Пример #1
0
void SkWindow::setColorType(SkColorType ct, SkColorProfileType pt) {
    const SkImageInfo& info = fBitmap.info();
    this->resize(SkImageInfo::Make(info.width(), info.height(), ct, kPremul_SkAlphaType, pt));

    // Set the global flag that enables or disables "legacy" mode, depending on our format.
    // With sRGB 32-bit or linear FP 16, we turn on gamma-correct handling of inputs:
    SkSurfaceProps props = this->getSurfaceProps();
    uint32_t flags = (props.flags() & ~SkSurfaceProps::kAllowSRGBInputs_Flag) |
                     (SkColorAndProfileAreGammaCorrect(ct, pt) ? SkSurfaceProps::kAllowSRGBInputs_Flag : 0);
    this->setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry()));
}
Пример #2
0
static bool equal(const SkSurfaceProps& a, const SkSurfaceProps& b) {
    return a.flags() == b.flags() && a.pixelGeometry() == b.pixelGeometry();
}