Пример #1
0
/*	Even if the subclass overrides onInflate, they should always be
	sure to call the inherited method, so that we get called.
*/
void SkView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
	SkScalar x, y;

	x = this->locX();
	y = this->locY();
	(void)dom.findScalar(node, "x", &x);
	(void)dom.findScalar(node, "y", &y);
	this->setLoc(x, y);

	x = this->width();
	y = this->height();
	(void)dom.findScalar(node, "width", &x);
	(void)dom.findScalar(node, "height", &y);
	this->setSize(x, y);

	// inflate the flags

	static const char* gFlagNames[] = {
		"visible", "enabled", "focusable", "flexH", "flexV"
	};
	SkASSERT(SK_ARRAY_COUNT(gFlagNames) == kFlagShiftCount);

	bool     b;
	uint32_t flags = this->getFlags();
	for (unsigned i = 0; i < SK_ARRAY_COUNT(gFlagNames); i++)
		if (dom.findBool(node, gFlagNames[i], &b))
			flags = SkSetClearShift(flags, b, i);
	this->setFlags(flags);
}
Пример #2
0
void SkStackViewLayout::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
	int			index;
	SkScalar	value[4];

	if ((index = dom.findList(node, "orient", "horizontal,vertical")) >= 0)
		this->setOrient((Orient)index);
	else
		assert_no_attr(dom, node, "orient");

	if (dom.findScalars(node, "margin", value, 4))
	{
		SkRect	margin;
		margin.set(value[0], value[1], value[2], value[3]);
		this->setMargin(margin);
	}
	else
		assert_no_attr(dom, node, "margin");

	if (dom.findScalar(node, "spacer", value))
		this->setSpacer(value[0]);
	else
		assert_no_attr(dom, node, "spacer");

	if ((index = dom.findList(node, "pack", "start,center,end")) >= 0)
		this->setPack((Pack)index);
	else
		assert_no_attr(dom, node, "pack");

	if ((index = dom.findList(node, "align", "start,center,end,stretch")) >= 0)
		this->setAlign((Align)index);
	else
		assert_no_attr(dom, node, "align");
}
Пример #3
0
void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
{
	SkASSERT(paint);
	SkASSERT(&dom);
	SkASSERT(node);

	SkScalar x;

	if (dom.findScalar(node, "stroke-width", &x))
		paint->setStrokeWidth(x);
	if (dom.findScalar(node, "text-size", &x))
		paint->setTextSize(x);
	
	bool	b;

	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));

	if (dom.findBool(node, "is-stroke", &b))
		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
	if (dom.findBool(node, "is-antialias", &b))
		paint->setAntiAlias(b);
	if (dom.findBool(node, "is-lineartext", &b))
		paint->setLinearText(b);

	const char* str = dom.findAttr(node, "color");
	if (str)
	{
		SkColor	c = paint->getColor();
		if (SkParse::FindColor(str, &c))
			paint->setColor(c);
	}

	// do this AFTER parsing for the color
	if (dom.findScalar(node, "opacity", &x))
	{
		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
		paint->setAlpha(SkScalarRound(x * 255));
	}

	int	index = dom.findList(node, "text-anchor", "left,center,right");
	if (index >= 0)
		paint->setTextAlign((SkPaint::Align)index);

	SkShader* shader = inflate_shader(dom, node);
	if (shader)
		paint->setShader(shader)->unref();
}
Пример #4
0
void SkListView::onInflate(const SkDOM& dom, const SkDOM::Node* node)
{
	this->INHERITED::onInflate(dom, node);

	SkScalar			x;
	const SkDOM::Node*	child;

	if (dom.findScalar(node, "row-height", &x))
		this->setRowHeight(x);

	if ((child = dom.getFirstChild(node, "hilite-paint")) != NULL)
		SkPaint_Inflate(&this->paint(kHiliteCell_Attr), dom, child);

	// look for a listsource
	{
		SkListSource* src = NULL;

		if ((child = dom.getFirstChild(node, "file-listsource")) != NULL)
		{
			const char* path = dom.findAttr(child, "path");
			if (path)
				src = SkListSource::CreateFromDir(	path,
													dom.findAttr(child, "filter"),
													dom.findAttr(child, "target"));
		}
		else if ((child = dom.getFirstChild(node, "xml-listsource")) != NULL)
		{
			src = SkListSource::CreateFromDOM(dom, child);
		}

		if (src)
		{
			this->setListSource(src)->unref();
			this->setSelection(0);
		}
	}
}