void SkRandomScalerContext::generateImage(const SkGlyph& glyph) { SkMask::Format format = (SkMask::Format)glyph.fMaskFormat; switch (glyph.getGlyphID() % 4) { case 0: format = SkMask::kLCD16_Format; break; case 1: format = SkMask::kA8_Format; break; case 2: format = SkMask::kARGB32_Format; break; case 3: format = SkMask::kBW_Format; break; } const_cast<SkGlyph&>(glyph).fMaskFormat = format; // if the format is ARGB, we just draw the glyph from path ourselves. Otherwise, we force // our proxy context to generate the image from paths. if (!fFakeIt) { if (SkMask::kARGB32_Format == glyph.fMaskFormat) { SkPath path; fProxy->getPath(glyph, &path); SkBitmap bm; bm.installPixels(SkImageInfo::MakeN32Premul(glyph.fWidth, glyph.fHeight), glyph.fImage, glyph.rowBytes()); bm.eraseColor(0); SkCanvas canvas(bm); canvas.translate(-SkIntToScalar(glyph.fLeft), -SkIntToScalar(glyph.fTop)); canvas.drawPath(path, fFace->paint()); } else { fProxy->forceGenerateImageFromPath(); fProxy->getImage(glyph); fProxy->forceOffGenerateImageFromPath(); } } else { sk_bzero(glyph.fImage, glyph.computeImageSize()); } }
void RandomScalerContext::generateImage(const SkGlyph& glyph) { // TODO: can force down but not up /* SkMask::Format format = (SkMask::Format)glyph.fMaskFormat; switch (glyph.getGlyphID() % 4) { case 0: format = SkMask::kLCD16_Format; break; case 1: format = SkMask::kA8_Format; break; case 2: format = SkMask::kARGB32_Format; break; case 3: format = SkMask::kBW_Format; break; } const_cast<SkGlyph&>(glyph).fMaskFormat = format; */ if (fFakeIt) { sk_bzero(glyph.fImage, glyph.computeImageSize()); return; } if (SkMask::kARGB32_Format != glyph.fMaskFormat) { fProxy->getImage(glyph); return; } // If the format is ARGB, just draw the glyph from path. SkPath path; if (!fProxy->getPath(glyph.getPackedID(), &path)) { fProxy->getImage(glyph); return; } SkBitmap bm; bm.installPixels(SkImageInfo::MakeN32Premul(glyph.fWidth, glyph.fHeight), glyph.fImage, glyph.rowBytes()); bm.eraseColor(0); SkCanvas canvas(bm); canvas.translate(-SkIntToScalar(glyph.fLeft), -SkIntToScalar(glyph.fTop)); canvas.drawPath(path, this->getRandomTypeface()->paint()); }
void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; // in case we need to call generateImage on a mask-format that is different // (i.e. larger) than what our caller allocated by looking at origGlyph. SkAutoMalloc tmpGlyphImageStorage; // If we are going to draw-from-path, then we cannot generate color, since // the path only makes a mask. This case should have been caught up in // generateMetrics(). SkASSERT(!fGenerateImageFromPath || SkMask::kARGB32_Format != origGlyph.fMaskFormat); if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.initGlyphIdFrom(origGlyph); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = nullptr; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); if (tmpGlyph.fMaskFormat == origGlyph.fMaskFormat) { tmpGlyph.fImage = origGlyph.fImage; } else { tmpGlyphImageStorage.reset(tmpGlyph.computeImageSize()); tmpGlyph.fImage = tmpGlyphImageStorage.get(); } glyph = &tmpGlyph; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; SkMask mask; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); glyph->toMask(&mask); if (fRasterizer) { mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, nullptr, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } if (fPreBlend.isApplicable()) { applyLUTToA8Mask(mask, fPreBlend.fG); } } else { SkASSERT(SkMask::kARGB32_Format != mask.fFormat); generateMask(mask, devPath, fPreBlend); } } else { generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); SkAutoSMalloc<32*32> a8storage; glyph->toMask(&srcM); if (SkMask::kARGB32_Format == srcM.fFormat) { // now we need to extract the alpha-channel from the glyph's image // and copy it into a temp buffer, and then point srcM at that temp. srcM.fFormat = SkMask::kA8_Format; srcM.fRowBytes = SkAlign4(srcM.fBounds.width()); size_t size = srcM.computeImageSize(); a8storage.reset(size); srcM.fImage = (uint8_t*)a8storage.get(); extract_alpha(srcM, (const SkPMColor*)glyph->fImage, glyph->rowBytes()); } fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, nullptr)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); if (fPreBlendForFilter.isApplicable()) { applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); } } } }