void SkAnimateMaker::postOnEnd(SkAnimateBase* animate, SkMSec end) { SkEvent evt; evt.setS32("time", animate->getStart() + end); evt.setPtr("anim", animate); evt.setType(SK_EventType_OnEnd); SkEventSinkID sinkID = fAnimator->getSinkID(); fAnimator->onEventPost(new SkEvent(evt), sinkID); }