Пример #1
0
    void onDraw(SkCanvas* canvas) override {
        static const SkScalar kBlurRadius = SkIntToScalar(20);
        static const SkScalar kBoxSize = SkIntToScalar(100);

        SkRect clipRect = SkRect::MakeXYWH(0, 0, kBoxSize, kBoxSize);
        SkRect blurRects[] = {
            { -kBoxSize - (kBlurRadius+1), 0, -(kBlurRadius+1), kBoxSize },
            { 0, -kBoxSize - (kBlurRadius+1), kBoxSize, -(kBlurRadius+1) },
            { kBoxSize+kBlurRadius+1, 0, 2*kBoxSize+kBlurRadius+1, kBoxSize },
            { 0, kBoxSize+kBlurRadius+1, kBoxSize, 2*kBoxSize+kBlurRadius+1 }
        };
        SkColor colors[] = {
            SK_ColorRED,
            SK_ColorGREEN,
            SK_ColorBLUE,
            SK_ColorYELLOW,
        };
        SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));

        SkPaint hairlinePaint;
        hairlinePaint.setStyle(SkPaint::kStroke_Style);
        hairlinePaint.setColor(SK_ColorWHITE);
        hairlinePaint.setStrokeWidth(0);

        SkPaint blurPaint;
        blurPaint.setFilterQuality(kLow_SkFilterQuality);
        blurPaint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
                                                    SkBlurMask::ConvertRadiusToSigma(kBlurRadius)));

        canvas->clear(SK_ColorBLACK);
        canvas->save();
        canvas->translate(kBoxSize, kBoxSize);
        canvas->drawRect(clipRect, hairlinePaint);
        canvas->clipRect(clipRect);
        for (size_t i = 0; i < SK_ARRAY_COUNT(blurRects); ++i) {
            blurPaint.setColor(colors[i]);
            canvas->drawRect(blurRects[i], blurPaint);
            canvas->drawRect(blurRects[i], hairlinePaint);
        }
        canvas->restore();
    }
Пример #2
0
static void mesh_slide(SkCanvas* canvas) {
    Rec fRecs[3];
    SkIPoint    size;

    auto fShader0 = make_shader0(&size);
    auto fShader1 = make_shader1(size);

    make_strip(&fRecs[0], size.fX, size.fY);
    make_fan(&fRecs[1], size.fX, size.fY);
    make_tris(&fRecs[2]);

    SkPaint paint;
    paint.setDither(true);
    paint.setFilterQuality(kLow_SkFilterQuality);

    for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
        canvas->save();

        paint.setShader(nullptr);
        canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
                             fRecs[i].fVerts, fRecs[i].fTexs,
                             nullptr, nullptr, nullptr, 0, paint);

        canvas->translate(SkIntToScalar(210), 0);

        paint.setShader(fShader0);
        canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
                             fRecs[i].fVerts, fRecs[i].fTexs,
                             nullptr, nullptr, nullptr, 0, paint);

        canvas->translate(SkIntToScalar(210), 0);

        paint.setShader(fShader1);
        canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
                             fRecs[i].fVerts, fRecs[i].fTexs,
                             nullptr, nullptr, nullptr, 0, paint);
        canvas->restore();

        canvas->translate(0, SkIntToScalar(250));
    }
}
    void drawTheImage(SkCanvas* canvas, const SkISize& size, SkFilterQuality filter,
                      SkScalar dx, SkScalar dy) {
        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setFilterQuality(filter);

        SkAutoCanvasRestore acr(canvas, true);

        canvas->translate(dx, dy);

        canvas->translate(SkScalarHalf(size.width()), SkScalarHalf(size.height()));
        canvas->scale(fScale, fScale);
        canvas->rotate(fAngle);
        canvas->drawImage(fImage, -SkScalarHalf(fImage->width()), -SkScalarHalf(fImage->height()),
                          &paint);

        if (false) {
            acr.restore();
            draw_box_frame(canvas, size.width(), size.height());
        }
    }
static SkPaint make_paint() {
    SkPaint paint;
    paint.setHinting(make_paint_hinting());
    paint.setAntiAlias(make_bool());
    paint.setDither(make_bool());
    paint.setLinearText(make_bool());
    paint.setSubpixelText(make_bool());
    paint.setLCDRenderText(make_bool());
    paint.setEmbeddedBitmapText(make_bool());
    paint.setAutohinted(make_bool());
    paint.setVerticalText(make_bool());
    paint.setFakeBoldText(make_bool());
    paint.setDevKernText(make_bool());
    paint.setFilterQuality(make_filter_quality());
    paint.setStyle(make_paint_style());
    paint.setColor(make_color());
    paint.setStrokeWidth(make_scalar());
    paint.setStrokeMiter(make_scalar());
    paint.setStrokeCap(make_paint_cap());
    paint.setStrokeJoin(make_paint_join());
    paint.setColorFilter(make_color_filter());
    paint.setBlendMode(make_xfermode());
    paint.setPathEffect(make_path_effect());
    paint.setMaskFilter(make_mask_filter());

    if (false) {
        // our validating buffer does not support typefaces yet, so skip this for now
        paint.setTypeface(SkTypeface::MakeFromName(make_font_name().c_str(),
                                                   make_typeface_style()));
    }

    paint.setImageFilter(make_image_filter());
    sk_sp<SkData> data(make_3Dlut(nullptr, make_bool(), make_bool(), make_bool()));
    paint.setTextAlign(make_paint_align());
    paint.setTextSize(make_scalar());
    paint.setTextScaleX(make_scalar());
    paint.setTextSkewX(make_scalar());
    paint.setTextEncoding(make_paint_text_encoding());
    return paint;
}
Пример #5
0
PassRefPtr<SkImage> DragImage::resizeAndOrientImage(PassRefPtr<SkImage> image, ImageOrientation orientation,
    FloatSize imageScale, float opacity, InterpolationQuality interpolationQuality)
{
    IntSize size(image->width(), image->height());
    size.scale(imageScale.width(), imageScale.height());
    AffineTransform transform;
    if (orientation != DefaultImageOrientation) {
        if (orientation.usesWidthAsHeight())
            size = size.transposedSize();
        transform *= orientation.transformFromDefault(size);
    }
    transform.scaleNonUniform(imageScale.width(), imageScale.height());

    if (size.isEmpty())
        return nullptr;

    if (transform.isIdentity() && opacity == 1) {
        // Nothing to adjust, just use the original.
        ASSERT(image->width() == size.width());
        ASSERT(image->height() == size.height());
        return image;
    }

    RefPtr<SkSurface> surface = adoptRef(SkSurface::NewRasterN32Premul(size.width(), size.height()));
    if (!surface)
        return nullptr;

    SkPaint paint;
    ASSERT(opacity >= 0 && opacity <= 1);
    paint.setAlpha(opacity * 255);
    paint.setFilterQuality(interpolationQuality == InterpolationNone
        ? kNone_SkFilterQuality : kHigh_SkFilterQuality);

    SkCanvas* canvas = surface->getCanvas();
    canvas->clear(SK_ColorTRANSPARENT);
    canvas->concat(affineTransformToSkMatrix(transform));
    canvas->drawImage(image.get(), 0, 0, &paint);

    return adoptRef(surface->newImageSnapshot());
}
Пример #6
0
static void
Transform(DataSourceSurface* aDest,
          DataSourceSurface* aSource,
          const Matrix4x4& aTransform,
          const Point& aDestOffset)
{
  if (aTransform.IsSingular()) {
    return;
  }

  IntSize destSize = aDest->GetSize();
  SkImageInfo destInfo = SkImageInfo::Make(destSize.width,
                                           destSize.height,
                                           kBGRA_8888_SkColorType,
                                           kPremul_SkAlphaType);
  SkBitmap destBitmap;
  destBitmap.setInfo(destInfo, aDest->Stride());
  destBitmap.setPixels((uint32_t*)aDest->GetData());
  SkCanvas destCanvas(destBitmap);

  IntSize srcSize = aSource->GetSize();
  SkImageInfo srcInfo = SkImageInfo::Make(srcSize.width,
                                          srcSize.height,
                                          kBGRA_8888_SkColorType,
                                          kPremul_SkAlphaType);
  SkBitmap src;
  src.setInfo(srcInfo, aSource->Stride());
  src.setPixels((uint32_t*)aSource->GetData());

  Matrix4x4 transform = aTransform;
  transform.PostTranslate(Point3D(-aDestOffset.x, -aDestOffset.y, 0));
  destCanvas.setMatrix(Matrix3DToSkia(transform));

  SkPaint paint;
  paint.setXfermodeMode(SkXfermode::kSrc_Mode);
  paint.setAntiAlias(true);
  paint.setFilterQuality(kLow_SkFilterQuality);
  SkRect destRect = SkRect::MakeXYWH(0, 0, srcSize.width, srcSize.height);
  destCanvas.drawBitmapRect(src, destRect, &paint);
}
bool SVGPaintContext::paintForLayoutObject(const PaintInfo& paintInfo, const ComputedStyle& style, const LayoutObject& layoutObject, LayoutSVGResourceMode resourceMode, SkPaint& paint, const AffineTransform* additionalPaintServerTransform)
{
    if (paintInfo.isRenderingClipPathAsMaskImage()) {
        if (resourceMode == ApplyToStrokeMode)
            return false;
        paint.setColor(SVGComputedStyle::initialFillPaintColor().rgb());
        paint.setShader(nullptr);
        return true;
    }

    SVGPaintServer paintServer = SVGPaintServer::requestForLayoutObject(layoutObject, style, resourceMode);
    if (!paintServer.isValid())
        return false;

    if (additionalPaintServerTransform && paintServer.isTransformDependent())
        paintServer.prependTransform(*additionalPaintServerTransform);

    const SVGComputedStyle& svgStyle = style.svgStyle();
    float paintAlpha = resourceMode == ApplyToFillMode ? svgStyle.fillOpacity() : svgStyle.strokeOpacity();
    paintServer.applyToSkPaint(paint, paintAlpha);

    // We always set filter quality to 'low' here. This value will only have an
    // effect for patterns, which are SkPictures, so using high-order filter
    // should have little effect on the overall quality.
    paint.setFilterQuality(kLow_SkFilterQuality);

    // TODO(fs): The color filter can set when generating a picture for a mask -
    // due to color-interpolation. We could also just apply the
    // color-interpolation property from the the shape itself (which could mean
    // the paintserver if it has it specified), since that would be more in line
    // with the spec for color-interpolation. For now, just steal it from the GC
    // though.
    // Additionally, it's not really safe/guaranteed to be correct, as
    // something down the paint pipe may want to farther tweak the color
    // filter, which could yield incorrect results. (Consider just using
    // saveLayer() w/ this color filter explicitly instead.)
    paint.setColorFilter(paintInfo.context->colorFilter());
    return true;
}
Пример #8
0
void GM::DrawGpuOnlyMessage(SkCanvas* canvas) {
    SkBitmap bmp;
    bmp.allocN32Pixels(128, 64);
    SkCanvas bmpCanvas(bmp);
    bmpCanvas.drawColor(SK_ColorWHITE);
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setTextSize(20);
    paint.setColor(SK_ColorRED);
    sk_tool_utils::set_portable_typeface(&paint);
    static const char kTxt[] = "GPU Only";
    bmpCanvas.drawText(kTxt, strlen(kTxt), 20, 40, paint);
    SkMatrix localM;
    localM.setRotate(35.f);
    localM.postTranslate(10.f, 0.f);
    paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kMirror_TileMode,
                                               SkShader::kMirror_TileMode,
                                               &localM));
    paint.setFilterQuality(kMedium_SkFilterQuality);
    canvas->drawPaint(paint);
    return;
}
    void onDrawContent(SkCanvas* canvas) override {
        SkPaint paint;
        paint.setTypeface(fTypeface);
        paint.setAntiAlias(true);
        paint.setFilterQuality(kMedium_SkFilterQuality);
        paint.setTextSize(50);

        // rough center of each glyph
        static constexpr auto kMidX = 35;
        static constexpr auto kMidY = 50;

        canvas->clear(SK_ColorWHITE);
        for (int i = 0; i < kNumChars; ++i) {
            canvas->save();
            double rot = SkScalarInterp(fChars[i].fStartRotation, fChars[i].fEndRotation,
                                        fCurrTime/kDuration);
            canvas->translate(fChars[i].fPosition.fX + kMidX, fChars[i].fPosition.fY - kMidY);
            canvas->rotate(SkRadiansToDegrees(rot));
            canvas->translate(-35,+50);
            canvas->drawString(fChars[i].fChar, 0, 0, paint);
            canvas->restore();
        }
    }
Пример #10
0
    virtual void onDrawContent(SkCanvas* canvas) {
        canvas->translate(this->width()/2, this->height()/2);

        Sk3DView    view;
        view.rotateX(fRX);
        view.rotateY(fRY);
        view.applyToCanvas(canvas);

        SkPaint paint;
        if (fShaders.count() > 0) {
            bool frontFace = view.dotWithNormal(0, 0, SK_Scalar1) < 0;
            if (frontFace != fFrontFace) {
                fFrontFace = frontFace;
                fShaderIndex = (fShaderIndex + 1) % fShaders.count();
            }

            paint.setAntiAlias(true);
            paint.setShader(fShaders[fShaderIndex]);
            paint.setFilterQuality(kLow_SkFilterQuality);
            SkRect r = { -150, -150, 150, 150 };
            canvas->drawRoundRect(r, 30, 30, paint);
        }
    }
Пример #11
0
    void onDraw(SkCanvas* canvas) override {
        if (nullptr == fBitmap.pixelRef()) {
            fImage = make_image(canvas, &fCenter);
            image_to_bitmap(fImage.get(), &fBitmap);
        }

        // amount of bm that should not be stretched (unless we have to)
        const SkScalar fixed = SkIntToScalar(fBitmap.width() - fCenter.width());

        const SkTSize<SkScalar> size[] = {
            { fixed * 4 / 5, fixed * 4 / 5 },   // shrink in both axes
            { fixed * 4 / 5, fixed * 4 },       // shrink in X
            { fixed * 4,     fixed * 4 / 5 },   // shrink in Y
            { fixed * 4,     fixed * 4 }
        };

        canvas->drawBitmap(fBitmap, 10, 10, nullptr);

        SkScalar x = SkIntToScalar(100);
        SkScalar y = SkIntToScalar(100);

        SkPaint paint;
        for (int filter = 0; filter < 2; filter++) {
            paint.setFilterQuality(filter == 0 ? kLow_SkFilterQuality : kNone_SkFilterQuality);
            canvas->translate(0, filter * SkIntToScalar(400));
            for (int iy = 0; iy < 2; ++iy) {
                for (int ix = 0; ix < 2; ++ix) {
                    int i = ix * 2 + iy;
                    SkRect r = SkRect::MakeXYWH(x + ix * fixed, y + iy * fixed,
                                                size[i].width(), size[i].height());
                    canvas->drawBitmapNine(fBitmap, fCenter, r, &paint);
                    canvas->drawImageNine(fImage.get(), fCenter, r.makeOffset(360, 0), &paint);
                }
            }
        }
    }
Пример #12
0
bool SkImageSource::onFilterImageDeprecated(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                            SkBitmap* result, SkIPoint* offset) const {
    SkRect dstRect;
    ctx.ctm().mapRect(&dstRect, fDstRect);
    SkRect bounds = SkRect::MakeIWH(fImage->width(), fImage->height());
    if (fSrcRect == bounds && dstRect == bounds) {
        // No regions cropped out or resized; return entire image.
        offset->fX = offset->fY = 0;
        return fImage->asLegacyBitmap(result, SkImage::kRO_LegacyBitmapMode);
    }

    const SkIRect dstIRect = dstRect.roundOut();
    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(dstIRect.width(), dstIRect.height()));
    if (nullptr == device.get()) {
        return false;
    }

    SkCanvas canvas(device.get());
    SkPaint paint;

    // Subtract off the integer component of the translation (will be applied in loc, below).
    dstRect.offset(-SkIntToScalar(dstIRect.fLeft), -SkIntToScalar(dstIRect.fTop));
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    // FIXME: this probably shouldn't be necessary, but drawImageRect asserts
    // None filtering when it's translate-only
    paint.setFilterQuality(
        fSrcRect.width() == dstRect.width() && fSrcRect.height() == dstRect.height() ?
               kNone_SkFilterQuality : fFilterQuality);
    canvas.drawImageRect(fImage, fSrcRect, dstRect, &paint, SkCanvas::kStrict_SrcRectConstraint);

    *result = device.get()->accessBitmap(false);
    offset->fX = dstIRect.fLeft;
    offset->fY = dstIRect.fTop;

    return true;
}
// Tests that MIP maps are created and invalidated as expected when drawing to and from GrTextures.
DEF_GPUTEST_FOR_NULLGL_CONTEXT(GrTextureMipMapInvalidationTest, reporter, ctxInfo) {
    auto isMipped = [] (SkSurface* surf) {
        const GrTexture* texture = surf->makeImageSnapshot()->getTexture();
        return GrMipMapped::kYes == texture->texturePriv().mipMapped();
    };

    auto mipsAreDirty = [] (SkSurface* surf) {
        return surf->makeImageSnapshot()->getTexture()->texturePriv().mipMapsAreDirty();
    };

    GrContext* context = ctxInfo.grContext();
    auto info = SkImageInfo::MakeN32Premul(256, 256);
    auto surf1 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info);
    auto surf2 = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info);
    // Draw something just in case we ever had a solid color optimization
    surf1->getCanvas()->drawCircle(128, 128, 50, SkPaint());
    surf1->getCanvas()->flush();

    // No mipmaps initially
    REPORTER_ASSERT(reporter, !isMipped(surf1.get()));

    // Painting with downscale and medium filter quality should result in mipmap creation
    SkPaint paint;
    paint.setFilterQuality(kMedium_SkFilterQuality);
    surf2->getCanvas()->scale(0.2f, 0.2f);
    surf2->getCanvas()->drawImage(surf1->makeImageSnapshot(), 0, 0, &paint);
    surf2->getCanvas()->flush();
    REPORTER_ASSERT(reporter, isMipped(surf1.get()));
    REPORTER_ASSERT(reporter, !mipsAreDirty(surf1.get()));

    // Changing the contents of the surface should invalidate the mipmap, but not de-allocate
    surf1->getCanvas()->drawCircle(128, 128, 100, SkPaint());
    surf1->getCanvas()->flush();
    REPORTER_ASSERT(reporter, isMipped(surf1.get()));
    REPORTER_ASSERT(reporter, mipsAreDirty(surf1.get()));
}
Пример #14
0
    void onDraw(SkCanvas* canvas) override {
        SkRect dstRect = { 0, 0, SkIntToScalar(64), SkIntToScalar(64)};
        static const int kMaxSrcRectSize = 1 << (SkNextLog2(gBmpSize) + 2);

        static const int kPadX = 30;
        static const int kPadY = 40;
        SkPaint paint;
        paint.setAlpha(0x20);
        canvas->drawBitmapRect(fLargeBitmap, SkRect::MakeIWH(gSize, gSize), &paint);
        canvas->translate(SK_Scalar1 * kPadX / 2,
                          SK_Scalar1 * kPadY / 2);
        SkPaint blackPaint;
        SkScalar titleHeight = SK_Scalar1 * 24;
        blackPaint.setColor(SK_ColorBLACK);
        blackPaint.setTextSize(titleHeight);
        blackPaint.setAntiAlias(true);
        sk_tool_utils::set_portable_typeface(&blackPaint);
        SkString title;
        title.printf("Bitmap size: %d x %d", gBmpSize, gBmpSize);
        canvas->drawText(title.c_str(), title.size(), 0,
                         titleHeight, blackPaint);

        canvas->translate(0, SK_Scalar1 * kPadY / 2  + titleHeight);
        int rowCount = 0;
        canvas->save();
        for (int w = 1; w <= kMaxSrcRectSize; w *= 4) {
            for (int h = 1; h <= kMaxSrcRectSize; h *= 4) {

                SkIRect srcRect = SkIRect::MakeXYWH((gBmpSize - w) / 2, (gBmpSize - h) / 2, w, h);
                fProc(canvas, fImage, fLargeBitmap, srcRect, dstRect);

                SkString label;
                label.appendf("%d x %d", w, h);
                blackPaint.setAntiAlias(true);
                blackPaint.setStyle(SkPaint::kFill_Style);
                blackPaint.setTextSize(SK_Scalar1 * 10);
                SkScalar baseline = dstRect.height() +
                                    blackPaint.getTextSize() + SK_Scalar1 * 3;
                canvas->drawText(label.c_str(), label.size(),
                                    0, baseline,
                                    blackPaint);
                blackPaint.setStyle(SkPaint::kStroke_Style);
                blackPaint.setStrokeWidth(SK_Scalar1);
                blackPaint.setAntiAlias(false);
                canvas->drawRect(dstRect, blackPaint);

                canvas->translate(dstRect.width() + SK_Scalar1 * kPadX, 0);
                ++rowCount;
                if ((dstRect.width() + kPadX) * rowCount > gSize) {
                    canvas->restore();
                    canvas->translate(0, dstRect.height() + SK_Scalar1 * kPadY);
                    canvas->save();
                    rowCount = 0;
                }
            }
        }

        {
            // test the following code path:
            // SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
            SkIRect srcRect;
            SkPaint paint;
            SkBitmap bm;

            bm = make_chessbm(5, 5);
            paint.setFilterQuality(kLow_SkFilterQuality);

            srcRect.setXYWH(1, 1, 3, 3);
            SkMaskFilter* mf = SkBlurMaskFilter::Create(
                kNormal_SkBlurStyle,
                SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
                SkBlurMaskFilter::kHighQuality_BlurFlag |
                SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
            paint.setMaskFilter(mf)->unref();
            canvas->drawBitmapRect(bm, srcRect, dstRect, &paint);
        }
    }
Пример #15
0
int main(void) {
    GLFWwindow* window;
    glfwSetErrorCallback(error_callback);
    if (!glfwInit()) {
        exit(EXIT_FAILURE);
    }
    
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    glfwWindowHint(GLFW_SRGB_CAPABLE, GL_TRUE);
    
    window = glfwCreateWindow(kWidth, kHeight, "Simple example", NULL, NULL);
    if (!window) {
        glfwTerminate();
        exit(EXIT_FAILURE);
    }
    glfwMakeContextCurrent(window);
    
    init_skia(kWidth, kHeight);
    
    SkAutoTUnref<SkImage> atlas;
    SkRSXform   xform[kGrid*kGrid+1];
    SkRect      tex[kGrid*kGrid+1];
    WallTimer   timer;
    float       times[32];
    int         currentTime;

    SkAutoTUnref<SkData> imageData(SkData::NewFromFileName("ship.png"));
    atlas.reset(SkImage::NewFromEncoded(imageData));
    if (!atlas) {
        SkDebugf("\nCould not decode file ship.png\n");
        
        cleanup_skia();
        glfwDestroyWindow(window);
        glfwTerminate();
        exit(EXIT_FAILURE);
    }
    
    SkScalar anchorX = atlas->width()*0.5f;
    SkScalar anchorY = atlas->height()*0.5f;
    int currIndex = 0;
    for (int x = 0; x < kGrid; x++) {
        for (int y = 0; y < kGrid; y++) {
            float xPos = (x / (kGrid - 1.0)) * kWidth;
            float yPos = (y / (kGrid - 1.0)) * kWidth;
            
            tex[currIndex] = SkRect::MakeLTRB(0.0f, 0.0f, atlas->width(), atlas->height());
            xform[currIndex] = SkRSXform::MakeFromRadians(2.0f, SK_ScalarPI*0.5f,
                                                          xPos, yPos, anchorX, anchorY);
            currIndex++;
        }
    }
    tex[currIndex] = SkRect::MakeLTRB(0.0f, 0.0f, atlas->width(), atlas->height());
    xform[currIndex] = SkRSXform::MakeFromRadians(2.0f, SK_ScalarPI*0.5f,
                                                  kWidth*0.5f, kHeight*0.5f, anchorX, anchorY);
    
    currentTime = 0;
    
    glfwSwapInterval(1);
    glfwSetKeyCallback(window, key_callback);
    
    // Draw to the surface via its SkCanvas.
    SkCanvas* canvas = sSurface->getCanvas();   // We don't manage this pointer's lifetime.
    SkPaint paint;
    paint.setFilterQuality(kLow_SkFilterQuality);
    paint.setColor(SK_ColorWHITE);
    paint.setTextSize(15.0f);

    while (!glfwWindowShouldClose(window)) {
        const float kCosDiff = 0.99984769515f;
        const float kSinDiff = 0.01745240643f;

        timer.start();
        
        glfwPollEvents();
        
        float meanTime = 0.0f;
        for (int i = 0; i < 32; ++i) {
            meanTime += times[i];
        }
        meanTime /= 32.f;
        char outString[64];
        float fps = 1000.f/meanTime;
        sprintf(outString, "fps: %f ms: %f", fps, meanTime);
        
        for (int i = 0; i < kGrid*kGrid+1; ++i) {
            SkScalar c = xform[i].fSCos;
            SkScalar s = xform[i].fSSin;
        
            SkScalar dx = c*anchorX - s*anchorY;
            SkScalar dy = s*anchorX + c*anchorY;

            xform[i].fSCos = kCosDiff*c - kSinDiff*s;
            xform[i].fSSin = kSinDiff*c + kCosDiff*s;
            
            dx -= xform[i].fSCos*anchorX - xform[i].fSSin*anchorY;
            dy -= xform[i].fSSin*anchorX + xform[i].fSCos*anchorY;
            xform[i].fTx += dx;
            xform[i].fTy += dy;
        }
        
        canvas->clear(SK_ColorBLACK);
        canvas->drawAtlas(atlas, xform, tex, nullptr, kGrid*kGrid+1, SkXfermode::kSrcOver_Mode,
                          nullptr, &paint);
        canvas->drawText(outString, strlen(outString), 100.f, 100.f, paint);
        
        canvas->flush();
        
        timer.end();
        times[currentTime] = (float)(timer.fWall);
        currentTime = (currentTime + 1) & 0x1f;
        
        glfwSwapBuffers(window);
    }
  
    cleanup_skia();
    
    glfwDestroyWindow(window);
    glfwTerminate();
    exit(EXIT_SUCCESS);
}
void SkScalerContext_FreeType_Base::generateGlyphImage(
    FT_Face face,
    const SkGlyph& glyph,
    const SkMatrix& bitmapTransform)
{
    const bool doBGR = SkToBool(fRec.fFlags & SkScalerContext::kLCD_BGROrder_Flag);
    const bool doVert = SkToBool(fRec.fFlags & SkScalerContext::kLCD_Vertical_Flag);

    switch ( face->glyph->format ) {
        case FT_GLYPH_FORMAT_OUTLINE: {
            FT_Outline* outline = &face->glyph->outline;

            int dx = 0, dy = 0;
            if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) {
                dx = SkFixedToFDot6(glyph.getSubXFixed());
                dy = SkFixedToFDot6(glyph.getSubYFixed());
                // negate dy since freetype-y-goes-up and skia-y-goes-down
                dy = -dy;
            }

            memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);

            if (SkMask::kLCD16_Format == glyph.fMaskFormat) {
                FT_Outline_Translate(outline, dx, dy);
                FT_Error err = FT_Render_Glyph(face->glyph, doVert ? FT_RENDER_MODE_LCD_V :
                                                                     FT_RENDER_MODE_LCD);
                if (err) {
                    SK_TRACEFTR(err, "Could not render glyph.");
                    return;
                }

                SkMask mask;
                glyph.toMask(&mask);
#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
                memset(mask.fImage, 0x80, mask.fBounds.height() * mask.fRowBytes);
#endif
                FT_GlyphSlotRec& ftGlyph = *face->glyph;

                if (!SkIRect::Intersects(mask.fBounds,
                                         SkIRect::MakeXYWH( ftGlyph.bitmap_left,
                                                           -ftGlyph.bitmap_top,
                                                            ftGlyph.bitmap.width,
                                                            ftGlyph.bitmap.rows)))
                {
                    return;
                }

                // If the FT_Bitmap extent is larger, discard bits of the bitmap outside the mask.
                // If the SkMask extent is larger, shrink mask to fit bitmap (clearing discarded).
                unsigned char* origBuffer = ftGlyph.bitmap.buffer;
                // First align the top left (origin).
                if (-ftGlyph.bitmap_top < mask.fBounds.fTop) {
                    int32_t topDiff = mask.fBounds.fTop - (-ftGlyph.bitmap_top);
                    ftGlyph.bitmap.buffer += ftGlyph.bitmap.pitch * topDiff;
                    ftGlyph.bitmap.rows -= topDiff;
                    ftGlyph.bitmap_top = -mask.fBounds.fTop;
                }
                if (ftGlyph.bitmap_left < mask.fBounds.fLeft) {
                    int32_t leftDiff = mask.fBounds.fLeft - ftGlyph.bitmap_left;
                    ftGlyph.bitmap.buffer += leftDiff;
                    ftGlyph.bitmap.width -= leftDiff;
                    ftGlyph.bitmap_left = mask.fBounds.fLeft;
                }
                if (mask.fBounds.fTop < -ftGlyph.bitmap_top) {
                    mask.fImage += mask.fRowBytes * (-ftGlyph.bitmap_top - mask.fBounds.fTop);
                    mask.fBounds.fTop = -ftGlyph.bitmap_top;
                }
                if (mask.fBounds.fLeft < ftGlyph.bitmap_left) {
                    mask.fImage += sizeof(uint16_t) * (ftGlyph.bitmap_left - mask.fBounds.fLeft);
                    mask.fBounds.fLeft = ftGlyph.bitmap_left;
                }
                // Origins aligned, clean up the width and height.
                int ftVertScale = (doVert ? 3 : 1);
                int ftHoriScale = (doVert ? 1 : 3);
                if (mask.fBounds.height() * ftVertScale < SkToInt(ftGlyph.bitmap.rows)) {
                    ftGlyph.bitmap.rows = mask.fBounds.height() * ftVertScale;
                }
                if (mask.fBounds.width() * ftHoriScale < SkToInt(ftGlyph.bitmap.width)) {
                    ftGlyph.bitmap.width = mask.fBounds.width() * ftHoriScale;
                }
                if (SkToInt(ftGlyph.bitmap.rows) < mask.fBounds.height() * ftVertScale) {
                    mask.fBounds.fBottom = mask.fBounds.fTop + ftGlyph.bitmap.rows / ftVertScale;
                }
                if (SkToInt(ftGlyph.bitmap.width) < mask.fBounds.width() * ftHoriScale) {
                    mask.fBounds.fRight = mask.fBounds.fLeft + ftGlyph.bitmap.width / ftHoriScale;
                }
                if (fPreBlend.isApplicable()) {
                    copyFT2LCD16<true>(ftGlyph.bitmap, mask, doBGR,
                                       fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                } else {
                    copyFT2LCD16<false>(ftGlyph.bitmap, mask, doBGR,
                                        fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                }
                // Restore the buffer pointer so FreeType can properly free it.
                ftGlyph.bitmap.buffer = origBuffer;
            } else {
                FT_BBox     bbox;
                FT_Bitmap   target;
                FT_Outline_Get_CBox(outline, &bbox);
                /*
                    what we really want to do for subpixel is
                        offset(dx, dy)
                        compute_bounds
                        offset(bbox & !63)
                    but that is two calls to offset, so we do the following, which
                    achieves the same thing with only one offset call.
                */
                FT_Outline_Translate(outline, dx - ((bbox.xMin + dx) & ~63),
                                              dy - ((bbox.yMin + dy) & ~63));

                target.width = glyph.fWidth;
                target.rows = glyph.fHeight;
                target.pitch = glyph.rowBytes();
                target.buffer = reinterpret_cast<uint8_t*>(glyph.fImage);
                target.pixel_mode = compute_pixel_mode( (SkMask::Format)fRec.fMaskFormat);
                target.num_grays = 256;

                FT_Outline_Get_Bitmap(face->glyph->library, outline, &target);
#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
                for (int y = 0; y < glyph.fHeight; ++y) {
                    for (int x = 0; x < glyph.fWidth; ++x) {
                        uint8_t& a = ((uint8_t*)glyph.fImage)[(glyph.rowBytes() * y) + x];
                        a = SkTMax<uint8_t>(a, 0x20);
                    }
                }
#endif
            }
        } break;

        case FT_GLYPH_FORMAT_BITMAP: {
            FT_Pixel_Mode pixel_mode = static_cast<FT_Pixel_Mode>(face->glyph->bitmap.pixel_mode);
            SkMask::Format maskFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);

            // Assume that the other formats do not exist.
            SkASSERT(FT_PIXEL_MODE_MONO == pixel_mode ||
                     FT_PIXEL_MODE_GRAY == pixel_mode ||
                     FT_PIXEL_MODE_BGRA == pixel_mode);

            // These are the only formats this ScalerContext should request.
            SkASSERT(SkMask::kBW_Format == maskFormat ||
                     SkMask::kA8_Format == maskFormat ||
                     SkMask::kARGB32_Format == maskFormat ||
                     SkMask::kLCD16_Format == maskFormat);

            // If no scaling needed, directly copy glyph bitmap.
            if (bitmapTransform.isIdentity()) {
                SkMask dstMask;
                glyph.toMask(&dstMask);
                copyFTBitmap(face->glyph->bitmap, dstMask);
                break;
            }

            // Otherwise, scale the bitmap.

            // Copy the FT_Bitmap into an SkBitmap (either A8 or ARGB)
            SkBitmap unscaledBitmap;
            // TODO: mark this as sRGB when the blits will be sRGB.
            unscaledBitmap.allocPixels(SkImageInfo::Make(face->glyph->bitmap.width,
                                                         face->glyph->bitmap.rows,
                                                         SkColorType_for_FTPixelMode(pixel_mode),
                                                         kPremul_SkAlphaType));

            SkMask unscaledBitmapAlias;
            unscaledBitmapAlias.fImage = reinterpret_cast<uint8_t*>(unscaledBitmap.getPixels());
            unscaledBitmapAlias.fBounds.set(0, 0, unscaledBitmap.width(), unscaledBitmap.height());
            unscaledBitmapAlias.fRowBytes = unscaledBitmap.rowBytes();
            unscaledBitmapAlias.fFormat = SkMaskFormat_for_SkColorType(unscaledBitmap.colorType());
            copyFTBitmap(face->glyph->bitmap, unscaledBitmapAlias);

            // Wrap the glyph's mask in a bitmap, unless the glyph's mask is BW or LCD.
            // BW requires an A8 target for resizing, which can then be down sampled.
            // LCD should use a 4x A8 target, which will then be down sampled.
            // For simplicity, LCD uses A8 and is replicated.
            int bitmapRowBytes = 0;
            if (SkMask::kBW_Format != maskFormat && SkMask::kLCD16_Format != maskFormat) {
                bitmapRowBytes = glyph.rowBytes();
            }
            SkBitmap dstBitmap;
            // TODO: mark this as sRGB when the blits will be sRGB.
            dstBitmap.setInfo(SkImageInfo::Make(glyph.fWidth, glyph.fHeight,
                                                SkColorType_for_SkMaskFormat(maskFormat),
                                                kPremul_SkAlphaType),
                              bitmapRowBytes);
            if (SkMask::kBW_Format == maskFormat || SkMask::kLCD16_Format == maskFormat) {
                dstBitmap.allocPixels();
            } else {
                dstBitmap.setPixels(glyph.fImage);
            }

            // Scale unscaledBitmap into dstBitmap.
            SkCanvas canvas(dstBitmap);
#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
            canvas.clear(0x33FF0000);
#else
            canvas.clear(SK_ColorTRANSPARENT);
#endif
            canvas.translate(-glyph.fLeft, -glyph.fTop);
            canvas.concat(bitmapTransform);
            canvas.translate(face->glyph->bitmap_left, -face->glyph->bitmap_top);

            SkPaint paint;
            paint.setFilterQuality(kMedium_SkFilterQuality);
            canvas.drawBitmap(unscaledBitmap, 0, 0, &paint);

            // If the destination is BW or LCD, convert from A8.
            if (SkMask::kBW_Format == maskFormat) {
                // Copy the A8 dstBitmap into the A1 glyph.fImage.
                SkMask dstMask;
                glyph.toMask(&dstMask);
                packA8ToA1(dstMask, dstBitmap.getAddr8(0, 0), dstBitmap.rowBytes());
            } else if (SkMask::kLCD16_Format == maskFormat) {
                // Copy the A8 dstBitmap into the LCD16 glyph.fImage.
                uint8_t* src = dstBitmap.getAddr8(0, 0);
                uint16_t* dst = reinterpret_cast<uint16_t*>(glyph.fImage);
                for (int y = dstBitmap.height(); y --> 0;) {
                    for (int x = 0; x < dstBitmap.width(); ++x) {
                        dst[x] = grayToRGB16(src[x]);
                    }
                    dst = (uint16_t*)((char*)dst + glyph.rowBytes());
                    src += dstBitmap.rowBytes();
                }
            }

        } break;

        default:
            SkDEBUGFAIL("unknown glyph format");
            memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
            return;
    }

// We used to always do this pre-USE_COLOR_LUMINANCE, but with colorlum,
// it is optional
#if defined(SK_GAMMA_APPLY_TO_A8)
    if (SkMask::kA8_Format == glyph.fMaskFormat && fPreBlend.isApplicable()) {
        uint8_t* SK_RESTRICT dst = (uint8_t*)glyph.fImage;
        unsigned rowBytes = glyph.rowBytes();

        for (int y = glyph.fHeight - 1; y >= 0; --y) {
            for (int x = glyph.fWidth - 1; x >= 0; --x) {
                dst[x] = fPreBlend.fG[dst[x]];
            }
            dst += rowBytes;
        }
    }
#endif
}
Пример #17
0
    void onDraw(SkCanvas* canvas) override {
        static const char kText[] = "SKIA";
        static const int kTextLen = SK_ARRAY_COUNT(kText) - 1;
        static const int kPointSize = 55;

        SkTDArray<LabeledMatrix> matrices;
        matrices.append()->fMatrix.reset();
        matrices.top().fLabel = "Identity";
        matrices.append()->fMatrix.setScale(1.2f, 0.8f);
        matrices.top().fLabel = "Scale";
        matrices.append()->fMatrix.setRotate(10.f);
        matrices.top().fLabel = "Rotate";
        matrices.append()->fMatrix.reset();
        matrices.top().fMatrix.setPerspX(-0.0015f);
        matrices.top().fMatrix.setPerspY(+0.0015f);
        matrices.top().fLabel = "Persp";

        SkTDArray<LabeledMatrix> localMatrices;
        localMatrices.append()->fMatrix.reset();
        localMatrices.top().fLabel = "Identity";
        localMatrices.append()->fMatrix.setScale(2.5f, 0.2f);
        localMatrices.top().fLabel = "Scale";
        localMatrices.append()->fMatrix.setRotate(45.f);
        localMatrices.top().fLabel = "Rotate";
        localMatrices.append()->fMatrix.reset();
        localMatrices.top().fMatrix.setPerspX(-0.007f);
        localMatrices.top().fMatrix.setPerspY(+0.008f);
        localMatrices.top().fLabel = "Persp";

        static SkBitmap bmp;
        if (bmp.isNull()) {
            makebm(&bmp, kPointSize / 2, kPointSize / 2);
        }

        SkPaint fillPaint;
        fillPaint.setAntiAlias(true);
        sk_tool_utils::set_portable_typeface_always(&fillPaint);
        fillPaint.setTextSize(SkIntToScalar(kPointSize));
        fillPaint.setFilterQuality(kLow_SkFilterQuality);

        SkPaint outlinePaint;
        outlinePaint.setAntiAlias(true);
        sk_tool_utils::set_portable_typeface_always(&outlinePaint);
        outlinePaint.setTextSize(SkIntToScalar(kPointSize));
        outlinePaint.setStyle(SkPaint::kStroke_Style);
        outlinePaint.setStrokeWidth(0.f);

        SkScalar w = fillPaint.measureText(kText, kTextLen);
        static SkScalar kPadY = 0.5f * kPointSize;
        static SkScalar kPadX = 1.5f * kPointSize;

        SkPaint strokePaint(fillPaint);
        strokePaint.setStyle(SkPaint::kStroke_Style);
        strokePaint.setStrokeWidth(kPointSize * 0.1f);

        SkPaint labelPaint;
        labelPaint.setColor(0xff000000);
        labelPaint.setAntiAlias(true);
        sk_tool_utils::set_portable_typeface_always(&labelPaint);
        labelPaint.setTextSize(12.f);

        canvas->translate(15.f, 15.f);
        canvas->drawBitmap(bmp, 0, 0);
        canvas->translate(0, bmp.height() + labelPaint.getTextSize() + 15.f);

        static const char kLabelLabel[] = "localM / canvasM";
        canvas->drawText(kLabelLabel, strlen(kLabelLabel), 0, 0, labelPaint);
        canvas->translate(0, 15.f);

        canvas->save();
        SkScalar maxLabelW = 0;
        canvas->translate(0, kPadY / 2 + kPointSize);
        for (int lm = 0; lm < localMatrices.count(); ++lm) {
            canvas->drawText(matrices[lm].fLabel, strlen(matrices[lm].fLabel),
                             0, labelPaint.getTextSize() - 1, labelPaint);
            SkScalar labelW = labelPaint.measureText(matrices[lm].fLabel,
                              strlen(matrices[lm].fLabel));
            maxLabelW = SkMaxScalar(maxLabelW, labelW);
            canvas->translate(0.f, 2 * kPointSize + 2.5f * kPadY);
        }
        canvas->restore();

        canvas->translate(maxLabelW + kPadX / 2.f, 0.f);

        for (int s = 0; s < 2; ++s) {
            SkPaint& paint = s ? strokePaint : fillPaint;

            SkScalar columnH = 0;
            for (int m = 0; m < matrices.count(); ++m) {
                columnH = 0;
                canvas->save();
                canvas->drawText(matrices[m].fLabel, strlen(matrices[m].fLabel),
                                 0, labelPaint.getTextSize() - 1, labelPaint);
                canvas->translate(0, kPadY / 2 + kPointSize);
                columnH += kPadY / 2 + kPointSize;
                for (int lm = 0; lm < localMatrices.count(); ++lm) {
                    paint.setShader(
                        SkShader::CreateBitmapShader(bmp,
                                                     SkShader::kMirror_TileMode,
                                                     SkShader::kRepeat_TileMode,
                                                     &localMatrices[lm].fMatrix))->unref();

                    canvas->save();
                    canvas->concat(matrices[m].fMatrix);
                    canvas->drawText(kText, kTextLen, 0, 0, paint);
                    canvas->drawText(kText, kTextLen, 0, 0, outlinePaint);
                    canvas->restore();

                    SkPath path;
                    path.arcTo(SkRect::MakeXYWH(-0.1f * w, 0.f,
                                                1.2f * w, 2.f * kPointSize),
                               225.f, 359.f,
                               false);
                    path.close();

                    canvas->translate(0.f, kPointSize + kPadY);
                    columnH += kPointSize + kPadY;

                    canvas->save();
                    canvas->concat(matrices[m].fMatrix);
                    canvas->drawTextOnPath(kText, kTextLen, path, NULL, paint);
                    canvas->drawTextOnPath(kText, kTextLen, path, NULL, outlinePaint);
                    canvas->restore();
                    SkPaint stroke;
                    stroke.setStyle(SkPaint::kStroke_Style);
                    canvas->translate(0.f, kPointSize + kPadY);
                    columnH += kPointSize + kPadY;
                }
                canvas->restore();
                canvas->translate(w + kPadX, 0.f);
            }
            if (0 == s) {
                canvas->drawLine(0.f, -kPadY, 0.f, columnH + kPadY, outlinePaint);
                canvas->translate(kPadX / 2, 0.f);
                static const char kFillLabel[] = "Filled";
                static const char kStrokeLabel[] = "Stroked";
                SkScalar y = columnH + kPadY / 2;
                SkScalar fillX = -outlinePaint.measureText(kFillLabel, strlen(kFillLabel)) - kPadX;
                SkScalar strokeX = kPadX;
                canvas->drawText(kFillLabel, strlen(kFillLabel), fillX, y, labelPaint);
                canvas->drawText(kStrokeLabel, strlen(kStrokeLabel), strokeX, y, labelPaint);
            }
        }
    }
Пример #18
0
sk_sp<SkSpecialImage> SkDownSampleImageFilter::onFilterImage(SkSpecialImage* source,
                                                             const Context& ctx,
                                                             SkIPoint* offset) const {
    if (fScale > SK_Scalar1 || fScale <= 0) {
        return nullptr;
    }

    int dstW = SkScalarRoundToInt(source->width() * fScale);
    int dstH = SkScalarRoundToInt(source->height() * fScale);
    if (dstW < 1) {
        dstW = 1;
    }
    if (dstH < 1) {
        dstH = 1;
    }

    sk_sp<SkSpecialImage> tmp;

    // downsample
    {
        const SkImageInfo info = SkImageInfo::MakeN32Premul(dstW, dstH);

        sk_sp<SkSpecialSurface> surf(source->makeSurface(info));
        if (!surf) {
            return nullptr;
        }

        SkCanvas* canvas = surf->getCanvas();
        SkASSERT(canvas);

        canvas->clear(0x0);

        SkPaint paint;
        paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
        paint.setFilterQuality(kLow_SkFilterQuality);

        canvas->scale(fScale, fScale);
        source->draw(canvas, 0, 0, &paint);

        tmp = surf->makeImageSnapshot();
    }

    // upscale
    {
        const SkImageInfo info = SkImageInfo::MakeN32Premul(source->width(), source->height());

        sk_sp<SkSpecialSurface> surf(source->makeSurface(info));
        if (!surf) {
            return nullptr;
        }

        SkCanvas* canvas = surf->getCanvas();
        SkASSERT(canvas);

        canvas->clear(0x0);

        SkPaint paint;
        paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);

        canvas->scale(SkScalarInvert(fScale), SkScalarInvert(fScale));
        tmp->draw(canvas, 0, 0, &paint);

        return surf->makeImageSnapshot();
    }
}
Пример #19
0
void NativeImageSkia::drawPattern(
    GraphicsContext* context,
    const FloatRect& floatSrcRect,
    const FloatSize& scale,
    const FloatPoint& phase,
    CompositeOperator compositeOp,
    const FloatRect& destRect,
    WebBlendMode blendMode,
    const IntSize& repeatSpacing) const
{
    FloatRect normSrcRect = floatSrcRect;
    normSrcRect.intersect(FloatRect(0, 0, bitmap().width(), bitmap().height()));
    if (destRect.isEmpty() || normSrcRect.isEmpty())
        return; // nothing to draw

    SkMatrix totalMatrix = context->getTotalMatrix();
    AffineTransform ctm = context->getCTM();
    SkScalar ctmScaleX = ctm.xScale();
    SkScalar ctmScaleY = ctm.yScale();
    totalMatrix.preScale(scale.width(), scale.height());

    // Figure out what size the bitmap will be in the destination. The
    // destination rect is the bounds of the pattern, we need to use the
    // matrix to see how big it will be.
    SkRect destRectTarget;
    totalMatrix.mapRect(&destRectTarget, normSrcRect);

    float destBitmapWidth = SkScalarToFloat(destRectTarget.width());
    float destBitmapHeight = SkScalarToFloat(destRectTarget.height());

    bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap());

    // Compute the resampling mode.
    InterpolationQuality resampling;
    if (context->isAccelerated())
        resampling = InterpolationLow;
    else if (isLazyDecoded)
        resampling = InterpolationHigh;
    else
        resampling = computeInterpolationQuality(totalMatrix, normSrcRect.width(), normSrcRect.height(), destBitmapWidth, destBitmapHeight, isDataComplete());
    resampling = limitInterpolationQuality(context, resampling);

    SkMatrix localMatrix;
    // We also need to translate it such that the origin of the pattern is the
    // origin of the destination rect, which is what WebKit expects. Skia uses
    // the coordinate system origin as the base for the pattern. If WebKit wants
    // a shifted image, it will shift it from there using the localMatrix.
    const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
    const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
    localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));

    RefPtr<SkShader> shader;
    SkFilterQuality filterLevel = static_cast<SkFilterQuality>(resampling);

    // Bicubic filter is only applied to defer-decoded images, see
    // NativeImageSkia::draw for details.
    if (resampling == InterpolationHigh && !isLazyDecoded) {
        // Do nice resampling.
        filterLevel = kNone_SkFilterQuality;
        float scaleX = destBitmapWidth / normSrcRect.width();
        float scaleY = destBitmapHeight / normSrcRect.height();
        SkRect scaledSrcRect;

        // Since we are resizing the bitmap, we need to remove the scale
        // applied to the pixels in the bitmap shader. This means we need
        // CTM * localMatrix to have identity scale. Since we
        // can't modify CTM (or the rectangle will be drawn in the wrong
        // place), we must set localMatrix's scale to the inverse of
        // CTM scale.
        localMatrix.preScale(ctmScaleX ? 1 / ctmScaleX : 1, ctmScaleY ? 1 / ctmScaleY : 1);

        // The image fragment generated here is not exactly what is
        // requested. The scale factor used is approximated and image
        // fragment is slightly larger to align to integer
        // boundaries.
        SkBitmap resampled = extractScaledImageFragment(normSrcRect, scaleX, scaleY, &scaledSrcRect);
        if (repeatSpacing.isZero()) {
            shader = adoptRef(SkShader::CreateBitmapShader(resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
        } else {
            shader = adoptRef(SkShader::CreateBitmapShader(
                createBitmapWithSpace(resampled, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
                SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
        }
    } else {
        // Because no resizing occurred, the shader transform should be
        // set to the pattern's transform, which just includes scale.
        localMatrix.preScale(scale.width(), scale.height());

        // No need to resample before drawing.
        SkBitmap srcSubset;
        bitmap().extractSubset(&srcSubset, enclosingIntRect(normSrcRect));
        if (repeatSpacing.isZero()) {
            shader = adoptRef(SkShader::CreateBitmapShader(srcSubset, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
        } else {
            shader = adoptRef(SkShader::CreateBitmapShader(
                createBitmapWithSpace(srcSubset, repeatSpacing.width() * ctmScaleX, repeatSpacing.height() * ctmScaleY),
                SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));
        }
    }

    SkPaint paint;
    paint.setShader(shader.get());
    paint.setXfermodeMode(WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
    paint.setColorFilter(context->colorFilter());
    paint.setFilterQuality(filterLevel);
    context->drawRect(destRect, paint);
}
Пример #20
0
    void onDraw(int loops, SkCanvas* canvas) override {
        SkRandom scaleRand;
        SkRandom transRand;
        SkRandom rotRand;

        int width, height;
        if (fUseAtlas) {
            width = kAtlasCellWidth;
            height = kAtlasCellHeight;
        } else {
            width = kCheckerboardWidth;
            height = kCheckerboardHeight;
        }

        SkPaint clearPaint;
        clearPaint.setColor(0xFF000000);
        clearPaint.setAntiAlias(true);

        SkISize size = canvas->getDeviceSize();

        SkScalar maxTransX, maxTransY;

        if (kScale_Type == fType) {
            maxTransX = size.fWidth  - (1.5f * width);
            maxTransY = size.fHeight - (1.5f * height);
        } else if (kTranslate_Type == fType) {
            maxTransX = SkIntToScalar(size.fWidth  - width);
            maxTransY = SkIntToScalar(size.fHeight - height);
        } else {
            SkASSERT(kRotate_Type == fType);
            // Yes, some rotations will be off the top and left sides
            maxTransX = size.fWidth  - SK_ScalarSqrt2 * height;
            maxTransY = size.fHeight - SK_ScalarSqrt2 * height;
        }

        SkMatrix mat;
        SkRect dst = { 0, 0, SkIntToScalar(width), SkIntToScalar(height) };
        SkRect clearRect = { -1.0f, -1.0f, width+1.0f, height+1.0f };
        SkPoint verts[4] = { // for drawVertices path
            { 0, 0 },
            { 0, SkIntToScalar(height) },
            { SkIntToScalar(width), SkIntToScalar(height) },
            { SkIntToScalar(width), 0 }
        };
        uint16_t indices[6] = { 0, 1, 2, 0, 2, 3 };

        SkPaint p;
        p.setColor(0xFF000000);
        p.setFilterQuality(kLow_SkFilterQuality);

        SkPaint p2;         // for drawVertices path
        p2.setColor(0xFF000000);
        p2.setFilterQuality(kLow_SkFilterQuality);
        p2.setShader(SkShader::MakeBitmapShader(fAtlas,
                                                SkShader::kClamp_TileMode,
                                                SkShader::kClamp_TileMode));

        for (int i = 0; i < loops; ++i, ++fNumSaved) {
            if (0 == i % kNumBeforeClear) {
                if (kPartial_Clear == fClear) {
                    for (int j = 0; j < fNumSaved; ++j) {
                        canvas->setMatrix(SkMatrix::I());
                        mat.setTranslate(fSaved[j][0], fSaved[j][1]);

                        if (kScale_Type == fType) {
                            mat.preScale(fSaved[j][2], fSaved[j][2]);
                        } else if (kRotate_Type == fType) {
                            mat.preRotate(fSaved[j][2]);
                        }

                        canvas->concat(mat);
                        canvas->drawRect(clearRect, clearPaint);
                    }
                } else {
                    canvas->clear(0xFF000000);
                }

                fNumSaved = 0;
            }

            SkASSERT(fNumSaved < kNumBeforeClear);

            canvas->setMatrix(SkMatrix::I());

            fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
            fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
            if (fAligned) {
                // make the translations integer aligned
                fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]);
                fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]);
            }

            mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]);

            if (kScale_Type == fType) {
                fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f);
                mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]);
            } else if (kRotate_Type == fType) {
                fSaved[fNumSaved][2] = rotRand.nextRangeScalar(0.0f, 360.0f);
                mat.preRotate(fSaved[fNumSaved][2]);
            }

            canvas->concat(mat);
            if (fUseAtlas) {
                const int curCell = i % (kNumAtlasedX * kNumAtlasedY);
                SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)];

                if (fUseDrawVertices) {
                    SkPoint uvs[4] = {
                        { SkIntToScalar(src.fLeft),  SkIntToScalar(src.fBottom) },
                        { SkIntToScalar(src.fLeft),  SkIntToScalar(src.fTop) },
                        { SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) },
                        { SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom) },
                    };
                    canvas->drawVertices(SkCanvas::kTriangles_VertexMode,
                                         4, verts, uvs, nullptr, nullptr,
                                         indices, 6, p2);
                } else {
                    canvas->drawBitmapRect(fAtlas, src, dst, &p,
                                           SkCanvas::kFast_SrcRectConstraint);
                }
            } else {
                canvas->drawBitmapRect(fCheckerboard, dst, &p);
            }
        }
    }