char** argv) { // Create the main rendering window /* const double PI = atan(1.0f) * 4.0f; const int maxValue = 100; double sincArray1[maxValue]; int upScale = 2; int downScale = 1; CalculateSincValues( sincArray1, upScale, maxValue); /*for(int i = 0 ; i < maxValue ; i++) { printf("sincArray[%d] = [%f] \n ",i,sincArray1[i]); } */ LargeImage Limg; Limg.LoadFromImage(argv[1]); Limg.WriteLargeImage(argv[2]); printf("Image Converted and written! \n"); fflush(stdout); //Size sizeimg = Limg.GetLargeImageSize(); //int numbOfLayers = Limg.GetNumbOfLayers(); //Size numbOfBlocks = Limg.GetNumbOfBlocks(1); //int noOfBlocks = numbOfBlocks.GetWidth(); //CompressedBlock*** layer = Limg.GetLayer(); //printf("the width of the LargeImage = [%d] \n",sizeimg.GetWidth()); //Size sizeCoarseImg = Limg.GetCoarseImageSize(); RenderImage Rimg(Limg); Size windowSize = Rimg.GetWindowSize(); int windowWidth = windowSize.GetWidth(); int windowHeight = windowSize.GetHeight(); sf::RenderWindow App(sf::VideoMode(windowWidth,windowHeight, 32), "SFML Graphics"); const sf::Input& Input = App.GetInput(); int** windowImageRed = Rimg.GetChildImageRed(); int** windowImageBlue = Rimg.GetChildImageBlue(); int** windowImageGreen = Rimg.GetChildImageGreen(); /* char** writeImgRed = (char**) calloc (windowHeight, sizeof(char*)); char** writeImgBlue = (char**) calloc (windowHeight, sizeof(char*)); char** writeImgGreen = (char**) calloc (windowHeight, sizeof(char*)); for(int i = 0 ; i < windowHeight ; i++) { writeImgRed[i] = (char*) calloc (windowWidth, sizeof(char)); writeImgBlue[i] = (char*) calloc (windowWidth, sizeof(char)); writeImgGreen[i] = (char*) calloc (windowWidth, sizeof(char)); } for(int i = 0 ; i < windowHeight ; i++) { for(int j = 0 ; j < windowWidth ; j++) { if(windowImageRed[i][j] > 255 ) writeImgRed[i][j] = 255; if(windowImageRed[i][j] > 0) writeImgRed[i][j] = (char) windowImageRed[i][j]; if(windowImageBlue[i][j] > 255 ) writeImgBlue[i][j] = 255; if(windowImageBlue[i][j] > 0) writeImgBlue[i][j] = (char) windowImageBlue[i][j]; if(windowImageGreen[i][j] > 255 ) writeImgGreen[i][j] = 255; if(windowImageGreen[i][j] > 0) writeImgGreen[i][j] = (char) windowImageGreen[i][j]; } } */ sf::Uint8* Img = (sf::Uint8*) calloc(windowWidth*windowHeight*4, sizeof(sf::Uint8)); for(int i = 0 ; i < windowHeight ; i++) { for(int j = 0 ; j < windowWidth ; j++) { if(windowImageRed[i][j] > 0) Img[i*(windowWidth)*4 + j*4 ] = windowImageRed[i][j]; if(windowImageBlue[i][j] > 0) Img[i*(windowWidth)*4 + j*4 + 1 ] = windowImageBlue[i][j]; if(windowImageGreen[i][j] > 0) Img[i*(windowWidth)*4 + j*4 + 2] = windowImageGreen[i][j]; if(windowImageRed[i][j] >255) Img[i*(windowWidth)*4 + j*4 ] = 255; if(windowImageBlue[i][j] >255) Img[i*(windowWidth)*4 + j*4 + 1] = 255; if(windowImageGreen[i][j] >255) Img[i*(windowWidth)*4 + j*4 + 2] = 255; Img[i*(windowWidth)*4 + j*4 +3] = 255; } } //write_png_file(argv[2], windowSize,(char**) writeImg ); // Load the sprite image from a file sf::Image Image; sf::Image* Imageptr = &Image; Image.LoadFromPixels(windowWidth,windowHeight,Img); // return EXIT_FAILURE; // Create the sprite sf::Sprite Sprite(Image); sf::Sprite* Spriteptr = &Sprite; free(Img); // Change its properties //Sprite.SetColor(sf::Color(0, 255, 255, 128)); //Sprite.SetPosition(200.f, 100.f); //Sprite.SetScale(2.f, 2.f); // Start game loop double zoom = 1; int pixelX = 0; int pixelY = 0; while (App.IsOpened()) { // Process events sf::Event Event; while (App.GetEvent(Event)) { // Close window : exit if (Event.Type == sf::Event::Closed) App.Close(); } // Get elapsed time float ElapsedTime = App.GetFrameTime(); if (Event.Key.Code == sf::Key::F1) { sf::Image Screen = App.Capture(); Screen.SaveToFile("screenshot.png"); } if (App.GetInput().IsKeyDown(sf::Key::Z)) { zoom = zoom + ElapsedTime; //if(zoom > 2) zoom = 2; if(zoom < 1) zoom = 1; Rimg.updateZoomLevel( zoom); printf(" zoom = [%f] \n", zoom); fflush(stdout); } if (App.GetInput().IsKeyDown(sf::Key::X)) { zoom = zoom - ElapsedTime; //if(zoom > 2) zoom = 2; if(zoom < 1) zoom = 1; Rimg.updateZoomLevel( zoom); printf(" zoom = [%f] \n", zoom); fflush(stdout); } if (App.GetInput().IsKeyDown(sf::Key::Right)) { pixelX = pixelX + 100*ElapsedTime; Rimg.updatePivotPixel(pixelX, pixelY); printf(" pivotPixel = [%d][%d] \n", pixelX , pixelY); fflush(stdout); //callbackJ( windowSize, &Rimg, Imageptr, Spriteptr); } if (App.GetInput().IsKeyDown(sf::Key::Down)) { pixelY = pixelY + 100*ElapsedTime; Rimg.updatePivotPixel(pixelX, pixelY); printf(" pivotPixel = [%d][%d] \n", pixelX , pixelY); fflush(stdout); //callbackJ( windowSize, &Rimg, Imageptr, Spriteptr); } if (App.GetInput().IsKeyDown(sf::Key::Left)) { pixelX = pixelX - 10*ElapsedTime; if(pixelX < 0) pixelX = 0; Rimg.updatePivotPixel(pixelX, pixelY); printf(" pivotPixel = [%d][%d] \n", pixelX , pixelY); fflush(stdout); //callbackJ( windowSize, &Rimg, Imageptr, Spriteptr); } if (App.GetInput().IsKeyDown(sf::Key::Up)) { pixelY = pixelY - 10*ElapsedTime; if(pixelY < 0) pixelY = 0; Rimg.updatePivotPixel(pixelX, pixelY); printf(" pivotPixel = [%d][%d] \n", pixelX , pixelY); fflush(stdout); //callbackJ( windowSize, &Rimg, Imageptr, Spriteptr); } unsigned int MouseX = Input.GetMouseX(); unsigned int MouseY = Input.GetMouseY(); if (App.GetInput().IsKeyDown(sf::Key::J)) callbackJ( windowSize, &Rimg, Imageptr, Spriteptr); if (App.GetInput().IsKeyDown(sf::Key::L)) { zoom = 2; //if(zoom > 2) zoom = 2; if(zoom < 1) zoom = 1; Rimg.updateZoomLevel( zoom); printf(" zoom = [%f] \n", zoom); fflush(stdout); } if (App.GetInput().IsKeyDown(sf::Key::K)) { printf(" MouseX = [%d]:MouseY =[%d] \n",MouseX,MouseY); fflush(stdout); } // Clear screen App.Clear(); // Display sprite in our window App.Draw(Sprite); // Display window contents on screen App.Display(); } return EXIT_SUCCESS; }