Пример #1
0
void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) {
    SkTArray<double, true> ts;
    toQuadraticTs(&cubic, precision, &ts);
    if (ts.count() <= 0) {
        SkDQuad quad = cubic.toQuad();
        quads.push_back(quad);
        return;
    }
    double tStart = 0;
    for (int i1 = 0; i1 <= ts.count(); ++i1) {
        const double tEnd = i1 < ts.count() ? ts[i1] : 1;
        SkDRect bounds;
        bounds.setBounds(cubic);
        SkDCubic part = cubic.subDivide(tStart, tEnd);
        SkDQuad quad = part.toQuad();
        if (quad[1].fX < bounds.fLeft) {
            quad[1].fX = bounds.fLeft;
        } else if (quad[1].fX > bounds.fRight) {
            quad[1].fX = bounds.fRight;
        }
        if (quad[1].fY < bounds.fTop) {
            quad[1].fY = bounds.fTop;
        } else if (quad[1].fY > bounds.fBottom) {
            quad[1].fY = bounds.fBottom;
        }
        quads.push_back(quad);
        tStart = tEnd;
    }
}
Пример #2
0
// FIXME: cache keep the bounds and/or precision with the caller?
double SkDCubic::calcPrecision() const {
    SkDRect dRect;
    dRect.setBounds(*this);  // OPTIMIZATION: just use setRawBounds ?
    double width = dRect.fRight - dRect.fLeft;
    double height = dRect.fBottom - dRect.fTop;
    return (width > height ? width : height) / gPrecisionUnit;
}
Пример #3
0
static double maxDist(const SkDQuad& quad) {
    SkDRect bounds;
    bounds.setBounds(quad);
    SkDVector corner[4] = {
        { bounds.fLeft - quad[0].fX, bounds.fTop - quad[0].fY },
        { bounds.fRight - quad[0].fX, bounds.fTop - quad[0].fY },
        { bounds.fLeft - quad[0].fX, bounds.fBottom - quad[0].fY },
        { bounds.fRight - quad[0].fX, bounds.fBottom - quad[0].fY }
    };
    double max = 0;
    for (unsigned index = 0; index < SK_ARRAY_COUNT(corner); ++index) {
        max = SkTMax(max, corner[index].length());
    }
    return max;
}
static void writeFrames() {
    const int scale = 5;

    for (int index = 0; index < (int) SK_ARRAY_COUNT(frameSizes); ++index) {
        SkDRect bounds;
        bool boundsSet = false;
        int frameSize = frameSizes[index];
        for (int fIndex = 0; fIndex < frameSize; ++fIndex) {
            const SkDConic& dC = frames[index][fIndex];
            SkDConic dConic = {{{ {dC.fPts[0].fX * scale, dC.fPts[0].fY * scale },
                {dC.fPts[1].fX * scale, dC.fPts[1].fY * scale },
                {dC.fPts[2].fX * scale, dC.fPts[2].fY * scale }}}, dC.fWeight };
            SkDRect dBounds;
            dBounds.setBounds(dConic);
            if (!boundsSet) {
                bounds = dBounds;
                boundsSet = true;
            } else {
                bounds.add((SkDPoint&) dBounds.fLeft);
                bounds.add((SkDPoint&) dBounds.fRight);
            }
        }
        bounds.fLeft -= 10;
        bounds.fTop -= 10;
        bounds.fRight += 10;
        bounds.fBottom += 10;
        SkBitmap bitmap;
        bitmap.tryAllocPixels(SkImageInfo::MakeN32Premul(
              SkScalarRoundToInt(SkDoubleToScalar(bounds.width())),
              SkScalarRoundToInt(SkDoubleToScalar(bounds.height()))));
        SkCanvas canvas(bitmap);
        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setStyle(SkPaint::kStroke_Style);
        canvas.translate(SkDoubleToScalar(-bounds.fLeft), SkDoubleToScalar(-bounds.fTop));
        canvas.drawColor(SK_ColorWHITE);
        for (int fIndex = 0; fIndex < frameSize; ++fIndex) {
            const SkDConic& dC = frames[index][fIndex];
            SkDConic dConic = {{{ {dC.fPts[0].fX * scale, dC.fPts[0].fY * scale },
                {dC.fPts[1].fX * scale, dC.fPts[1].fY * scale },
                {dC.fPts[2].fX * scale, dC.fPts[2].fY * scale }}}, dC.fWeight };
            SkPath path;
            path.moveTo(dConic.fPts[0].asSkPoint());
            path.conicTo(dConic.fPts[1].asSkPoint(), dConic.fPts[2].asSkPoint(), dConic.fWeight);
            if (fIndex < 2) {
                paint.setARGB(0x80, 0xFF, 0, 0);
            } else {
                paint.setARGB(0x80, 0, 0, 0xFF);
            }
            canvas.drawPath(path, paint);
        }
        SkString filename("c:\\Users\\caryclark\\Documents\\");
        filename.appendf("f%d.png", index);
        SkImageEncoder::EncodeFile(filename.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);
    }
}
static void writeDPng(const SkDConic& dC, const char* name) {
    const int scale = 5;
    SkDConic dConic = {{{ {dC.fPts[0].fX * scale, dC.fPts[0].fY * scale },
        {dC.fPts[1].fX * scale, dC.fPts[1].fY * scale },
        {dC.fPts[2].fX * scale, dC.fPts[2].fY * scale }}}, dC.fWeight };
    SkBitmap bitmap;
    SkDRect bounds;
    bounds.setBounds(dConic);
    bounds.fLeft -= 10;
    bounds.fTop -= 10;
    bounds.fRight += 10;
    bounds.fBottom += 10;
    bitmap.tryAllocPixels(SkImageInfo::MakeN32Premul(
          SkScalarRoundToInt(SkDoubleToScalar(bounds.width())),
          SkScalarRoundToInt(SkDoubleToScalar(bounds.height()))));
    SkCanvas canvas(bitmap);
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setStyle(SkPaint::kStroke_Style);
    canvas.translate(SkDoubleToScalar(-bounds.fLeft), SkDoubleToScalar(-bounds.fTop));
    canvas.drawColor(SK_ColorWHITE);
    SkPath path;
    path.moveTo(dConic.fPts[0].asSkPoint());
    path.conicTo(dConic.fPts[1].asSkPoint(), dConic.fPts[2].asSkPoint(), dConic.fWeight);
    paint.setARGB(0x80, 0xFF, 0, 0);
    canvas.drawPath(path, paint);
    path.reset();
    const int chops = 2;
    for (int tIndex = 0; tIndex < chops; ++tIndex) {
        SkDConic chopped = dConic.subDivide(tIndex / (double) chops,
                (tIndex + 1) / (double) chops);
        path.moveTo(chopped.fPts[0].asSkPoint());
        path.conicTo(chopped.fPts[1].asSkPoint(), chopped.fPts[2].asSkPoint(), chopped.fWeight);
    }
    paint.setARGB(0x80, 0, 0, 0xFF);
    canvas.drawPath(path, paint);
    SkString filename("c:\\Users\\caryclark\\Documents\\");
    filename.appendf("%s.png", name);
    SkImageEncoder::EncodeFile(filename.c_str(), bitmap,
            SkImageEncoder::kPNG_Type, 100);
}
Пример #6
0
// intersect the end of the cubic with the other. Try lines from the end to control and opposite
// end to determine range of t on opposite cubic.
static void intersectEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2,
                         const SkDRect& bounds2, SkIntersections& i) {
    SkDLine line;
    int t1Index = start ? 0 : 3;
    line[0] = cubic1[t1Index];
    // don't bother if the two cubics are connnected
    SkTDArray<double> tVals;  // OPTIMIZE: replace with hard-sized array
    for (int index = 0; index < 4; ++index) {
        if (index == t1Index) {
            continue;
        }
        SkDVector dxy1 = cubic1[index] - line[0];
        dxy1 /= SkDCubic::gPrecisionUnit;
        line[1] = line[0] + dxy1;
        SkDRect lineBounds;
        lineBounds.setBounds(line);
        if (!bounds2.intersects(&lineBounds)) {
            continue;
        }
        SkIntersections local;
        if (!local.intersect(cubic2, line)) {
            continue;
        }
        for (int idx2 = 0; idx2 < local.used(); ++idx2) {
            double foundT = local[0][idx2];
            if (approximately_less_than_zero(foundT)
                    || approximately_greater_than_one(foundT)) {
                continue;
            }
            if (local.pt(idx2).approximatelyEqual(line[0])) {
                if (i.swapped()) {  // FIXME: insert should respect swap
                    i.insert(foundT, start ? 0 : 1, line[0]);
                } else {
                    i.insert(start ? 0 : 1, foundT, line[0]);
                }
            } else {
                *tVals.append() = local[0][idx2];
            }
        }
    }
    if (tVals.count() == 0) {
        return;
    }
    QSort<double>(tVals.begin(), tVals.end() - 1);
    double tMin1 = start ? 0 : 1 - LINE_FRACTION;
    double tMax1 = start ? LINE_FRACTION : 1;
    int tIdx = 0;
    do {
        int tLast = tIdx;
        while (tLast + 1 < tVals.count() && roughly_equal(tVals[tLast + 1], tVals[tIdx])) {
            ++tLast;
        }
        double tMin2 = SkTMax<double>(tVals[tIdx] - LINE_FRACTION, 0.0);
        double tMax2 = SkTMin<double>(tVals[tLast] + LINE_FRACTION, 1.0);
        int lastUsed = i.used();
        intersect(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, i);
        if (lastUsed == i.used()) {
            tMin2 = SkTMax<double>(tVals[tIdx] - (1.0 / SkDCubic::gPrecisionUnit), 0.0);
            tMax2 = SkTMin<double>(tVals[tLast] + (1.0 / SkDCubic::gPrecisionUnit), 1.0);
            intersect(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, i);
        }
        tIdx = tLast + 1;
    } while (tIdx < tVals.count());
    return;
}
Пример #7
0
void SkIntersections::cubicNearEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2,
                         const SkDRect& bounds2) {
    SkDLine line;
    int t1Index = start ? 0 : 3;
    double testT = (double) !start;
   // don't bother if the two cubics are connnected
    static const int kPointsInCubic = 4; // FIXME: move to DCubic, replace '4' with this
    static const int kMaxLineCubicIntersections = 3;
    SkSTArray<(kMaxLineCubicIntersections - 1) * kMaxLineCubicIntersections, double, true> tVals;
    line[0] = cubic1[t1Index];
    // this variant looks for intersections with the end point and lines parallel to other points
    for (int index = 0; index < kPointsInCubic; ++index) {
        if (index == t1Index) {
            continue;
        }
        SkDVector dxy1 = cubic1[index] - line[0];
        dxy1 /= SkDCubic::gPrecisionUnit;
        line[1] = line[0] + dxy1;
        SkDRect lineBounds;
        lineBounds.setBounds(line);
        if (!bounds2.intersects(&lineBounds)) {
            continue;
        }
        SkIntersections local;
        if (!local.intersect(cubic2, line)) {
            continue;
        }
        for (int idx2 = 0; idx2 < local.used(); ++idx2) {
            double foundT = local[0][idx2];
            if (approximately_less_than_zero(foundT)
                    || approximately_greater_than_one(foundT)) {
                continue;
            }
            if (local.pt(idx2).approximatelyEqual(line[0])) {
                if (swapped()) {  // FIXME: insert should respect swap
                    insert(foundT, testT, line[0]);
                } else {
                    insert(testT, foundT, line[0]);
                }
            } else {
                tVals.push_back(foundT);
            }
        }
    }
    if (tVals.count() == 0) {
        return;
    }
    SkTQSort<double>(tVals.begin(), tVals.end() - 1);
    double tMin1 = start ? 0 : 1 - LINE_FRACTION;
    double tMax1 = start ? LINE_FRACTION : 1;
    int tIdx = 0;
    do {
        int tLast = tIdx;
        while (tLast + 1 < tVals.count() && roughly_equal(tVals[tLast + 1], tVals[tIdx])) {
            ++tLast;
        }
        double tMin2 = SkTMax(tVals[tIdx] - LINE_FRACTION, 0.0);
        double tMax2 = SkTMin(tVals[tLast] + LINE_FRACTION, 1.0);
        int lastUsed = used();
        if (start ? tMax1 < tMin2 : tMax2 < tMin1) {
            ::intersect(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, *this);
        }
        if (lastUsed == used()) {
            tMin2 = SkTMax(tVals[tIdx] - (1.0 / SkDCubic::gPrecisionUnit), 0.0);
            tMax2 = SkTMin(tVals[tLast] + (1.0 / SkDCubic::gPrecisionUnit), 1.0);
            if (start ? tMax1 < tMin2 : tMax2 < tMin1) {
                ::intersect(cubic1, tMin1, tMax1, cubic2, tMin2, tMax2, 1, *this);
            }
        }
        tIdx = tLast + 1;
    } while (tIdx < tVals.count());
    return;
}