MaterialBasicRefractive::MaterialBasicRefractive()
{
	SO_NODE_CONSTRUCTOR( MaterialBasicRefractive );
	SO_NODE_ADD_FIELD( reflectivityFront, (0.0) );
	SO_NODE_ADD_FIELD( reflectivityBack, (0.0) );
	SO_NODE_ADD_FIELD( transmissivityFront, (0.0) );
	SO_NODE_ADD_FIELD( transmissivityBack, (0.0) );
	SO_NODE_ADD_FIELD( nFront, (0.0) );
	SO_NODE_ADD_FIELD( nBack, (0.0) );
	SO_NODE_ADD_FIELD( sigmaSlope, (2.0) );
	//SO_NODE_ADD_FIELD( m_sigmaSpecularity, (0.5) );

	SO_NODE_DEFINE_ENUM_VALUE(Distribution, PILLBOX);
  	SO_NODE_DEFINE_ENUM_VALUE(Distribution, NORMAL);
  	SO_NODE_SET_SF_ENUM_TYPE( distribution, Distribution);
	SO_NODE_ADD_FIELD( distribution, (PILLBOX) );

	SO_NODE_ADD_FIELD( m_ambientColor, (0.2f, 0.2f, 0.2f) );
	SO_NODE_ADD_FIELD( m_diffuseColor, (0.8f, 0.8f, 0.8f) );
	SO_NODE_ADD_FIELD( m_specularColor, (0.0f, 0.0f, 0.0f) );
	SO_NODE_ADD_FIELD( m_emissiveColor, (0.0f, 0.0f, 0.0f) );
	SO_NODE_ADD_FIELD( m_shininess, (0.2f) );
	SO_NODE_ADD_FIELD( m_transparency, (0.0) );

	SoFieldSensor* reflectivityFrontSensor = new SoFieldSensor( updateReflectivityFront, this );
	reflectivityFrontSensor->setPriority( 1 );
	reflectivityFrontSensor->attach( &reflectivityFront );
	SoFieldSensor* transmissivityFrontSensor = new SoFieldSensor( updateTransmissivityFront, this );
	transmissivityFrontSensor->setPriority( 1 );
	transmissivityFrontSensor->attach( &transmissivityFront );

	SoFieldSensor* reflectivityBackSensor = new SoFieldSensor( updateReflectivityBack, this );
	reflectivityBackSensor->setPriority( 1 );
	reflectivityBackSensor->attach( &reflectivityBack );
	SoFieldSensor* transmissivityBackSensor = new SoFieldSensor( updateTransmissivityBack, this );
	transmissivityBackSensor->setPriority( 1 );
	transmissivityBackSensor->attach( &transmissivityBack );

	SoFieldSensor* m_ambientColorSensor = new SoFieldSensor( updateAmbientColor, this );
	m_ambientColorSensor->setPriority( 1 );
	m_ambientColorSensor->attach( &m_ambientColor );
	SoFieldSensor* m_diffuseColorSensor = new SoFieldSensor( updateDiffuseColor, this );
	m_diffuseColorSensor->setPriority( 1 );
	m_diffuseColorSensor->attach( &m_diffuseColor );
	SoFieldSensor* m_specularColorSensor = new SoFieldSensor( updateSpecularColor, this );
	m_specularColorSensor->setPriority( 1 );
	m_specularColorSensor->attach( &m_specularColor );
	SoFieldSensor* m_emissiveColorSensor = new SoFieldSensor( updateEmissiveColor, this );
	m_emissiveColorSensor->setPriority( 1 );
	m_emissiveColorSensor->attach( &m_emissiveColor );
	SoFieldSensor* m_shininessSensor = new SoFieldSensor( updateShininess, this );
	m_shininessSensor->setPriority( 1 );
	m_shininessSensor->attach( &m_shininess );
	SoFieldSensor* m_transparencySensor = new SoFieldSensor( updateTransparency, this );
	m_transparencySensor->setPriority( 1 );
	m_transparencySensor->attach( &m_transparency );
}
Пример #2
0
ShapeBezierSurface::ShapeBezierSurface( )
{
	SO_NODE_CONSTRUCTOR(ShapeBezierSurface);


	SO_NODE_ADD_FIELD( inputDataFile, ("") );


	SoFieldSensor* fileSensor = new SoFieldSensor( updateInputDataFile, this );
	fileSensor->setPriority( 1 );
	fileSensor->attach( &inputDataFile );

}