void AmmoView::loadRessources() { if(textures.size() > 0) return; /* === TEXTURES === */ Texture* tex; /* BULLET */ tex = new Texture(); tex->loadFromFile("res/tex/ammo/bullet.png"); textures.push_back(tex); textures.push_back(NULL); textures.push_back(NULL); /* FLAME */ tex = new Texture(); tex->loadFromFile("res/tex/ammo/flame.png"); textures.push_back(tex); textures.push_back(NULL); /* GRENADE */ tex = new Texture(); tex->loadFromFile("res/tex/ammo/grenade.png"); textures.push_back(tex); /* === ANIMATIONS ===*/ animations_list[BULLET] = loadAnimationsFromFile("res/xml/ammo/bullet.xml"); animations_list[FLAME] = loadAnimationsFromFile("res/xml/ammo/flame.xml"); animations_list[GRENADE] = loadAnimationsFromFile("res/xml/ammo/grenade.xml"); /* === SONS === */ /* BULLET */ SoundBuffer* buffer = new SoundBuffer(); buffer->loadFromFile("res/snd/ammo/bullet.wav"); Sound* s = new Sound(); s->setBuffer(*buffer); sounds.push_back(s); /* HEAVY_BULLET */ buffer = new SoundBuffer(); buffer->loadFromFile("res/snd/ammo/shotgun.wav"); s = new Sound(); s->setBuffer(*buffer); sounds.push_back(s); /* LIGHT_BULLET */ sounds.push_back(NULL); /* FLAME */ buffer = new SoundBuffer(); buffer->loadFromFile("res/snd/ammo/flame.wav"); s = new Sound(); s->setBuffer(*buffer); sounds.push_back(s); /* ROCKET */ sounds.push_back(NULL); /* GRENADE */ buffer = new SoundBuffer(); buffer->loadFromFile("res/snd/ammo/grenade.wav"); s = new Sound(); s->setBuffer(*buffer); sounds.push_back(s); }
bool startGame (int & startLevel, RenderWindow & window, int & lives) { view.reset(FloatRect(0, 0, 700, 600)); Level lvl; switch (startLevel) { case 1: lvl.LoadFromFile("level1.tmx"); break; case 2: lvl.LoadFromFile("level2.tmx"); break; case 3: lvl.LoadFromFile("level3.tmx"); break; } //lvl.LoadFromFile("level1.tmx"); SoundBuffer coinBuffer; coinBuffer.loadFromFile("sounds/coin.wav"); Sound coinSound; coinSound.setBuffer(coinBuffer); SoundBuffer deathBuffer; deathBuffer.loadFromFile("sounds/mariodie.wav"); Sound deathSound; deathSound.setBuffer(deathBuffer); SoundBuffer stageBuffer; stageBuffer.loadFromFile("sounds/stage.wav"); Sound stageSound; stageSound.setBuffer(stageBuffer); Image heroImage; heroImage.loadFromFile("images/mario.png"); heroImage.createMaskFromColor(Color(255, 255, 255)); Image easyEnemyImage; easyEnemyImage.loadFromFile("images/EasyEnemy.png"); easyEnemyImage.createMaskFromColor(Color(255, 255, 255)); Image coinImage; coinImage.loadFromFile("images/coin.png"); coinImage.createMaskFromColor(Color(255, 255, 255)); Image mediumEnemyImage; mediumEnemyImage.loadFromFile("images/MediumEnemy.png"); mediumEnemyImage.createMaskFromColor(Color(255, 255, 255)); Image movePlatformImage; movePlatformImage.loadFromFile("images/MovingPlatform.png"); std::list<Entity*> entities; std::list<Entity*>::iterator it; std::list<Entity*>::iterator it2; std::vector<Object> e = lvl.GetObjects("EasyEnemy"); for (int i = 0; i < e.size(); i++) { entities.push_back(new Enemy(easyEnemyImage, "EasyEnemy", lvl, e[i].rect.left, e[i].rect.top, 15, 25)); } e = lvl.GetObjects("coin"); for (int i = 0; i < e.size(); i++) { entities.push_back(new Coin(coinImage, "coin", lvl, e[i].rect.left, e[i].rect.top, 15, 15)); } e = lvl.GetObjects("MediumEnemy"); for (int i = 0; i < e.size(); i++) { entities.push_back(new Enemy(mediumEnemyImage, "MediumEnemy", lvl, e[i].rect.left, e[i].rect.top, 16, 24)); } e = lvl.GetObjects("exit"); for (int i = 0; i < e.size(); i++) { entities.push_back(new Exit(mediumEnemyImage, "exit", lvl, e[i].rect.left, e[i].rect.top, 16, 24)); } e = lvl.GetObjects("fire"); for (int i = 0; i < e.size(); i++) { entities.push_back(new Fire(mediumEnemyImage, "fire", lvl, e[i].rect.left, e[i].rect.top, 16, 24)); } e = lvl.GetObjects("MovingPlatform"); for (int i = 0; i < e.size(); i++) entities.push_back(new MovingPlatform(movePlatformImage, "MovingPlatform", lvl, e[i].rect.left, e[i].rect.top, 95, 22)); Object player = lvl.GetObject("player"); Player p(heroImage, "Player", lvl, player.rect.left, player.rect.top, 22, 38); Clock clock; while (window.isOpen()) { float time = clock.getElapsedTime().asMicroseconds(); clock.restart(); time = time / 800; Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } for (it = entities.begin(); it != entities.end();) { Entity *b = *it; b->update(time); if (b->life == false) { it = entities.erase(it); delete b; } else it++; } for (it = entities.begin(); it != entities.end(); it++) { if (((*it)->name == "MovingPlatform") && ((*it)->getRect().intersects(p.getRect()))) { Entity *movPlat = *it; if (p.dy>0) if (p.y + p.height < movPlat->y + movPlat->height) { p.y = movPlat->y - p.height + 3; p.x += movPlat->dx*time; p.dy = 0; p.onGround = true; } } if ((*it)->getRect().intersects(p.getRect())) { if ((*it)->name == "EasyEnemy" || (*it)->name == "MediumEnemy") { if ((p.dy>0) && (p.onGround == false) && (p.y + p.height < (*it)->y + (*it)->height)) { p.dy = -0.3; (*it)->lives--; if ((*it)->name == "EasyEnemy") (*it)->sprite.setTextureRect(IntRect(60, 8, 16, 8)); p.Score++; } else { if (((*it)->lives != 0)) { deathSound.play(); p.lives--; lives--; return false; } } } if ((*it)->name == "fire") { deathSound.play(); p.lives--; lives--; return false; } if ((*it)->name == "coin") { p.Score++; coinSound.play(); (*it)->life = false; } if ((*it)->name == "exit") { stageSound.play(); startLevel++; return false; } } for (it2 = entities.begin(); it2 != entities.end(); it2++) { if ((*it)->getRect() != (*it2)->getRect()) if (((*it)->getRect().intersects((*it2)->getRect())) && ((*it)->name == "EasyEnemy")) { (*it)->dx *= -1; (*it)->sprite.scale(-1.5, 1.5); } } } p.update(time); if (Keyboard::isKeyPressed(Keyboard::Escape)) { lives = 0; return false; } window.setView(view); window.clear(Color(167, 207, 218)); lvl.Draw(window); for (it = entities.begin(); it != entities.end(); it++) { window.draw((*it)->sprite); } window.draw(p.sprite); window.display(); } return 0; }
int main() { RenderWindow window(VideoMode(800, 250), "Mario v0.1 Alpha"); Texture tileSet; tileSet.loadFromFile("Mario_Tileset.png"); //=========================== PLAYER Mario(tileSet); //==========[Bot]============ ENEMY enemy[3]; enemy[0].set(tileSet,48*16,13*16);//1lvl enemy[1].set(tileSet,110*16,13*16); enemy[2].set(tileSet,48*16,30*16);//2lvl /*enemy[3].set(tileSet,110*16,13*16); enemy[4].set(tileSet,48*16,13*16);//3lvl enemy[5].set(tileSet,110*16,13*16);*/ //=========================== Sprite tile(tileSet); SoundBuffer buffer; //==========[«вук]============ buffer.loadFromFile("Jump.ogg"); Sound sound(buffer); //==========[Ўрифты]========== sf::Font font; font.loadFromFile("arial.ttf"); //==========[ћеню]============ Texture menu_texture1,menu_texture2,menu_texture3,about_texture; menu_texture1.loadFromFile("111.png"); menu_texture2.loadFromFile("222.png"); menu_texture3.loadFromFile("333.png"); about_texture.loadFromFile("about.png"); Sprite menu1(menu_texture1),menu2(menu_texture2),menu3(menu_texture3),about(about_texture); if(NewGm==true) { NewGame: GameOver=false; Mario.rect.left=100; Mario.rect.top=180; Mario.sprite.setPosition(100, 180); offsetX = Mario.rect.left-100; enemy[0].life=true; enemy[1].life=true; offsetY = Mario.rect.top-180; std::cout<<Mario.rect.left<<" "<< Mario.rect.top<<std::endl; NewGm=false; } bool Menu=1; int MenuNum=0; menu1.setPosition(100,30); menu2.setPosition(100,90); menu3.setPosition(100,150); while(Menu) { menu1.setColor(Color::White); menu2.setColor(Color::White); menu3.setColor(Color::White); MenuNum=0; window.clear(Color(0,0,0)); if (IntRect(100,30,300,50).contains(Mouse::getPosition(window))) {menu1.setColor(Color::Yellow); MenuNum=1;} if (IntRect(100,90,300,50).contains(Mouse::getPosition(window))) {menu2.setColor(Color::Yellow); MenuNum=2;} if (IntRect(100,150,300,50).contains(Mouse::getPosition(window))) {menu3.setColor(Color::Yellow); MenuNum=3;} if (Mouse::isButtonPressed(Mouse::Left)) { if (MenuNum==1) Menu=false; if (MenuNum==2) {window.draw(about); window.display(); while(!Keyboard::isKeyPressed(Keyboard::Escape)) ;} if (MenuNum==3) {window.close();Menu=false;} } window.draw(menu1); window.draw(menu2); window.draw(menu3); window.display(); } //==========[¬рубаем музыку в игру]============ Music music; music.openFromFile("Mario_Theme.ogg"); music.play(); //==================[»гра]===================== Clock clock; while (GameOver==false) { float time = clock.getElapsedTime().asMicroseconds(); clock.restart(); time = time/500; if (time > 20) time = 20; Event event; while (window.pollEvent(event)) { if (event.type == Event::Closed) window.close(); } if (Keyboard::isKeyPressed(Keyboard::Left)) Mario.dx=-0.1; if (Keyboard::isKeyPressed(Keyboard::Right)) Mario.dx=0.1; if (Keyboard::isKeyPressed(Keyboard::Up)) if (Mario.onGround) { Mario.dy=-0.27; Mario.onGround=false; sound.play(); } Mario.update(time); enemy[0].update(time); enemy[1].update(time); enemy[2].update(time); if (Mario.rect.intersects(enemy[0].rect)) { if (enemy[0].life) { if (Mario.dy>0) { enemy[0].dx=0; Mario.dy=-0.2; enemy[0].life=false;} else { Mario.dy=-0.27; GameOver=true; } } } if (Mario.rect.intersects(enemy[1].rect)) { if (enemy[1].life) { if (Mario.dy>0) { enemy[1].dx=0; Mario.dy=-0.2; enemy[1].life=false;} else { Mario.dy=-0.27; GameOver=true; } } } if (Mario.rect.intersects(enemy[2].rect)) { if (enemy[2].life) { if (Mario.dy>0) { enemy[2].dx=0; Mario.dy=-0.2; enemy[2].life=false;} else { Mario.dy=-0.27; GameOver=true; } } } if (Mario.rect.left>200) offsetX = Mario.rect.left-200; window.clear(Color(107,140,255)); for (int i=0; i<H; i++) for (int j=0; j<W; j++) { switch(TileMap[i][j]) { case 'P': tile.setTextureRect( IntRect(143-16*3,112,16,16)); break; case 'k': tile.setTextureRect( IntRect(143,112,16,16)); break; case 'c': tile.setTextureRect( IntRect(143-16,112,16,16)); break; case 't': tile.setTextureRect( IntRect(0,47,32,95-47)); break; case 'm': tile.setTextureRect( IntRect(96,6,202-47,111)); break; case 'g': tile.setTextureRect( IntRect(0,16*9-5,3*16,16*2+5)); break; case 'G': tile.setTextureRect( IntRect(145,222,222-145,255-222)); break; case 'd': tile.setTextureRect( IntRect(0,106,74,127-106)); break; case 'w': tile.setTextureRect( IntRect(99,224,140-99,255-224)); break; case 'r': tile.setTextureRect( IntRect(143-32,112,16,16)); break; default: continue; } tile.setPosition(j*16-offsetX,i*16 - offsetY) ; window.draw(tile); } window.draw(Mario.sprite); window.draw(enemy[0].sprite); window.draw(enemy[1].sprite); window.draw(enemy[2].sprite); window.display(); } while(Win) { GameOver=false; window.clear(Color(0,0,0)); sf::Text text("You Win! :3", font); text.setPosition(100,30); text.setCharacterSize(30); text.setStyle(sf::Text::Bold); text.setColor(sf::Color::Yellow); window.draw(text); sf::Text text1("Press ESC", font); text1.setPosition(100,60); text1.setCharacterSize(30); text1.setStyle(sf::Text::Bold); text1.setColor(sf::Color::Red); window.draw(text1); window.display(); if (Keyboard::isKeyPressed(Keyboard::Escape)) { goto NewGame; NewGm=true; } } while(GameOver) { window.clear(Color(0,0,0)); sf::Text text("Game Over :c", font); text.setPosition(100,30); text.setCharacterSize(30); text.setStyle(sf::Text::Bold); text.setColor(sf::Color::Red); window.draw(text); sf::Text text1("Press ESC", font); text1.setPosition(100,60); text1.setCharacterSize(30); text1.setStyle(sf::Text::Bold); text1.setColor(sf::Color::Red); window.draw(text1); window.display(); if (Keyboard::isKeyPressed(Keyboard::Escape)) { goto NewGame; NewGm=true; } } return 0; }
void game::run() { //MissileDesc projectile(*this); towerDesc towr(this); std::string txt; std::string txt2 = "Life:"; std::string txt3 = "Money:"; std::string main = "Cam Pos"; std::string txt4 = "Game Over"; std::list<SceneObject *> troll; endgame = false; mouseUp = false; float dir = 0.0f; float spot_dir = 45.0f; float aspect_time = 0.0f; towerCount = 0; cost = 0; life = 20; money = 10; quit = false; cameraRestricted = false; selected_tower = ""; std::stringstream ss2 (std::stringstream::in | std::stringstream::out); std::stringstream ss3 (std::stringstream::in | std::stringstream::out); /*GUI app; int retval = app.main(args); if (retval == 0) { return retval; }*/ Quaternionf camera_orientation(55.0f, 0.0f, 0.0f, angle_degrees, order_YXZ); clan::OpenGLWindowDescription opengl_desc; opengl_desc.set_version(3, 2, false); clan::OpenGLTarget::set_description(opengl_desc); //Scene test; //clan::SceneCamera camera(test); //DisplayWindowDescription innerwindow("Hello World", Size(640, 480), true); //innerwindow.set_allow_resize(true); //innerwindow.set_fullscreen(true); clan::DisplayWindowDescription win_desc; win_desc.set_allow_resize(true); win_desc.set_title("Main"); win_desc.set_size(clan::Size( 1100, 900 ), false); DisplayWindow window(win_desc); //DisplayWindow window("main", 1200, 900, false, true); //window.maximize(); //DisplayWindow window(innerwindow); Rect viewport = window.get_viewport(); GraphicContext gc = window.get_gc(); ResourceManager resources; SceneCache::set(resources, std::shared_ptr<SceneCache>(new AppSceneCache())); ResourceManager sound_resources = XMLResourceManager::create(XMLResourceDocument("../Resources/resources.xml")); sound_resources_=&sound_resources; std::string shader_path = "../Resources/Scene3D"; Scene scene(gc, resources, shader_path); sceneHolder = &scene; SceneCamera camera(scene); scene.set_camera(camera); scene.set_viewport(gc.get_size()); camera.set_orientation(camera_orientation); camera.set_position(Vec3f(0.0f, 40.0f, down)); Canvas canvas(window); image_hp = Image(canvas, "../Resources/Images/heart.png"); image_hp.set_alignment(origin_center); image_hp.set_scale(0.07, 0.07); image_coin = Image(canvas, "../Resources/Images/coin.png"); image_coin.set_alignment(origin_center); image_coin.set_scale(0.3, 0.3); GUIWindowManagerDirect direct(window, canvas); GUIManager maingui(direct, "../Resources"); GUIComponent *win_comp = new GUIComponent(&maingui, win_desc, ""); radial_menu = new RadialMenu(win_comp); radial_menu->func_selected.set(this, &game::on_radial_menu_itemselected); //GameComponent game_component(viewport, &maingui); /*Rect toolbar_rect = Rect((viewport.get_width() - 448) / 2, viewport.bottom - 56, (viewport.get_width() - 448) / 2 + 448, viewport.bottom); Toolbar toolbar(toolbar_rect, &game_component); // GameComponent is the "desktop" that the toolbar sits on, as an owner toolbar.add_item(Sprite(canvas, "../Resources/Images/spell1.png"), Sprite(canvas, "../Resources/Images/spell1_selected.png"), Sprite(canvas, "../Resources/Images/spell1_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell2.png"), Sprite(canvas, "../Resources/Images/spell2_selected.png"), Sprite(canvas, "../Resources/Images/spell2_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell3.png"), Sprite(canvas, "../Resources/Images/spell3_selected.png"), Sprite(canvas, "../Resources/Images/spell3_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell4.png"), Sprite(canvas, "../Resources/Images/spell4_selected.png"), Sprite(canvas, "../Resources/Images/spell4_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell5.png"), Sprite(canvas, "../Resources/Images/spell5_selected.png"), Sprite(canvas, "../Resources/Images/spell5_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell6.png"), Sprite(canvas, "../Resources/Images/spell6_selected.png"), Sprite(canvas, "../Resources/Images/spell6_clicked.png")); toolbar.add_item(Sprite(canvas, "../Resources/Images/spell7.png"), Sprite(canvas, "../Resources/Images/spell7_selected.png"), Sprite(canvas, "../Resources/Images/spell7_clicked.png")); */ InputDevice keyboard = window.get_ic().get_keyboard(); InputDevice mouse = window.get_ic().get_mouse(); clan::Font font(canvas, "Tahoma", 30); // The clan prefix is required on linux due to a namespace conflict SceneModel plane(gc, scene, "plane"); SceneModel box(gc, scene, "box"); SceneModel tower(gc, scene, "tower"); SceneModel gate(gc,scene,"gate"); SceneObject object(scene, plane, Vec3f(0.0f, 0.0f, 0.0f)); object.rotate(180.0f, 0.0f, 0.0f); scene.show_skybox_stars(false); /*SceneObject box0(scene, tower, Vec3f(20.0f, 5.0f, 0.0f), Quaternionf(0.0f, 0.0f, 0.0f, angle_degrees, order_YXZ)); SceneObject box1(scene, tower, Vec3f(-20.0f, 5.0f, 0.0f), Quaternionf(0.0f, 0.0f, 0.0f, angle_degrees, order_YXZ)); SceneObject box2(scene, tower, Vec3f(0.0f, 5.0f, 20.0f), Quaternionf(0.0f, 0.0f, 0.0f, angle_degrees, order_YXZ)); SceneObject box3(scene, tower, Vec3f(0.0f, 5.0f, -20.0f), Quaternionf(0.0f, 0.0f, 0.0f, angle_degrees, order_YXZ)); SceneObject tower[10];*/ SceneObject theGate(scene, gate, Vec3f(-75.0f,5.0f,60.0f), Quaternionf(0.0f,0.0f,0.0f,angle_degrees,order_YXZ)); theGate.set_scale(Vec3f(1.0f,2.0f,2.0f)); std::vector<SceneLight> omni_lights; for (int i = 0; i < 4; i++) { SceneLight omni(scene); omni.set_type(SceneLight::type_omni); omni.set_color(Vec3f(0.05f)); omni.set_position(Quaternionf(45.0f, 45.0f + i * 90.0f, 0.0f, angle_degrees, order_YXZ).rotate_vector(Vec3f(0.0f, 0.0f, -100.0f))); omni.set_attenuation_end(200.0f); omni.set_ambient_illumination(0.025f); omni_lights.push_back(omni); } SceneLight spot(scene); spot.set_type(SceneLight::type_spot); spot.set_orientation(Quaternionf(45.0f, 45.0f, 0.0f, angle_degrees, order_YXZ)); spot.set_position(spot.get_orientation().rotate_vector(Vec3f(-55.0f, 90.0f, -550.0f))); //spot.set_position(Vec3f(-250, 100, -430)); spot.set_color(Vec3f(1.0f, 1.0f, 0.8f)); spot.set_falloff(45.0f); spot.set_hotspot(15.0f); spot.set_attenuation_start(150.0f); spot.set_attenuation_end(1500.0f); spot.set_shadow_caster(true); spot.set_rectangle_shape(false); //spot.set_ambient_illumination(true); spot.set_aspect_ratio(1.0f); /*SceneLight spot(scene); spot.set_type(SceneLight::type_spot); spot.set_orientation(Quaternionf(30.0f, 30.0f, 0.0f, angle_degrees, order_YXZ)); spot.set_position(spot.get_orientation().rotate_vector(Vec3f(0.0f, 0.0f, -100.0f))); spot.set_color(Vec3f(1.0f, 1.0f, 0.8f)); spot.set_falloff(45.0f); spot.set_hotspot(15.0f); spot.set_attenuation_start(20.0f); spot.set_attenuation_end(200.0f); spot.set_shadow_caster(true); spot.set_rectangle_shape(false); spot.set_aspect_ratio(1.0f);*/ /*SceneLight spot2(scene); spot2.set_type(SceneLight::type_spot); spot2.set_position(Vec3f(0.0f, 100.0f, 0.0f)); spot2.set_color(Vec3f(1.0f, 1.0f, 1.0f) * 3.0f); spot2.set_falloff(35.0f); spot2.set_hotspot(30.0f); spot2.set_attenuation_start(20.0f); spot2.set_attenuation_end(130.0f); spot2.set_shadow_caster(true); spot2.set_rectangle_shape(false); spot2.set_ambient_illumination(0.025f);*/ wm.NodeArray[0].setPos(75.0f,1.25f,0.0f); wm.NodeArray[1].setPos(-60.0f,1.25f,0.0f); wm.NodeArray[2].setPos(-55.0f,1.25f,-65.0f); wm.NodeArray[3].setPos(60.0f,1.25f,-60.0f); wm.NodeArray[4].setPos(55.0f,1.25f,65.0f); wm.NodeArray[5].setPos(-80.0f,1.25f,60.0f); Physics3DShape box_shape = Physics3DShape::box(Vec3f(5.0f)); Physics3DShape plane_shape = Physics3DShape::box(Vec3f(75.0f, 1.0f, 75.0f)); Physics3DShape sphere_shape = Physics3DShape::sphere(2.0f); Physics3DObject phys_plane(physics_world, plane_shape, Vec3f(0.0f, -0.5f, 0.0f)); /*Physics3DObject phys_box0(physics_world, box_shape, Vec3f(20.0f, 5.0f, 0.0f), box0.get_orientation()); Physics3DObject phys_box1(physics_world, box_shape, Vec3f(-20.0f, 5.0f, 0.0f), box1.get_orientation()); Physics3DObject phys_box2(physics_world, box_shape, Vec3f(0.0f, 5.0f, 20.0f), box2.get_orientation()); Physics3DObject phys_box3(physics_world, box_shape, Vec3f(0.0f, 5.0f, -20.0f), box3.get_orientation()); Physics3DObject phys_box[10];*/ Physics3DSweepTest sweep_test(physics_world); Physics3DRayTest raycast(physics_world); Slot slot_keyboard_key_down = (window.get_ic().get_keyboard()).sig_key_down() .connect(this,&game::on_key_down); Slot slot_keyboard_key_up = (window.get_ic().get_keyboard()).sig_key_up() .connect(this,&game::on_key_up); Slot slot_mouse_moved = (window.get_ic().get_mouse()).sig_pointer_move() .connect(this,&game::on_pointer_move); Slot slot_mouse_down = (window.get_ic().get_mouse()).sig_key_down() .connect(this,&game::on_pointer_down); Slot slot_mouse_up = (window.get_ic().get_mouse()).sig_key_up() .connect(this,&game::on_pointer_up); //________________________________________________________________ // S O U N D S total_channels=3; current_channel=1; SoundBuffer music = SoundBuffer::resource("Music1",sound_resources); music.set_volume(0.3f); sound_session1.play(); sound_session2.play(); sound_session3.play(); total_samples = 6; samples.resize(total_samples); samples[0] = SoundBuffer::resource("Explosion1",sound_resources); samples[1] = SoundBuffer::resource("Explosion2",sound_resources); samples[2] = SoundBuffer::resource("Hurt1",sound_resources); samples[3] = SoundBuffer::resource("Hurt2",sound_resources); samples[4] = SoundBuffer::resource("Powerup1",sound_resources); samples[5] = SoundBuffer::resource("Shoot1",sound_resources); for(int i = 0; i<total_samples; i++) { samples[i].set_volume(0.3f); } SoundBuffer_Session music_session = music.prepare(); music_session_ = &music_session; music_session.set_looping(true); music_session.play(); is_music_muted = false; /********Enemies(Jasper)************************/ SceneObject enemyobj[30]; wm.spawnCreeps(); for(int i = 0; i < 30; i ++) { enemyobj[i] = SceneObject(scene, box); enemyobj[i].set_scale(Vec3f(0.25f)); wm.enemyArray[i].setEnemyObject(&enemyobj[i]); } /***************************************/ ElapsedTimer elapsed_timer; while (!quit) { float time_elapsed = elapsed_timer.seconds_elapsed(); /*spot_dir = std::fmod(spot_dir + time_elapsed * 30.0f, 90.0f); aspect_time = std::fmod(aspect_time + time_elapsed * 0.2f, 2.0f); spot2.set_aspect_ratio(clamp(aspect_time >= 1.0f ? 2.0f - aspect_time : aspect_time, 0.1f, 1.0f)); spot2.set_orientation(Quaternionf(65.0f + (spot_dir >= 45.0f ? 90.0f - spot_dir : spot_dir), 60.0f, dir * 4.0f, angle_degrees, order_YXZ)); */ // Draw with the canvas: /*canvas.clear(Colorf::cadetblue); canvas.draw_line(0, 110, 640, 110, Colorf::yellow); font.draw_text(canvas, 100, 100, "Hello World!", Colorf::lightseagreen); // Draw any remaining queued-up drawing commands oQAn canvas: canvas.flush();*/ if (!endgame) { if (mouse.get_x() <= 0 && !cameraRestricted) { mouse.set_position(0, mouse.get_y()); camera.set_position(camera.get_position()+Vec3f(-mouse_move_speed, 0.0f, 0.0f)); /*canvas.clear(); font.draw_text(canvas, 100, 100, "x=0", Colorf::lightseagreen); canvas.flush();*/ //window.flip(); } if (mouse.get_y() <= 0 && !cameraRestricted) { mouse.set_position(mouse.get_x(), 0); camera.set_position(camera.get_position()+Vec3f(0.0f, 0.0f, mouse_move_speed)); /*canvas.clear(); font.draw_text(canvas, 100, 100, "y=0", Colorf::lightseagreen); canvas.flush();*/ //window.flip(); } if (mouse.get_x() >= window.get_gc().get_width()-1 && !cameraRestricted) { mouse.set_position(window.get_gc().get_width()-1, mouse.get_y()); camera.set_position(camera.get_position()+Vec3f(mouse_move_speed, 0.0f, 0.0f)); /*canvas.clear(); font.draw_text(canvas, 100, 100, "x=windowRight", Colorf::lightseagreen); canvas.flush();*/ //window.flip(); } if (mouse.get_y() >= window.get_gc().get_height()-1 && !cameraRestricted) { mouse.set_position(mouse.get_x(), window.get_gc().get_height()-1); camera.set_position(camera.get_position()+Vec3f(0.0f, 0.0f, -mouse_move_speed)); /*canvas.clear(); font.draw_text(canvas, 100, 100, "y=windowBottom", Colorf::lightseagreen); canvas.flush();*/ //window.flip(); } if (mouseUp) { if (selected_tower == "Tower 1") { towr.set_type(towr.t_bullet); cost = 10; } else if (selected_tower == "Tower 2") { towr.set_type(towr.t_energy); cost = 15; } else if (selected_tower == "Tower 3") { towr.set_type(towr.t_rocket); cost = 20; } scene.unproject(mouse_pos, start, end); end *= 151; test = start + end; if (raycast.test(start, test)) { if (towerCount < 10 && money >= cost) { towr.set_pos(Vec3f(raycast.get_hit_position().x, 5.0f, raycast.get_hit_position().z)); towr.create(scene, tower, physics_world); money -= cost; towerCount++; cost = 0; } } mouseUp = false; //float x = mouse.get_x() - scene.world_to_projection().get_origin_x(); //tower[0] = SceneObject(scene, box, Vec3f(camera.get_position().x, 5.0f, camera.get_position().z)); //tower[0].set_position(Vec3f(0.0f, 5.0f, 0.0f)); //window.flip(); //canvas.clear(Colorf::cadetblue); /*canvas.draw_line(0, 110, 640, 110, Colorf::yellow); font.draw_text(canvas, 100, 100, "Hello World!", Colorf::lightseagreen); // Draw any remaining queued-up drawing commands oQAn canvas: canvas.flush(); // Present the frame buffer content to the user: window.flip();*/ } if (mouse.get_keycode(0)) { //maingui.process_messages(0); //test.update(); //show_radial_menu(mouse.get_position()); } /*if (mouse.get_keycode(1)) { scene.unproject(mouse.get_position(), start, end); end *= 151; Vec3f test = start + end; if (raycast.test(start, test)) { Physics3DObject hit = raycast.get_hit_object(); font.draw_text(canvas, 400, 100, "hit", Colorf::lightseagreen); //hit.set_position(Vec3f(0.0f, -10.0f, 0.0f)); std::stringstream ss3 (std::stringstream::in | std::stringstream::out); ss3 << hit.get_position().y; txt3 = ss3.str(); font.draw_text(canvas, 550, 100, txt3, Colorf::lightseagreen); } //projectile.set_pos(Vec3f(raycast.get_hit_position().x, 5.0f, raycast.get_hit_position().z)); //projectile.fire(scene, box, physics_world); //canvas.clear(Colorf::white); //window.flip(); }*/ if (keyboard.get_keycode(keycode_control)) { if (window.is_fullscreen()) { //innerwindow.set_fullscreen(false); window.set_size(640, 480, true); window.restore(); } else window.set_size(640, 480, false); } if (camera.get_position().x <= left) { camera.set_position(Vec3f(left, camera.get_position().y, camera.get_position().z)); } if (camera.get_position().x >= right) { camera.set_position(Vec3f(right, camera.get_position().y, camera.get_position().z)); } if (camera.get_position().z >= top) { camera.set_position(Vec3f(camera.get_position().x, camera.get_position().y, top)); } if (camera.get_position().z <= down) { camera.set_position(Vec3f(camera.get_position().x, camera.get_position().y, down)); } /*if(objects_for_deletion.size()>0) { std::list<Gameobject *>::iterator it; for(it=objects_for_deletion.begin(); it!= objects_for_deletion.end(); ++it) { delete (*it); //towerCount--; } objects_for_deletion.clear(); }*/ if(towerObjects.size()>0) { std::vector<Gameobject *>::iterator it; int counter = 0; for(it=towerObjects.begin(); it!= towerObjects.end(); ++it) { towerObjects.at(counter)->update(time_elapsed, wm.enemyArray, 30); counter++; } } if(missileObjects.size()>0) { std::list<Gameobject *>::iterator it; for(it=missileObjects.begin(); it!= missileObjects.end();) { //if (!(*it)->checkActive()) (*it)->update(time_elapsed, wm.enemyArray); if ((*it)->checkActive()) { delete(*it); it = missileObjects.erase(it); } else it++; } } /*******Enemies(Updates)************************/ wm.Update(1); //time_lasttime = time_elapsed; if(wm.life > 0) { // Put a screen here life -= wm.life; wm.life = 0; } if (wm.currLevel == 3) { endgame = true; } /***********************************************/ //scene.update(gc, time_elapsed); txt3 = ":"; ss3.str(""); ss3.clear(); ss3 << money; txt3 += ss3.str(); font.draw_text(canvas, 550, 50, txt3, Colorf::lightseagreen); if (life < 0) { endgame = true; } scene.render(gc); /*canvas.clear(clan::Colorf(0.0f,0.0f,0.0f)); std::stringstream ss (std::stringstream::in | std::stringstream::out); ss << game_time.get_time_elapsed(); std::string troll = ss.str(); font.draw_text(canvas, 100, 100, troll, Colorf::lightseagreen);*/ //canvas.clear(clan::Colorf(0.0f,0.0f,0.0f)); std::stringstream ss (std::stringstream::in | std::stringstream::out); ss << scene.world_to_projection().get_origin_x(); txt = ss.str(); txt2 = ":"; ss2.str(""); ss2.clear(); ss2 << life; txt2 += ss2.str(); font.draw_text(canvas, 150, 50, txt2, Colorf::lightseagreen); //maingui.process_messages(0); /*font.draw_text(canvas, 0, 100, main, Colorf::lightseagreen); font.draw_text(canvas, 150, 100, txt, Colorf::lightseagreen); font.draw_text(canvas, 250, 100, txt2, Colorf::lightseagreen); canvas.draw_line(0, 110, 640, 110, Colorf::yellow);*/ maingui.render_windows(); image_hp.draw(canvas, 100, 45); image_coin.draw(canvas, 500, 45); window.flip(); // Read messages from the windowing system message queue, if any are available: KeepAlive::process(); } else { //maingui.render_windows(); canvas.clear(Colorf::black); font.draw_text(canvas, 450, 400, txt4, Colorf::lightseagreen); window.flip(); // Read messages from the windowing system message queue, if any are available: KeepAlive::process(); } } }
void mainLevel(RenderWindow &window) { //>>>>>>>>>>>>>>>---Level---<<<<<<<<<<<<<<<<<<<<<<<<<<< Level lvl; lvl.LoadFromFile("map.tmx"); //>>>>>>>>>>>>>>>>---Load basic image for level1----<<<<<<<<<<<<<<<<< Texture texture; texture.loadFromFile("images/level1empty.jpg"); Sprite level(texture); Texture texture2; texture2.loadFromFile("images/levelShad.png"); Sprite level2(texture2); Texture texture3; texture3.loadFromFile("images/level12.png"); Sprite level3(texture3); //>>>>>>>>>>>>>>>>---Music---<<<<<<<<<<<<<<<<<<<<<<<<<< Music mainSong; mainSong.openFromFile("music/level1.ogg"); mainSong.play(); mainSong.setLoop(true); mainSong.setVolume(75); //>>>>>>>>>>>>>>>>---Create a cat---<<<<<<<<<<<<<<<<<<< Object player = lvl.GetObject("cat"); Player cat("cat.png", lvl, player.rect.left, player.rect.top, 60, 120, 55, 25); Clock clock; //>>>>>>>>>>>>>>>>---Sounds----<<<<<<<<<<<<<<<<<<< SoundBuffer buf1, buf2; buf1.loadFromFile("music/meow1.ogg"); buf2.loadFromFile("music/meow2.ogg"); Sound meow1, meow2; meow1.setBuffer(buf1); meow2.setBuffer(buf2); SoundBuffer buf; buf.loadFromFile("music/steklo.ogg"); Sound glass; glass.setBuffer(buf); glass.setVolume(100); //Objects Furniture posters("tayles1.png", 160, 660, 210, 250, 280, 215); Furniture bed("tayles1.png", 420, 80, 280, 310, 250, 440); Furniture toys("tayles1.png", 120, 470, 180, 150, 220, 545); Furniture upShelf("tayles1.png", 700, 652.5, 120, 97.5, 350, 83); Furniture cabinet("tayles1.png", 75, 40, 250, 350, 605, 305); Furniture mop("tayles1.png", 515, 785, 165, 241, 587, 385); Furniture flower("tayles1.png",780, 65, 170, 330, 147, 285); Furniture ball("tayles1.png", 905, 615, 40, 55, 357, 190); Furniture books("tayles1.png", 860, 735, 125, 80, 290, 187); Furniture brokenBall("tayles1.png",920, 540, 90, 42, 430, 430); Furniture door("tayles2.png", 0, 560, 80, 340, 870, 350); Furniture brokenLight("tayles2.png", 10, 110, 50, 70, 795, 430); Furniture light("tayles2.png", 20, 20, 35, 70, 220, 565); Furniture bath("tayles2.png", 80, 50, 320, 380, 1010, 330); Furniture carpet("tayles2.png", 100, 500, 100, 140, 870, 530); Furniture mirror("tayles2.png", 90, 700, 110, 290, 1200, 300); Furniture sink("tayles2.png", 290, 440, 150, 240, 1190, 450); int cntMeow = 0; Object ob = lvl.GetObject("catPlace"); while (window.isOpen()) { float time = clock.getElapsedTime().asMicroseconds(); clock.restart(); time = time/500; Vector2i pos = Mouse::getPosition(window); Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); if (event.type == Event::MouseButtonPressed){ if (event.key.code == Mouse::Left) { int cntMeow = meow(meow1, meow2, cat, pos); //>>>>>>BALL<<<<<<<<<<<<<< if(cat.sprite.getGlobalBounds().intersects(ob.rect)) { if(cntMeow == -1) { ball.falling(event, window, pos, lvl, time); glass.play(); ball.moving(event, window, pos, "ball", lvl); } } cat.clickedThings(window, light); //BOOKS>>>>----<<<<<< if(books.isPlayed == false) { if (books.sprite.getGlobalBounds().contains(pos.x, pos.y)) { mainSong.pause(); MiniGame_Books(); books.isPlayed = true; mainSong.play(); } } } } toys.moving(event, window, pos, "toys", lvl); if(light.isPlayed == false) light.moving(event, window, pos, "light", lvl); } cat.Update(time); window.clear(Color::Black); lvl.Draw(window); if(cat.room == 0) window.draw(level); if(cat.room == 1) window.draw(level2); if(cat.room == 2) window.draw(level3); window.draw(posters.sprite); window.draw(bed.sprite); window.draw(light.sprite); window.draw(toys.sprite); window.draw(upShelf.sprite); window.draw(cabinet.sprite); window.draw(mop.sprite); window.draw(flower.sprite); if(ball.isPlayed == false) window.draw(ball.sprite); else window.draw(brokenBall.sprite); window.draw(books.sprite); if(cat.room == 2){ window.draw(bath.sprite); window.draw(mirror.sprite); window.draw(sink.sprite); } if(cat.room == 1 || cat.room == 2){ if(light.isPlayed == false) window.draw(brokenLight.sprite); window.draw(carpet.sprite); window.draw(door.sprite); } window.draw(cat.sprite); window.display(); } }
int Game::Run(RenderWindow &win, VideoMode &vMode) { Music m; SoundBuffer playerShootBuffer; SoundBuffer meteorBuffer; meteorBuffer.LoadFromFile("..\\Resources\\meteorexplosion.ogg"); playerShootBuffer.LoadFromFile("..\\Resources\\playerShoot.ogg"); Sound playerSound; Sound meteorSound; meteorSound.SetBuffer(meteorBuffer); playerSound.SetBuffer(playerShootBuffer); playerSound.SetLoop(false); meteorSound.SetLoop(false); m.OpenFromFile("..\\Resources\\asteroid.ogg"); m.SetLoop(true); m.SetVolume(100); PlayerShip ship(player_ship, 2, vMode); EnemyShip enemy(enemy_ship, vMode); Collision col; Event events; Image bg1; Image bg2; Image bg3; bg1.LoadFromFile("..\\Resources\\bg.jpg"); Image stars; string abc = "..\\Resources\\star.png"; stars.LoadFromFile(abc); Sprite sp(bg1); Sprite sp2(bg1); Sprite sp3(bg1); Sprite spStar[10]; Clock clock; srand((unsigned)time(0)); for(int i = 0; i<10; i++) { spStar[i].SetImage(stars); //spStar[i].SetPosition } spStar[0].SetPosition(0,100); spStar[1].SetPosition(70,200); spStar[2].SetPosition(200,300); spStar[3].SetPosition(320,400); spStar[4].SetPosition(460,500); spStar[5].SetPosition(260,300); spStar[6].SetPosition(160,400); spStar[7].SetPosition(400,200); spStar[8].SetPosition(760,100); spStar[9].SetPosition(800,600); int lowestx, highestx, lowesty, highesty, rangex, rangey, random_integerx, random_integery; float time1 = 0; float time2 = 0; bool start = false; //Sprite spStar1(stars); //spStar1.SetPosition(spStar.GetPosition().x, spStar.GetPosition().y - spStar.GetSize().y); sp.Resize((float)vMode.Width, (float)vMode.Height); sp2.Resize((float)vMode.Width, (float)vMode.Height); sp2.SetPosition(sp.GetPosition().x, sp.GetPosition().y - sp.GetSize().y); sp3.SetPosition(sp2.GetPosition().x, sp2.GetPosition().y - sp2.GetSize().y); //spStar.Resize((float)vMode.Width, (float)vMode.Height); bool key = false; bool down = false; Bullet *bul; Meteor* met[METEORCOUNT]; for(int i = 0; i<METEORCOUNT; i++) { met[i] = new Meteor(meteor, vMode); } met[0]->SetPosition(200,-400); met[1]->SetPosition(420,-200); met[2]->SetPosition(720,-400); met[3]->SetPosition(520,-600); met[4]->SetPosition(320,-400); /*met[5]->SetPosition(620,-400); met[6]->SetPosition(100,-400); */ int bulletCount = 0; vector<Bullet*> bulletVector; vector<Meteor*> meteorVector; for(int i = 0; i<METEORCOUNT; i++) { meteorVector.push_back(met[i]); } bool fired = false; bool pressed = false; int count; bool change = false; //win.UseVerticalSync(true); //win.SetFramerateLimit(60); int type = pistol; Image sunImg; sunImg.LoadFromFile("..\\Resources\\Sun.png"); Sprite sunSp(sunImg); sunSp.SetPosition(500,2000); //void* user; //int score = 0; // enemys e(vMode); //Thread thread(Thread::FuncType Move,void* enemy, void* &win, void* ship); m.Play(); while(win.IsOpened()) { while(win.GetEvent(events)) { if(events.Type == Event::Closed) { win.Close(); return -1; } if((events.Type == Event::KeyPressed) && (events.Key.Code == Key::Escape)) { return 0; } if(ship.IsDestroyed() && ((events.Type == Event::KeyPressed) && (events.Key.Code == Key::Return))) { return 0; } } if(win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.Throttled(); } if(!win.GetInput().IsKeyDown(Key::Up)&& !ship.IsDestroyed()) { ship.NoThrottle(); key = false; } if(!win.GetInput().IsKeyDown(Key::Right) && !win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.NoThrottle(); } if(!win.GetInput().IsKeyDown(Key::Left)&& !win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.NoThrottle(); } if(win.GetInput().IsKeyDown(Key::Right) && !ship.IsDestroyed()) { ship.Right(); if(ship.GetPositionX()<=vMode.Width) { //ship.SetSpeed(100); ship.AddVelocity(300,0); ship.MoveSide(win.GetFrameTime()); } } if(win.GetInput().IsKeyDown(Key::Left) && !ship.IsDestroyed()) { ship.Left(); if(ship.GetPositionX()>=0) { ship.AddVelocity(-300,0); //ship.SetSpeed(-100); ship.MoveSide(win.GetFrameTime()); } } if(win.GetInput().IsKeyDown(Key::LShift)) { ship.TellDestroyed(); //ship.Destroyed(); //win.Close(); } if(win.GetInput().IsKeyDown(Key::B)) { } if(win.GetInput().IsKeyDown(Key::Space) && !ship.IsDestroyed()&&!pressed) { playerSound.Play(); bul = new Bullet(bullets, vMode, &ship, type); //bul->ChangeType(type); //bul->ChangeType(pistol); bulletVector.push_back(bul); count = bulletVector.size(); //cout<<count; pressed = true; } if(!win.GetInput().IsKeyDown(Key::Space)) { pressed = false; } if(win.GetInput().IsKeyDown(Key::N)) { type = laser; for(int i = 0; i< METEORCOUNT; i++) { met[i]->SetDestroyed(); } } win.Clear(); ship.MoveUp(win.GetFrameTime()); if(enemy.GetPositionY()>ship.GetPositionY()-500) { enemy.MoveUp(&win, ship); //enemy.NavigatorUp(&win, ship); } //ship.Simulate(win.GetFrameTime(), key, down); for(int i = 0; i<10; i++) { if(spStar[i].GetPosition().y>ship.GetPositionY() + 50) { lowesty=(int)ship.GetPositionY(), highesty=(int)ship.GetPositionY()-600; rangey=(highesty-lowesty)+1; random_integery; random_integery = lowesty+int(rangey*rand()/(RAND_MAX + 1.0)); //cout << random_integery << endl; lowestx=0, highestx=800; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); //cout << random_integerx << endl; spStar[i].SetPosition((float)random_integerx, (float)random_integery); } } for(int i = 0; i<METEORCOUNT; i++) { if(ship.GetPositionY()<=-2000)//Score compare { met[i]->ChangeSpeed(); } met[i]->Update(win.GetFrameTime()); if(met[i]->GetPositionY()>ship.GetPositionY() + 50) { lowesty=(int)ship.GetPositionY() - 600, highesty=(int)ship.GetPositionY()-1200; rangey=(highesty-lowesty)+1; random_integery; random_integery = lowesty+int(rangey*rand()/(RAND_MAX + 1.0)); //cout << random_integery << endl; lowestx=0, highestx=720; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); // cout << random_integerx << endl; if(met[i]->IsDestroyed()) { met[i]->SetAlive(); } met[i]->SetPosition(random_integerx, random_integery); if(!ship.IsDestroyed()) { ship.IncreaseScore(); ship.UpdateScore(); } } met[i]->UpdateAI(); } if(enemy.IsFired()) { if(col.PixelPerfectTest(enemy.GetBullet(), ship.GetSprite())) { //ship.TellDestroyed(); ship.DecreaseHealth(); if(ship.GetHealth()<=0) { ship.TellDestroyed(); } enemy.BulletReset(); enemy.NotAttacking(); } } if(!meteorVector.empty()) { for(int i = 0; i<METEORCOUNT; i++) { if(col.CircleTest(enemy.GetBullet(), meteorVector[i]->GetSprite())) { //win.Close(); //ship.TellDestroyed(); met[i]->SetDestroyed(); meteorSound.Play(); enemy.BulletReset(); } if(col.CircleTest(ship.GetSprite(), meteorVector[i]->GetSprite())) { //win.Close(); ship.TellDestroyed(); met[i]->SetDestroyed(); } if(col.CircleTest(ship.GetSprite(), sunSp)) { //win.Close(); ship.TellDestroyed(); //met[i]->SetDestroyed(); } if(col.PixelPerfectTest(enemy.GetSprite(), meteorVector[i]->GetSprite())) { //win.Close(); enemy.DecreaseHealth(10); met[i]->SetDestroyed(); meteorSound.Play(); } if(col.PixelPerfectTest(enemy.GetSprite(), sunSp)) { //win.Close(); enemy.DecreaseHealth(20); //met[i]->SetDestroyed(); } // if(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator2())||(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator3())||(col.PixelPerfectTest(sunSp, enemy.GetNavigator3()) ))) { //win.Close(); enemy.MoveLeft(1, &win, ship); } else if(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator1())||(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator4())||(col.PixelPerfectTest(sunSp, enemy.GetNavigator4()) ))) { //win.Close(); enemy.MoveRight(&win, ship); } else { enemy.Attacking(); enemy.UpdatePlayerPosition(ship.GetSprite().GetPosition(), &win); } if(!bulletVector.empty()) { for(int j = 0; j< (int)bulletVector.size(); j++) { //if((bulletVector[j]->GetSprite().GetPosition().x >= meteorVector[i]->GetSprite().GetPosition().x && bulletVector[j]->GetSprite().GetPosition().x < meteorVector[i]->GetSprite().GetPosition().x +meteorVector[i]->GetSprite().GetSize().x ) && (bulletVector[j]->GetSprite().GetPosition().y >= meteorVector[i]->GetSprite().GetPosition().y && bulletVector[j]->GetSprite().GetPosition().y < meteorVector[i]->GetSprite().GetPosition().y + meteorVector[i]->GetSprite().GetSize().x)) //{ // //win.Close(); // bulletVector[j]->Hit(); // meteorVector[i]->SetDestroyed(); // delete bulletVector[j]; // bulletVector.erase(bulletVector.begin() + j); //} if(col.PixelPerfectTest(enemy.GetBullet(), ship.GetSprite())) { //ship.TellDestroyed(); /*ship.DecreaseHealth(); if(ship.GetHealth()<=0) { ship.TellDestroyed(); }*/ } if(col.PixelPerfectTest(bulletVector[j]->GetSprite(), enemy.GetSprite())) { enemy.DecreaseHealth(); meteorSound.Play(); bulletVector[j]->Hit(); delete bulletVector[j]; bulletVector.erase(bulletVector.begin() + j); } else if(col.PixelPerfectTest(bulletVector[j]->GetSprite(), meteorVector[i]->GetSprite())) { bulletVector[j]->Hit(); meteorVector[i]->SetDestroyed(); meteorSound.Play(); delete bulletVector[j]; bulletVector.erase(bulletVector.begin() + j); } //if(col.BoundingBoxTest(bulletVector[j]->GetBulletSprite(), meteorVector[i]->GetSprite()))//collision condition should be checked here bullet and other ships //{ // cout<<i<<"T"; // cout<<j<<"T"; // win.Close(); // bulletVector[j]->Hit(); //} } } } } ship.UpdateAI(); if(enemy.GetPositionY()>ship.GetPositionY()-700) enemy.UpdateAI(); if(enemy.IsDestroyed()) { lowestx=200, highestx=620; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); enemy.EnemyReset(random_integerx, ship); if(!ship.IsDestroyed()) { ship.IncreaseScore(10); ship.UpdateScore(); } } //win.Draw(sp); //win.Draw(sp2); //win.Draw(sp3); ship.UpdateHealth(); Drawing drawing; drawing.win = &win; drawing.ship = &ship; drawing.enemy = &enemy; drawing.Bulletvectors = bulletVector; drawing.MeteorCounts = METEORCOUNT; for(int i = 0; i<5; i++) drawing.met[i] = met[i]; win.Draw(sunSp); for(int i = 0; i< 10; i++) win.Draw(spStar[i]); //win.Draw(spStar1); //ship.UpdateScore(); // DrawingTHread(drawing); ship.Draw(&win); //score.SetPosition(100,100); //win.Draw(score); if(enemy.GetPositionY()>ship.GetPositionY()-700) enemy.Draw(&win, ship); for(int i = 0; i<METEORCOUNT; i++) { met[i]->Draw(&win); } if(!bulletVector.empty()) { for(int i = 0; i<(int)bulletVector.size();i++) { //d.Bulletvectors[i]->ChangeType(type); bulletVector[i]->Fired(); bulletVector[i]->Draw(&win, &ship); bulletVector[i]->UpdateBullet(win.GetFrameTime()); bulletVector[i]->UpdateAI(); //if(d.Bulletvectors[i]->GetPositiony()<=ship.GetPositionY()-500) win.Close(); if(bulletVector[i]->GetPositiony()<ship.GetPositionY()-600) { delete bulletVector[i]; bulletVector.erase(bulletVector.begin()+i); //count = d.Bulletvectors.size(); //cout<<count<<"\n"; } } } win.SetView(ship.GetView()); win.Display(); } return 1; }
void SoundHandler::initializeSounds() { criticalTimer = new Clock(); messageTimer = new Clock(); soundTimer = new Clock(); spellTimer = new Clock(); urgentTimer = new Clock(); criticalSound = new Sound(); genericSound = new Sound(); message = new Sound(); spellSound = new Sound(); urgentSound = new Sound(); SoundBuffer* buffer; Music* music; string name; sounds.push_back("gold_drop_1"); sounds.push_back("gold_drop_2"); sounds.push_back("gold_drop_3"); sounds.push_back("imp_mine_1"); sounds.push_back("imp_mine_2"); sounds.push_back("imp_mine_3"); sounds.push_back("imp_mine_4"); sounds.push_back("imp_mine_5"); sounds.push_back("imp_mine_6"); sounds.push_back("imp_spawn"); sounds.push_back("imp_step_1"); sounds.push_back("imp_step_2"); sounds.push_back("imp_step_3"); sounds.push_back("imp_step_4"); sounds.push_back("option_failure"); sounds.push_back("option_select_1"); sounds.push_back("option_select_2"); sounds.push_back("tile_build"); sounds.push_back("tile_cave-in_1"); sounds.push_back("tile_cave-in_2"); sounds.push_back("tile_cave-in_3"); sounds.push_back("tile_select"); sounds.push_back("tile_sell"); sounds.push_back("voice_bigger_treasury"); sounds.push_back("voice_game_saved"); sounds.push_back("voice_game_loaded"); sounds.push_back("voice_need_treasury"); sounds.push_back("voice_tunneled_new_area"); int length = sounds.size(); for (int i = 0; i < length; i++) { buffer = new SoundBuffer(); name = sounds[i]; buffer->loadFromFile("Resources/" + name + ".ogg"); soundMap[name] = buffer; } songs.push_back("game_music"); songs.push_back("menu_music"); length = songs.size(); for (int i = 0; i < length; i++) { music = new Music(); name = songs[i]; music->openFromFile("Resources/" + name + ".ogg"); musicMap[name] = music; } }
void EnemyView::loadRessources(TypeEnemy t) { if(textures[t] != NULL) return; /* REBEL */ if(t == REBEL) { // TEXTURE Texture* tex = new Texture(); tex->loadFromFile("res/tex/enemy/rebel.png"); textures[REBEL] = tex; // ANIMATION animations_list[REBEL] = loadAnimationsFromFile("res/xml/enemy/rebel.xml"); // SOUNDS SoundBuffer* buffer; buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/rebel/death1.wav"); // DEATH sounds_buffers[REBEL].push_back(buffer); buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/rebel/death2.wav"); // DEATH2 sounds_buffers[REBEL].push_back(buffer); buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/rebel/death3.wav"); // DEATH3 sounds_buffers[REBEL].push_back(buffer); } /* BOWSER */ else if(t == BOWSER) { // TEXTURE Texture* tex = new Texture(); tex->loadFromFile("res/tex/enemy/bowser.png"); textures[BOWSER] = tex; // ANIMATION animations_list[BOWSER] = loadAnimationsFromFile("res/xml/enemy/bowser.xml"); // SOUNDS SoundBuffer* buffer; buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/bowser/death.wav"); // DEATH sounds_buffers[BOWSER].push_back(buffer); buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/bowser/death2.wav"); // DEATH2 sounds_buffers[BOWSER].push_back(buffer); } /* FLYING */ else if(t == FLYING) { // TEXTURE Texture* tex = new Texture(); tex->loadFromFile("res/tex/enemy/flying.png"); textures[FLYING] = tex; // ANIMATION animations_list[FLYING] = loadAnimationsFromFile("res/xml/enemy/flying.xml"); // SOUNDS SoundBuffer* buffer; buffer = new SoundBuffer; buffer->loadFromFile("res/snd/enemy/flying/death.wav"); // DEATH sounds_buffers[FLYING].push_back(buffer); } }
void Weapon::LoadSound(string file, SoundBuffer& buffer, Sound& sound){ buffer.LoadFromFile(file.c_str()); sound.SetBuffer(buffer); }