Пример #1
0
void StepsUtil::SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDecending )
{
	// ugly...
	vector<Song*> vpSongs = SONGMAN->GetAllSongs();
	vector<Steps*> vpAllSteps;
	map<Steps*,Song*> mapStepsToSong;
	{
		for( unsigned i=0; i<vpSongs.size(); i++ )
		{
			Song* pSong = vpSongs[i];
			vector<Steps*> vpSteps = pSong->GetAllSteps();
			for( unsigned j=0; j<vpSteps.size(); j++ )
			{
				Steps* pSteps = vpSteps[j];
				if( pSteps->IsAutogen() )
					continue;	// skip
				vpAllSteps.push_back( pSteps );
				mapStepsToSong[pSteps] = pSong;
			}
		}
	}

	ASSERT( pProfile != NULL );
	for(unsigned i = 0; i < vStepsPointers.size(); ++i)
	{
		Steps* pSteps = vStepsPointers[i];
		Song* pSong = mapStepsToSong[pSteps];
		steps_sort_val[vStepsPointers[i]] = ssprintf("%9i", pProfile->GetStepsNumTimesPlayed(pSong,pSteps));
	}
	stable_sort( vStepsPointers.begin(), vStepsPointers.end(), bDecending ? CompareStepsPointersBySortValueDescending : CompareStepsPointersBySortValueAscending );
	steps_sort_val.clear();
}
Пример #2
0
float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
{
	int iTotalSteps = 0;

	// add steps high scores
	const vector<Song*> vSongs = SONGMAN->GetAllSongs();
	for( unsigned i=0; i<vSongs.size(); i++ )
	{
		Song* pSong = vSongs[i];
		
		if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
			continue;	// skip

		vector<Steps*> vSteps = pSong->GetAllSteps();
		for( unsigned j=0; j<vSteps.size(); j++ )
		{
			Steps* pSteps = vSteps[j];
			
			if( pSteps->m_StepsType != st )
				continue;	// skip

			if( pSteps->GetDifficulty() != dc )
				continue;	// skip

			iTotalSteps++;
		}
	}

	return (float) iTotalSteps;
}
Пример #3
0
bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
{
	/* Flush dir cache when writing steps, so the old size isn't cached. */
	FILEMAN->FlushDirCache( Dirname(sPath) );

	unsigned i;

	int flags = RageFile::WRITE;

	/* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH
	 * to prevent data loss.  If we're saving cache, this will slow things down
	 * too much. */
	if( !bSavingCache )
		flags |= RageFile::SLOW_FLUSH;

	RageFile f;
	if( !f.Open( sPath, flags ) )
	{
		LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), f.GetError().c_str() );
		return false;
	}

	WriteGlobalTags( f, out );
	if( bSavingCache )
	{
		f.PutLine( ssprintf( "// cache tags:" ) );
		f.PutLine( ssprintf( "#FIRSTBEAT:%.3f;", out.m_fFirstBeat ) );
		f.PutLine( ssprintf( "#LASTBEAT:%.3f;", out.m_fLastBeat ) );
		f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) );
		f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) );
		f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) );
		f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) );
		f.PutLine( ssprintf( "// end cache tags" ) );
	}

	//
	// Save all Steps for this file
	//
	const vector<Steps*>& vpSteps = out.GetAllSteps();
	for( i=0; i<vpSteps.size(); i++ ) 
	{
		const Steps* pSteps = vpSteps[i];
		if( pSteps->IsAutogen() )
			continue; /* don't write autogen notes */

		/* Only save steps that weren't loaded from a profile. */
		if( pSteps->WasLoadedFromProfile() )
			continue;

		WriteSMNotesTag( *pSteps, f, bSavingCache );
	}

	return true;
}
Пример #4
0
bool NotesWriterDWI::Write( RString sPath, const Song &out )
{
	RageFile f;
	if( !f.Open( sPath, RageFile::WRITE ) )
	{
		LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() );
		return false;
	}

	/* Write transliterations, if we have them, since DWI doesn't support UTF-8. */
	f.PutLine( ssprintf("#TITLE:%s;", DwiEscape(out.GetTranslitFullTitle()).c_str()) );
	f.PutLine( ssprintf("#ARTIST:%s;", DwiEscape(out.GetTranslitArtist()).c_str()) );
	ASSERT( out.m_Timing.m_BPMSegments[0].m_iStartRow == 0 );
	f.PutLine( ssprintf("#FILE:%s;", DwiEscape(out.m_sMusicFile).c_str()) );
	f.PutLine( ssprintf("#BPM:%.3f;", out.m_Timing.m_BPMSegments[0].GetBPM()) );
	f.PutLine( ssprintf("#GAP:%ld;", -lrintf( out.m_Timing.m_fBeat0OffsetInSeconds*1000 )) );
	f.PutLine( ssprintf("#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds) );
	f.PutLine( ssprintf("#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds) );
	if( out.m_sCDTitleFile.size() )
		f.PutLine( ssprintf("#CDTITLE:%s;", DwiEscape(out.m_sCDTitleFile).c_str()) );
	switch( out.m_DisplayBPMType )
	{
	case Song::DISPLAY_ACTUAL:
		// write nothing
		break;
	case Song::DISPLAY_SPECIFIED:
		if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
			f.PutLine( ssprintf("#DISPLAYBPM:%i;\n", (int) out.m_fSpecifiedBPMMin) );
		else
			f.PutLine( ssprintf("#DISPLAYBPM:%i..%i;\n", (int) out.m_fSpecifiedBPMMin, (int) out.m_fSpecifiedBPMMax) );
		break;
	case Song::DISPLAY_RANDOM:
		f.PutLine( "#DISPLAYBPM:*" );
		break;
	}

	if( !out.m_Timing.m_StopSegments.empty() )
	{
		f.Write( "#FREEZE:" );

		for( unsigned i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
		{
			const StopSegment &fs = out.m_Timing.m_StopSegments[i];
			f.Write( ssprintf("%.3f=%.3f", fs.m_iStartRow * 4.0f / ROWS_PER_BEAT,
				roundf(fs.m_fStopSeconds*1000)) );
			if( i != out.m_Timing.m_StopSegments.size()-1 )
				f.Write( "," );
		}
		f.PutLine( ";" );
	}

	if( out.m_Timing.m_BPMSegments.size() > 1)
	{
		f.Write( "#CHANGEBPM:" );
		for( unsigned i=1; i<out.m_Timing.m_BPMSegments.size(); i++ )
		{
			const BPMSegment &bs = out.m_Timing.m_BPMSegments[i];
			f.Write( ssprintf("%.3f=%.3f", bs.m_iStartRow * 4.0f / ROWS_PER_BEAT, bs.GetBPM() ) );
			if( i != out.m_Timing.m_BPMSegments.size()-1 )
				f.Write( "," );
		}
		f.PutLine( ";" );
	}

	const vector<Steps*>& vpSteps = out.GetAllSteps();
	for( unsigned i=0; i<vpSteps.size(); i++ ) 
	{
		const Steps* pSteps = vpSteps[i];
		if( pSteps->IsAutogen() )
			continue;	// don't save autogen notes

		if( !WriteDWINotesTag( f, *pSteps ))
			continue;

		WriteDWINotesField( f, *pSteps, 0 );
		if( pSteps->m_StepsType==StepsType_dance_double ||
		    pSteps->m_StepsType==StepsType_dance_couple )
		{
			f.PutLine( ":" );
			WriteDWINotesField( f, *pSteps, 4 );
		}

		f.PutLine( ";" );
	}
	
	return true;
}